Ruleset 74

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Core Rules

Ruleset and Gamestate

This is the Ruleset for BlogNomic; all Anarchists shall obey it. Section One consists of the "core rules" of BlogNomic, covering basic proposal mechanics; Section Two contains the rules of the current dynasty; and Section Three contains the glossary, which exists solely to clarify the remainder of the ruleset. Rules may be referred to by their type, entire number and name or type and name. (e.g. This Rule may be referred to as Rule 1.1 Ruleset and Gamestate or the Rule entitled “Ruleset and Gamestate").

The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.

Admins may correct obvious spelling and typographical mistakes in the Ruleset at any time, including replacing Spivak pronouns with the singular "they". A typographical mistake is defined as “A mistake in printing, typesetting, or typing, especially one caused by striking an incorrect key on a keyboard.”

Anarchists

Anybody may apply to join BlogNomic (if he is not already playing) by registering at http://blognomic.com via the Register link in the sidebar, and then making a post announcing his arrival. An Admin shall add him to the roster in the sidebar and the GNDT, at which moment he becomes a Anarchist.

A Anarchist may leave the game at any time by posting an entry to the BlogNomic weblog requesting such an action. A Anarchist may only change his name as a result of a proposal approving the change.

Some Anarchists are Admins, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Anarchists who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation. New admins shall be given the GNDT configuration password when they become admins.

Some Anarchists are Idle, and shall be marked as such in the sidebar. For the purposes of the Ruleset, excluding Rules 1.1, 1.2, 1.8 and 1.10, Idle Anarchists are not counted as Anarchists. Admins may render a Anarchist Idle if that Anarchist has asked to become Idle or if that Anarchist has not posted an entry or comment in the last seven days. In the latter case, the Admin must announce the idling in a blog post. Admins may de-Idle an Anarchist at his request (unless that Anarchist asked to become Idle within the previous 4 days) - the Anarchist's personal gamestate retains the values it had immediately prior to his going Idle. If one or more values would be undefined, it is set to the value new Anarchists receive, if such a value exists.

Proposals

Any Anarchist may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the "Proposal" category that describes those changes (unless the Anarchist already has 2 Proposals pending, or has already made 3 Proposals that day).

Proposals can either be Pending, Enacted, or Failed. When a Proposal is first put forward, it is considered Pending. A Proposal may not also be a Call for Judgment.

Voting

Any Anarchist may cast his Vote on a Pending Proposal by making a comment on that entry using a voting icon of FOR, AGAINST or DEFERENTIAL.

If the Anarchist who made a Proposal has not cast a Vote on it, his Vote is counted as FOR. If a Anarchist uses more than one Voting Icon in comments on a Pending Proposal, his Vote is the last voting icon he uses. If a Anarchist leaves the game or goes Idle, his Vote is no longer valid. If a Anarchist votes against his own proposal, that vote may not be changed. This is referred to as a Self-Kill.

A vote of DEFERENTIAL is a vote of no opinion, or of faith in the decision of the Establishment. The vote will count as the same as the Establishment's vote. If the Establishment casts a vote of DEFERENTIAL on a proposal, it serves the purpose of cancelling any previous vote on that proposal that was cast by the Establishment. If there is no Establishment, a vote of DEFERENTIAL counts as an explicit vote of abstention.

If no Establishment has voted on a proposal, a vote of DEFERENTIAL on that proposal does not count as a vote for the purposes of rule 1.5.

Enactment

The oldest pending Proposal may be enacted by any Admin (and the Ruleset and/or Gamestate updated to include the specified effects of that Proposal) if either of the following is true:-

  • It has a number of FOR votes that exceed or equal Quorum, has been open for voting for at least 12 hours, and has not been vetoed or self-killed.
  • It has been open for voting for at least 48 hours, it has more than 1 valid vote, more than half of its votes are FOR, and it has not been vetoed or self-killed.

The oldest pending Proposal may be failed by any Admin, if any of the following are true:-

  • It has enough AGAINST votes that it could not be Enacted without one of those votes being changed.
  • It has been open for voting for at least 48 hours and half or fewer of its votes are FOR.
  • It has been open for voting for at least 48 hours and has fewer than 2 valid votes.
  • The Anarchist who proposed it has voted AGAINST it.
  • The Establishment has voted to VETO it

Whenever an Admin marks a proposal, CfJ, or DoV as passed or failed, he must also mark his name, and report the final tally of votes (or the fact that it was self-killed or vetoed).

Proposals the Establishment has voted to VETO are considered vetoed. Proposals the author has voted against are considered self-killed unless the Establishment has voted VETO on them, or they have fulfilled one of the other requirements to fail a proposal before the author’s self-kill vote is placed.

