Ruleset and Gamestate
This is the Ruleset for BlogNomic; all Cardinals shall obey it. Section One consists of the “core rules” of BlogNomic, covering basic proposal mechanics; Section Two contains the rules of the current dynasty; and Section Three contains the appendix, which exists solely to clarify the remainder of the ruleset.
The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.
Cardinals may correct obvious spelling and typographical mistakes in the Ruleset and their own Pending Proposals at any time, including replacing Spivak and gender-specific pronouns with the singular “they”.
Any human may apply to join BlogNomic (if they are not already playing) by registering at http://blognomic.com via the Register link in the sidebar, and then making a post making clear their wish to be a Cardinal. An Admin shall add them to the roster in the sidebar and the GNDT, at which moment they become a Cardinal.
A Cardinal may leave the game at any time by posting an entry to the BlogNomic weblog requesting such an action. A Cardinal may not rejoin the game within two weeks after having left. A Cardinal may only change their name as a result of a proposal approving the change.
Some Cardinals are Admins, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Cardinals who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation. New admins shall be given the GNDT configuration password when they become admins.
Some Cardinals are Idle, and shall be marked as such in the sidebar. For the purposes of all Gamestate and the Ruleset, excluding Rules “Ruleset and Gamestate”, “Cardinals”, “Dynasties”, “Fair Play” and any of those Rules’ subrules, Idle Cardinals are not counted as Cardinals.
If a Proposal contains a provision that targets a specifically named Idle Cardinal, then that Idle Cardinal is considered to be Unidle solely for the purposes of enacting that specific provision
When a Cardinal is unidled, if they went Idle in the same dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Cardinal Idled in a different dynasty), the Cardinal is given the default value for new Cardinal, if such a value exists.
An Admin may render a Cardinal Idle if that Cardinal has asked to become Idle in an entry or comment from the past four days, or if that Cardinal has not posted an entry or comment in the last seven days. In the latter case, the Admin must announce the idling in a blog post. Admins may render themselves Idle at any time, but should announce it in a post or comment when they do so. An Admin may Unidle a Cardinal if that Cardinal has asked to become Unidle in an entry or comment from the past four days, and Idle Admins may Unidle themselves at any time, unless the Cardinal who would be Unidled asked to become (or rendered themselves) Idle within the previous four days, and within the current dynasty.
Admins who are unidling themselves should, in their first vote following each unidling, highlight their changed idle status and any changes to quorum to have come about as a result of it.
BlogNomic is divided into a number of Dynasties. Each Dynasty may be headed by a single Cardinal, known as the Pope. If there is no Pope, the Dynasty is a Metadynasty.
A Votable Matter is a post which Cardinals may cast Votes on, such as a Proposal, a Call for Judgement or a Declaration of Victory.
Each Cardinal may cast one Vote on a Votable Matter by making a comment to the Official Post that comprises that Votable Matter using a voting icon of FOR, AGAINST, or DEFERENTIAL. Additional voting icons may be permitted in some cases by other rules. A valid Vote is, except when otherwise specified, a Vote of FOR or AGAINST. A Cardinal’s Vote on a Votable Matter is the last valid voting icon that they have used in any comment on that Votable Matter. Additionally, if the author of a Votable Matter has not used a valid voting icon in a comment to the post, then the author’s Vote is FOR. A non-Cardinal never has a Vote, even if they were a Cardinal previously and had cast a valid Vote.
Votable Matters can either be Pending, Enacted, or Failed. When a Votable Matter is first put forward, it is considered Pending.
Whenever an Admin resolves a Votable Matter, they must also mark their name, and report the final tally of Votes (or the fact that it was self-killed or vetoed).
This rule cannot be overruled by Dynastic Rules in its application to Calls for Judgement or Declarations of Victory.
Any Cardinal may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Cardinal already has 2 Proposals pending, or has already made 3 Proposals that day).
Special Proposal Voting
When a Cardinal casts a vote AGAINST their own Proposal (which is not in the form of a DEFERENTIAL vote), this renders the Proposal Self-Killed, even if the author later changes their Vote. The Pope may use VETO as a voting icon to cast a Vote on a proposal; when the Pope casts a vote of VETO on a Proposal, this renders the Proposal Vetoed, even if the Pope later changes their Vote.
If a Cardinal other than the Pope casts a vote of DEFERENTIAL on a Proposal, then the Vote of DEFERENTIAL is an indication of confidence in the Pope. When the Pope has a valid Vote other than VETO on a Proposal, then all votes of DEFERENTIAL are instead considered to be valid and the same as the Pope's Vote for the purposes of other rules unless otherwise specified.
Resolution of Proposals
The oldest pending Proposal may be enacted by any Admin (by updating the Ruleset and/or Gamestate to include the specified effects of that Proposal, and then setting that Proposal's status to Enacted) if either of the following is true:
- It has a number of FOR Votes that exceed or equal Quorum, has been open for voting for at least 12 hours, and has not been Vetoed or Self-Killed.
- It has been open for voting for at least 48 hours, it has more than 1 valid Vote cast on it, more valid Votes cast on it are FOR than are AGAINST, and it has not been Vetoed or Self-Killed.
The oldest pending Proposal may be failed by any Admin, if any of the following are true:
- It has been Vetoed or Self-Killed.
- The number of Cardinals who are not voting AGAINST it is less than Quorum.
- It has been open for voting for at least 48 hours and cannot be Enacted.
If a proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending proposal, and can be failed by any Admin.
Calls for Judgement
If two or more Cardinals actively disagree as to the interpretation of the Ruleset, or if a Cardinal feels that an aspect of the game needs urgent attention, then any Cardinal may raise a Call for Judgement (abbreviated CfJ) by posting an entry in the “Call for Judgement” category.
A Pending CFJ may be Resolved by an Admin if it has a Quorum of FOR Votes, a Quorum of AGAINST Votes, or if it has been open for voting for more than 48 hours. When a CFJ is Resolved, it is to be Enacted if it has more FOR Votes than AGAINST Votes and Failed otherwise. When a CFJ is Enacted, the Admin Enacting it shall update the Gamestate and Ruleset, and correct the GNDT and other gamestate tracking entities, as specified in the CFJ.
Any CfJ that specifies neither changes to the Gamestate or Ruleset nor corrections to any gamestate tracking entities may be failed by any Admin.
This Rule may not be overruled by Dynastic Rules.
Victory and Ascension
If a Cardinal (other than the Pope) believes that they have achieved victory in the current Dynasty, they may make a post to the Blognomic weblog in the Declaration of Victory category, detailing this.
Upon doing so, the game immediately goes into Hiatus, if it hasn’t already. During this time, the only game actions that may be taken are those covered by Rules “Cardinals”, “Votable Matters”, “Calls for Judgement”, “Gamestate Tracking” and “Victory and Ascension”.
Every Cardinal may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty.
A Pending DoV may be enacted if any of the following is true:
- It has been open for voting for at least 12 hours, has a number of FOR Votes that exceed or equal Quorum, and either the Pope has Voted FOR it or it has no AGAINST Votes.
- It has been open for voting for at least 24 hours, has a number of FOR Votes that exceed or equal Quorum, and has a number of AGAINST Votes lesser than half of Quorum, rounded down.
- It has been open for voting for at least 48 hours, has a number of Votes that exceed or equal Quorum, and more than half of its valid Votes are FOR.
A DoV may be failed if any of the following are true:
- It has been open for voting for at least 12 hours, and the number of Cardinals who are not voting AGAINST it is less than Quorum.
- It has been open for voting for at least 48 hours and cannot be Enacted.
When a DoV fails and there are no pending DoVs, Hiatus ends.