Calls for Judgment

If two or more Anarchists actively disagree as to the interpretation of the Ruleset, or if a Anarchist feels that an aspect of the game needs urgent attention, then any Anarchist may raise a Call for Judgment (abbreviated CfJ) by posting an entry in the “Call for Judgment” category. The post shall go on to describe the issue, and measures that shall be taken to resolve it.

All Anarchists may add votes of agreement or disagreement in comments to this entry, using appropriate voting icons (a Anarchist's later votes overriding their earlier ones). Unfailed CfJs continue until they reach a Quorum of FOR votes, a Quorum of AGAINST votes, or if there is no hiatus going on, until four days have passed, and if there is a hiatus going on until two days have passed. After this time, if more than half of the cast votes are in favour, the Gamestate and Ruleset shall be amended as was specified. Otherwise, the CfJ fails. A Failed CfJ has no further effect.

Any CfJ that has no effect on the ruleset or gamestate may be automatically failed by any admin.

Gamestate Tracking

Proposals, Calls for Judgment, and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at http://blognomic.com. Any Anarchist may post to the blog at any time, but may only make official posts to the blog when the Ruleset allows it. Posts following the format specified by a rule are considered official posts.

If no Anarchist has commented on it, an official post may be altered or removed by its author; otherwise this can only be done as allowed by the Ruleset. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post's Status must be changed to reflect its status.

AA non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following exception: Whilst a non-official post has been posted for less than fifteen minutes and has no comments, the author may change the categories as they wish.

Voting and comments are accessible through the link at the bottom of every post.

Specific parts of the Gamestate data shall be tracked by the Generic Nomic Data Tracker at http://blognomic.com/gndt/generic.cgi?nomic=blog. Any Anarchist may update any Anarchist's data via the GNDT, whenever the Ruleset permits it.

All updates to the GNDT are logged. Actions that change gamestate directly (defined in other rules) can normally be performed simply by applying their effects to the GNDT, which updates the gamestate accordingly, unless another rule specifies some other method of performing them; one GNDT update may contain one or more actions, or one action may be split over multiple GNDT updates, as long as it’s clear what is happening and the actions are otherwise legal. A GNDT update that does not perform a rules-defined action does not alter the gamestate; Anarchists should not alter the GNDT except to correct it to match the actual gamestate (in the case that the two somehow end up different), or to perform an action.

If a Anarchist feels that the GNDT was altered such that it no longer matches the gamestate (such as by performing an action which was against the Rules (as they were at the time of the alteration), or by any other means), he may simply undo the effects of that alteration. Instead of repeatedly reverting and re-reverting a disputed GNDT update, Anarchists are encouraged to raise a Call for Judgment instead. Anarchists shall be assigned a password for the GNDT when they join the Nomic.

Dynasties

BlogNomic is divided into a number of Dynasties. Each Dynasty is headed by a single Anarchist, known as the Establishment, and is named according to the number of Dynasties he has headed (eg. "The First Dynasty of Myke").

The Establishment may vote to VETO any Proposal.

Victory and Ascension

If a Anarchist (other than the Establishment) believes that he has achieved victory in the current Dynasty, he may make a post to the Blognomic weblog in the Declaration of Victory category, detailing this.

Upon doing so, the game immediately goes into Hiatus, if it hasn’t already. During this time, the only game actions that may be taken are those covered by Rules “Anarchists”, “Voting”, “Calls for Judgment”, “Gamestate Tracking” and “Victory and Ascension”.

Every Anarchist may respond to an active DoV saying whether or not he believes the poster has achieved victory in the current Dynasty (using the FOR and AGAINST icons).

The Declaration of Victory may be resolved after 24 hours, or after 12 hours if the Establishment has voted on it. Upon resolution, if a Quorum of Anarchists have voted on the DoV and more than half of those votes were in favour, then the DoV passes - otherwise the DoV fails, and if no other DoVs are still pending, the Hiatus ends.

When a DoV passes, all other active DoVs are failed, and a new Dynasty begins with the Anarchist who made the DoV as its Establishment. (That Anarchist may pass this role to another Anarchist at this point, if he wishes.) The Hiatus continues until the new Establishment posts an Ascension Address to the BlogNomic weblog - this shall specify the Establishment's chosen theme for the new Dynasty, and may optionally include a proclamation that any number of Dynastic Rules will be repealed, and that any keywords will be replaced with new theme-appropriate terms.

A DoV may not be started in the period between a passing DoV and that DoV’s Ascension Address. When a DoV is failed, if it has a number of AGAINST votes that exceed Quorum, the Anarchist who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was failed.

A Declaration of Victory may not also be any other type of Official Post unless the rules concerning that type of Official Post explicitly state otherwise.

Fair Play

The following are BlogNomic’s rules of fair play. If any of the rules are found to have been broken, a proposal or CfJ may be made to remove the perpetrator from the game, and bar them from rejoining.