When a DoV is enacted, all other active DoVs are failed, and a new Dynasty begins with the Cardinal who made the DoV as its Pope. That Cardinal may pass this role to another Cardinal at this point by making a post to that effect, if they wish. The Hiatus continues until the new Pope makes an Ascension Address by posting an entry in the “Ascension Address” category - this should specify the Pope's chosen theme for the new Dynasty, and may optionally specify that the terms Cardinal and Pope will be replaced with theme-specific terms throughout the entire ruleset, and/or a number of dynastic rules to keep. Upon posting such an Ascension Address, the Ruleset is updated to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.
A DoV may not be started in the period between an enacted DoV and that DoV’s Ascension Address. When a DoV is failed, if it had at least one AGAINST vote, the Cardinal who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was failed.
This rule cannot be overruled by Dynastic Rules as it relates to Declarations of Victory, but can be overruled in other matters.
The following are BlogNomic’s rules of fair play. If any of these rules are found to have been broken, or if a Cardinal's behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining.
- A single person should not control more than one Cardinal within BlogNomic.
- A Cardinal should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.
- A Cardinal should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or the GNDT).
- A Cardinal should not edit their own blog comments once posted, nor those of any other Cardinal.
- A Cardinal should not edit the "Entry Date" field of a blog post.
- A Cardinal should not make a DoV primarily to delay the game by putting it into Hiatus.
- A Cardinal should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an ascension address).
Blognomic goes into hiatus every year on December 24th, and remains in hiatus until December 27th. During this time no game actions may be taken except those described in the rules entitled “Votable Matters,” “Gamestate Tracking” and “Call for Judgement”.
All Cardinals have Influence, a number tracked in the GNDT. The default value is 5. As a Church Action, a Cardinal may make a Speech, increasing the Influence of three other Cardinals by 1. Any Cardinal except the Pope with Influence of 10 or greater is a Papabile.
Each Cardinal with four or more Benefices is a Landowning Cardinal. Whenever a Landowning Cardinal makes a speech, they decrease the Influence of two other Cardinals by one.
If a Cardinal has at least 100 Influence, they are elected as Pope and have achieved Victory.
All Cardinals have Benefices, a number tracked in the GNDT. The default value is 1. If the total number of Benefices owned by all Cardinals is less than 50, then as a Church Action, a Cardinal may reduce their Influence by 1 to increase their Benefices by 1. As a Church Action, a Cardinal may reduce their Benefices by 1 to increase the Benefices of another Cardinal by 1.
If a Proposal includes the capitalized phrase "QUID PRO QUO," it is a Paid Proposal. Upon enacting such a Proposal, the enacting admin must deduct from its creator an amount of Influence equal to the number of EVCs on that Proposal that are FOR, not including the EVC of the Cardinal who proposed it. They must then increase by one the Influence of each Cardinal with an EVC of FOR on that Proposal--again, not including the Cardinal who proposed it.
If the above actions would reduce the Proposal creator's Influence below 0, their Influence is instead set to 0, and none of the FOR-voting Cardinals receive an increase in Influence because of it.
A Cardinal may call a Conclave if no unresolved Conclave exists, by making a blog post entitled “Papal Conclave on the Day of [NAME]”, substituting for [NAME] a name or celebration that corresponds to the current date on this website. To be legal, a Conclave must name a number of Roles: X Scrutineers, X Infirmarii and X Revisers, where X is one third of the number of Cardinals, rounded down. The Roles for each Conclave must initially be determined randomly by the Cardinal calling the Conclave, such that no Cardinal has more than one Role in a Conclave.
If a Cardinal has posted a comment on a Conclave which consists of the single phrase "I elect as Supreme Pontiff X.", where X is the name of a Cardinal or idle Cardinal other than themselves, and does not already have a Ballot posted on that Conclave, then the comment is considered to be that Cardinal's Ballot for that Conclave, electing the named Cardinal.
If a Conclave is more than 96 hours old and a Cardinal has not posted a Ballot on it, then any Infirmarii with at least 1 Influence may - as a Church Action - post a Ballot on that Cardinal's behalf by posting a comment on that Conclave consisting of the phrase "X is unwell, but elects as Supreme Pontiff Y.", where X is the name of the Cardinal in question and Y is the name of any Cardinal. Upon doing so, the Cardinal named as unwell loses 3 Influence (to a minimum of zero). If a Conclave is more than 168 hours old, then the Church Action described in this paragraph does not require an Influence spend when taken on that Conclave.
If a Conclave has received a Ballot from every Cardinal, then any Scrutineer may resolve it: if more than two thirds of the Ballots on that Conclave named the same Cardinal, then the Scrutineer announces that white smoke has been released; otherwise the Scrutineer announces that dark smoke has been released.
- When a Scrutineer announces in this way that dark smoke has been released, that Scrutineer must also increase each Cardinal’s Influence by x, where x is the number of Cardinals whose Ballots named the same Cardinal as theirs. For each Cardinal who was named in at least one other Cardinal’s Ballot on this Conclave, the Scrutineer must remove that elected Cardinal’s Vice.
- When a Scrutineer announces in this way that white smoke has been released, the Cardinal named in the most Ballots on that Conclave has achieved victory.
Any Reviser may Ensure the Integrity of a Conclave - if they have not yet done so for that Conclave - by doing the following three things:
- The Reviser posts a comment to the Conclave naming at their discretion a number of Roles: X Scrutineers, X Infirmarii and X Revisers, where X is one third of the number of Cardinals, rounded down, with no Cardinal having more than one Role in the Conclave.
- The Reviser prefaces that comment with the phrase “It appears Y has made an error”, where Y is the most recent Cardinal who Ensured the Integrity of the Conclave, or if that does not exist, the Cardinal who called the Conclave. Y may not be the Cardinal who is Ensuring the Integrity of the Conclave.
- The Reviser decreases their Influence by 1 plus the number of times a Cardinal has Ensured the Integrity of the Conclave. The Reviser then increases the Influence of the cardinal Y named above by the same amount. If a Conclave is more than 168 hours old, this third step may be skipped.
Once a Conclave has been resolved, it is no longer considered to be a Conclave.
Each Cardinal may have a Vice, which is tracked in the GNDT. Cardinals default to having no Vice. Some Vices allow the Cardinal to take actions that are otherwise not permitted, and some have restrictions on when a Cardinal may select them, or what other actions they can take. If a Cardinal has no Vice, they may set their own Vice to one of the options listed below at any time; this is called choosing a Vice.
- Superbia - A Cardinal may not choose Superbia as their Vice if they are a Papabile. Upon choosing Superbia, the Cardinal gains one Benefice.
- Acedia - A Cardinal whose Vice is Acedia may not make Speeches. Should another Cardinal make a Speech that would increase the Influence of a Cardinal whose Vice is Acedia, the Cardinal with Acedia gains 2 Influence thereby, instead of 1.
- Invidia - A Cardinal may not choose Invidia as their Vice if they have any Benefices. As a Church Action, a Cardinal whose Vice is Invidia may target a Cardinal who does not currently have a Vice, and set that Cardinal’s Vice to any of the options in this list. This does not count as choosing a Vice, and the Cardinal whose Vice is Invidia may not use this action to set a Vice that the targeted Cardinal would not normally be able to choose.
- Luxuria - A Cardinal may not choose Luxuria as their Vice if they are a Papabile or they have any Nepotism. Upon choosing Luxuria, the Cardinal gains one Nepotism.
- Ira - If a Cardinal has Ira as their Vice, has a Loyalty other than None, and does not share an Alliance with the Pope, their Church Actions cost 1 less Influence. This may not cause Church Actions to cost less than 0 Influence.
- Gula - Upon choosing Gula as their Vice, a Cardinal’s Influence becomes 5 and their Benefices become 1. A Cardinal may not choose Gula if they have ever had Gula as their Vice before.
As a Church Action, if a Cardinal has not set their Vice within the last 24 hours, they may spend one Benefice to remove their current Vice.
Each Cardinal has a Loyalty, tracked in the GNDT. The default value is None. Possible values for Loyalty are:
A Cardinal whose Loyalty is Colonna or Orsini is a Roman. A Cardinal whose Loyalty is France or Spain is a Foreigner. A Cardinal whose Loyalty is Florence, Naples or Venice is a Representative. This is known as a Cardinal’s Alliance. A Cardinal who has no Loyalty has no Alliance, and do not count as sharing an Alliance with any other Cardinal.
As a Weekly Action, a Cardinal other than the Pope may pay half their Influence to change their Loyalty. If a Cardinal other than the Pope shares a Loyalty with the Pope, they may instead change their Loyalty as a Church Action.
If at least half of all Cardinals have a Loyalty that belongs to a given Alliance x, no other Cardinal may change their Loyalty to any Loyalty belonging to x.
Each Cardinal may have an Office, which is tracked in the GNDT. Cardinals default to having no Office. The Pope may not have an Office.
As a communal weekly action, a Cardinal may Appoint an office by posting an entry naming that Office. Any Cardinal may Bid on the Appointment if they have not already done so for that Appointment by spending 1 Influence and posting a comment to that entry including the phrase “Bid: X” where X is the name of a Cardinal. After 48 hours, the Cardinal named in the most Bids wins the Office. If there is a tie, the Pope may select a Cardinal involved in that tie to win the Office by posting a comment declaring that they do so. When a Cardinal wins an Office, their Office is set to that Office, and any other Cardinal with that Office loses it.
The Offices are
- Dean of the Sacred College. Whenever the Dean of the Sacred College makes a Speech, they gain 1 Influence.
- Chancellor. As a Church Action, the Chancellor may increase the Benefices of another Cardinal by 1.
- Captain General of the Church. The Captain General of the Church is considered to have double the number of Benefices for the purposes of the rule "Invasion".
All Cardinals have Nepotism, a number tracked in the GNDT. It defaults to 0. As a weekly action, a Cardinal may spend 2 Benefices to gain 1 Nepotism. As a weekly action, a Cardinal may gain Influence equal to their Nepotism.
If a Cardinal shares an Alliance with the Pope, they are considered to have 2 extra Nepotism for the purposes of gaining Influence under this rule, or 3 extra Nepotism instead if they also share the Pope’s Loyalty.
As a weekly communal action, a Cardinal may begin an Invasion by making a blog post to that effect. This post must name the Invading Power, chosen from the list of possible Loyalty values in the rule "Loyalty". An Invasion is a Votable Matter.
The Attack Strength of an Invasion is equal to the sum of the Benefices of Cardinals whose Vote is FOR the invasion.
The Defence Strength of an Invasion is equal to the sum of the Benefices of Cardinals whose Vote is AGAINST the invasion.
If the Pope is not a Roman, and the Invading Power is France or Spain, the Attack Strength is increased by 5.
If the Pope is a Roman, and the Invading Power is Florence, Naples, or Venice, the Attack Strength is increased by 5.
If the Pope is a Foreigner, and the Invading Power is Colonna or Orsini, the Attack Strength is increased by 5.
If the Pope has not cast a vote on an Invasion, their vote is considered to be AGAINST.
If an Invasion has been pending for more than 48 hours, and its Attack Strength is greater than or equal to its Defence Strength, it may be Enacted by any Admin. The Pope's Loyalty is changed to that of the Invading Power. If an Invasion has been pending for more than 48 hours, and cannot be Enacted, it may be Failed by any Admin.
Should an Invasion Fail, the admin who Fails it must decrease the Influence of each of the Cardinals whose EVC on it was FOR by one-third, rounded down.
If something is defined as a Church Action, it can be performed at any time, provided that the Cardinal performing it spends an amount of Influence equal to 1 plus the number of times that Cardinal has already performed that Church Action that day.
A Secret is a comment made on any post that has been encrypted with a password via the encryption generator at http://textmechanic.com/Encryption-Generator.html. To create a valid Secret, a Cardinal must post only the encrypted text as a comment, then send its password, as well as a link to the post on which they are commenting, to the Pope via private message. The Cardinal should save a copy of this outgoing message as well.
A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (eg. A rule specifying "bananas are blue" cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying "every day is Sunday" will be overruled by the glossary entry below.)
- "is able to"
- A blog comment published to the BlogNomic weblog at blognomic.com
- Core Proposal
- A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of core rules and/or the glossary, and/or renaming, banning, and/or the granting or removing of admin status from one or more Cardinals.
- Daily Action
- If a game action is a Daily Action, each Cardinal able to perform it may take that action once each day, but not more than once every ten hours.
- Daily Communal Action
- A Daily Communal Action is a Daily Action that can only be performed by one Cardinal per day.
- References to a “day” as an entity rather than as a duration (e.g. “Sunday”, “The day after performing this action”, or “August 2nd”), unless otherwise stated, refer to a day beginning at and including 00:00:00 UTC, ending when the next day begins. It can never be 2 different days at the same instant.
- References to "YDICEX" refer to Y X-sided dice, rolled within the GNDT. To roll dice, post DICEX in the comments field of the GNDT, replacing X with the number of sides on the die you wish to roll.
- Dynastic Proposal
- A Proposal which mandates changes that, even if conditionally, are limited to the creation, deletion, and/or amendment of dynastic rules and/or gamestate defined by dynastic rules.
- Effective Vote Comment (EVC)
- A Cardinal’s Effective Vote Comment with respect to a given Votable Matter means that Cardinal’s Comment to that Votable Matter, if any, that contains that Cardinal’s Vote on that Votable Matter.
- Flavour Text
- When posting a blog entry, a Cardinal may use the “Commentary or flavour text” field of the blog publishing form to add their own comments or description of their post. For the purposes of all other rules, such text is not considered to be part of the post.
- Any information which the Ruleset regulates the alteration of, including all Wiki Pages, or GNDT columns, which the Dynastic Rules explicitly mention.
- IRC Channel
- The Blognomic IRC channel is located at #nomic on the slashnet network (irc.slashnet.org).
- "is permitted to"
- May not
- "is not permitted to"
- A blog post published to the BlogNomic weblog at blognomic.com
- Private Message
- A message sent via Blognomic’s Private Messages system at blognomic.com.
- Quorum of a subset of Cardinals is half the number of Cardinals in that subset, rounded down, plus one. If the word Quorum is used without qualifying which subset of Cardinals it is referring to, it is referring to a Quorum of all Cardinals.
- If used in a context of a Votable Matter, the world “Resolve” means to perform the act, as an Admin, of enacting or failing a Votable Matter. The world “Resolution” means then the act of doing so. If used in any other context, the meaning of both “Resolve” and “Resolution” is the standard English meaning of these words
- Each individually numbered section of the ruleset is a rule, including sections that are sub-rules of other rules.
- "is required to"
- "is recommended that"
- Sibling Rule
- Two rules are “siblings” of each other if they are both direct subrules of the same rule.
- The BlogNomic Slack is located at blognomic.slack.com. Cardinals may request an invite to the Slack while logged in by clicking the button in the sidebar.
- Slack Channel
- A Slack Channel is any channel on the BlogNomic Slack. To reference a Slack Channel, use a hash (#) followed by the name of that channel. (For example, #random.)
- Story Post
- A Story Post is an entry in the “Story Post” category.
- The "subject" of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is "" (i.e. an empty string) is not valid.
- A subrule is a type of rule that is nested within another rule. A proposal that specifically affects a rule affects all of its subrules; a proposal that specifically affects a subrule does not affect its parent rule or any other subrule of that rule, unless they are also explicitly cited as being affected by that proposal.
- The word “Vote”, used as a noun, means a Vote that is cast in accordance with Rule “Votable Matters”. The word “Vote”, used as a verb, means the act of casting such a Vote.
- Voting Icons
- For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a Vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a Vote AGAINST, an IMP http://blognomic.com/images/vote/imperial.gif shall represent a Vote of DEFERENTIAL, and an Imperial Seal http://blognomic.com/images/vote/seal.gif shall represent the Imperial Veto.
- References to a week as an entity rather than as a duration (e.g. “At the beginning of each week”, or “already happened this week”), unless otherwise stated, refer to a period of time between the beginning of a Monday and the end of the following Sunday.
- Weekly Action
- If a game action is a Weekly Action, each Cardinal able to perform it may take that action once each week, but not more than once every twenty-four hours.
- Weekly Communal Action
- A Weekly Communal action is a Weekly Action that can only be performed by one Cardinal per week.
- The BlogNomic Wiki at http://wiki.blognomic.com
Votable Matters and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at http://blognomic.com. Any Cardinal may post to the blog at any time, but may only make official posts to the blog when the Ruleset allows it. Posts following the format specified by a rule are considered official posts. No entry may be more than one of the following official types of post: Votable Matters, and Idling Post.
If no Cardinal has commented on it, or if the only comments on it begin with “Note:” and contain no voting icons, an official post may be altered or removed by its author; otherwise this can only be done as allowed by the Ruleset. However, despite this, official posts can never be changed from one category to another, or changed to be a different sort of official post, if they have been posted for more than fifteen minutes. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post's Status must be changed to reflect its status.
A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following exception: Whilst a non-official post has been posted for less than fifteen minutes and has no comments, the author may change the categories as they wish.
Specific parts of the Gamestate data shall be tracked by the Generic Nomic Data Tracker at http://blognomic.com/gndt/generic.cgi?nomic=blog. Any Cardinal may update any Cardinal's data via the GNDT, whenever the Ruleset permits it.
All updates to the GNDT are logged. Actions that change gamestate directly (defined in other rules) can normally be performed simply by applying their effects to the GNDT, which updates the gamestate accordingly, unless another rule specifies some other method of performing them; one GNDT update may contain one or more actions, or one action may be split over multiple GNDT updates, as long as it’s clear what is happening and the actions are otherwise legal. The GNDT merely represents the Gamestate, and is not the same thing. In the event that the Gamestate and the GNDT are different, any Cardinal may correct the GNDT to comply with the Gamestate.
If a Cardinal feels that the GNDT was altered such that it no longer matches the gamestate (such as by performing an action which was against the Rules (as they were at the time of the alteration), or by any other means), they may simply undo the effects of that alteration. Instead of repeatedly reverting and re-reverting a disputed GNDT update, Cardinals are encouraged to raise a Call for Judgement instead. Cardinals shall be assigned a password for the GNDT when they join the Nomic.
The GNDT can be used to generate random results.
- The DICEN command can be used to generate a random number between 1 and N.
- The FRUIT command will return a random result from the following options: Lemon, Orange, Kiwi, Grape, Cherry, Tangelo.
- The COLOUR (or COLOR) command will return a random result from the following: White, Red, Green, Silver, Yellow, Turquoise, Magenta, Orange, Purple, Black.
- The VEGGIE command will return a random result from the following: Potato, Carrot, Triffid, Pumpkin.
Any changes to the potential outcomes of the GNDT’s random result commands must be made by proposal; and any proposal that seeks to nominate a change to this rule must first identify an active Cardinal with server-level access to the BlogNomic site who is able to perform the changes, and must also update this rule to reflect the new potential outcomes.
Numbers and Variables
- If a set of valid values is not specified in their definition, game variables defined to hold numeric values can hold only non-negative integers. Any action that would set those values below zero is an illegal action unless explicitly otherwise stated in the ruleset.
- Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.
- All numbers, unless stated otherwise by a rule, are in base ten.
- Unless otherwise specified, to “spend” or “lose” an amount X of a numeric value “V” means to subtract X from V; to “gain” X of a numeric value “V” means to add X to V; and to “transfer” X of a numeric value “V” from A to B means to subtract X from A’s V and add X to B’s V. Unless otherwise specified, only positive amounts can be spent, lost, gained, or transferred, and a rule that allows Cardinals to transfer a numeric value only allows them to transfer that value from themselves to another Cardinal (of their choice unless otherwise stated).
- A Cardinal who has a choice in whether to take an action defined by a dynastic rule may not take that action if both of the following conditions are true: a) the action's effects are limited to changing values tracked in the GNDT and/or similar gamestate-tracking entities (such as a wiki page), and b) the action would change one or more of those values to an illegal value.
- If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.
- If a number or other game variable is selected 'at random' or 'randomly' from a range of possible values, its value shall always be taken from a uniform probability distribution over the entire range of possible values, unless otherwise specified. This value must be determined by an appropriate DICE roll in the GNDT, unless otherwise specified.
- If a game variable has no defined starting value, then that starting value is the nearest legal value to zero that it may take (for numerical variables, defaulting to positive if tied), blank (for a text string or list that may be blank), the alphabetically earliest legal text string it may take (for a text string which may not be blank, with the digits 0 through 9 considered to precede “A”), or the list which is alphabetically earliest from the set of lists with the fewest elements (for lists which may not be blank, and considering each list to be a single unpunctuated text string, with the digits 0 through 9 considered to precede “A”).
- Invalid values for game variables can never be used, even if the values stored in the GNDT remain valid. (for example, if X appears in a formula referring to a value that is a non-negative integer, X must be used as a non-negative integer)
Rules and Proposals
- If a new rule is created by a proposal and its location is not noted in that proposal, that new rule is to be placed in the Dynastic Rules.
- If a wiki page becomes gamestate as a result of a proposal enacting, that page shall - unless otherwise specified - be reverted to whatever state it was in at the time of that proposal's submission (and if the page did not exist at that time, it shall be blanked).
- Where a Proposal would amend the effects of Proposal Enactment, this does not apply to its own enactment unless explicitly stated (eg. a proposal proposing that enacted proposals earn their author a banana when enacted would not earn a banana for its own author, when enacted).
- Rules which trigger upon the Resolution of a Votable Matter are the responsibility of the Admin who Resolves it.
- Unless otherwise specified, a new Dynastic rule shall be placed at the end of the Dynastic Rules.
- If a rule would ever have no name, it is instead named “Unnamed Rule”.
- The names of rules are not themselves rule text and have no effect other than being rule names.
- If the admin enacting a proposal reaches a step which cannot be applied immediately (eg. “two days after this proposal enacts, Cardinal A gains 1 point”), that step is ignored for the purposes of enactment. Once a proposal has been enacted, it can have no further direct effect on the gamestate.
- For the purpose of all rules, time in Blognomic is in UTC.
- All references to time must be either specific or defined within the ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. "dinnertime", "twilight") cannot be achieved until they fulfil one of these criteria.
- Where the month, day and/or year of a calendar date are ambiguous (eg. "04/10/09"), it shall be assumed that the date is in a day/month/year format.
- Superficial differences between the spelling of geographic versions of English, e.g, British English, American English and Australian English shall be construed as irrelevant for the purposes of play.
- Within the ruleset, a word only refers to the name of a Cardinal if it is explicitly stated that it refers to a Cardinal's name.
- If two parts of the Ruleset contradict each other, precedence shall be construed in the following order:
- The Appendix has precedence over any Rule;
- A Dynastic Rule has precedence over a Core Rule, unless that Core Rule explicitly says it can’t be overruled by a Dynastic Rule;
- If both contradicting parts are Core Rules, or if both of them are Dynastic Rules, the part with more limited scope applies. (e.g. if the rules “Cardinals may Kick each other” and “Cardinals may not kick each other on Tuesdays” exist, and it is Tuesday, Cardinals may not Kick each other.)
- If two parts with the same scope contradict each other, the negative rule applies. (e.g. with “Cardinals may Punch a Spaceman on Friday” and “Cardinals may not Punch Spacemen on Friday”, then Cardinals may not Punch Spacemen on Friday.)