  • A single person should not control more than one Anarchist within BlogNomic.
  • A Anarchist should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.
  • A Anarchist should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or the GNDT).
  • Instead of deleting content from a blog post which has at least one comment, the content should either be struck through with <strike> tags, or replaced with a link to a copy of the same content on the wiki.
  • A Anarchist should not edit their own blog comments once posted, nor those of any other Anarchist.
  • A Anarchist should not edit the "Entry Date" field of a blog post.
  • A Anarchist should not make or edit a post such that its title does not broadly match its URL title.
  • A Anarchist should not make a DoV primarily to delay the game by putting it into Hiatus.
  • A Anarchist should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an ascension address).

Dynastic Rules

Royal Blood

For purposes of all dynastic rules, the Establishment is not considered a Anarchist unless it is explicitly stated otherwise.

Anarchist Rock!

Each Anarchist has an ideology, which is tracked in the GNDT. An Anarchist can change their ideology as a weekly action. The default is Punk.

The different types of Anarchist are as follows:

  • Punk
  • Socialist
  • Far-Right
  • Cyberpunk
  • Christian
  • Sell-out
  • Riot-Grrrl

Any Anarchist who changes their Ideology to an Ideology currently held by another Anarchist is a bogus copycat and must reduce their RIOT by five times the number of other Anarchists holding that Ideology.

Smash!

Each ideology has a different way of undermining the Establishment. As a weekly action, an Anarchist can make a story post to Undermine, with the relevant effect as detailed below:

  • Punk – gain 2 RIOT
  • Riot-Grrrl – change the Ideology of one other Anarchist to any other Ideology, applying the RIOT penalty to them if applicable.
  • Socialist – gain 1 RIOT, reduce the RIOT of any Far-Right Anarchist by 1
  • Far-Right – gain 1 RIOT, reduce the RIOT of any Socialist Anarchist by 1
  • Cyberpunk – Change the Establishment’s vote on any active proposal. Can be used to change a veto to something else, but cannot be used to change any vote to a veto.
  • Christian – Can remove any RIOT gained by a single other Anarchist in the last 24 hours
  • Sell-out – the Sell-Out cannot Undermine. Any other Anarchist can opt to reduce the Sell-out’s RIOT by 5 instead of Undermining as their weekly action.

Groups of Anarchists can combine to Undermine with greater effect. As a weekly action instead of the above, an Anarchist can make a story post to Undermine As A Gang, specifying which gang action (listed below) they intend to perform. All participating Anarchists must then vote FOR the story post with 24 hours of its timestamp. Once Anarchists holding all of the ideologies necessary for the specified gang action have voted FOR on the story post, the effect detailed below can take place.

  • Gang of Four
Any 4 Punks or Riot-Grrrls
The Gang parade around the city, smashing windows and licking over trash cans. Each participating Anarchist gains 5 RIOT.
  • Bipartisan Spirit
1 Socialist – 1 Far Right
They come together to smash the state. Each participating Anarchist gains 1 RIOT , all other Anarchists lose 1 RIOT.
  • Startin’ A Band
1 Punk, 1 Riot-Grrrl, 1 Cyberpunk
This isn’t about politics. Each participating Anarchist gains 2 RIOT and can mandate that the Establishment cannot vote on the next proposal posted.

If a Sell-out votes to participate in any gang action during the 24 hour timeframe, it fails, having no effect other than that all other Anarchists who voted to participate become Sell-outs instead.

Riot!

The Anarchist with the highest RIOT score on June 1st 2010 has achieved victory. If multiple Anarchists are tied for the highest RIOT score then they have all achieved victory. If no-one has declared victory by 12 noon on June 1st 2010, then all Anarchists have achieved victory.

Anarchy!

All Anarchists have a RIOT score, which is tracked in the GNDT and must be zero or a positive integer and defaults to the mean average of all existing Anarchists.

As a weekly action, a Anarchist may increase the RIOT of another Anarchist by up to 2.

Glossary

Keywords

A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (eg. A rule specifying "bananas are blue" cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying "every day is Sunday" will be overruled by the glossary entry below.)

Can
"is able to"
Comment
A blog comment published to the BlogNomic weblog at blognomic.com
Daily Action
If a game action is a Daily Action, each Anarchist able to perform it may take that action once per day, but not more than once every six hours.
Day
References to a "day" (as an entity rather than a duration, eg. "Sunday") refer to that day in the timezone of the BlogNomic blog, which is considered to be GMT for all purposes.
Dice
References to "YDICEX" refer to Y X-sided dice, rolled within the GNDT. To roll dice, post DICEX in the comments field of the GNDT, replacing X with the number of sides on the die you wish to roll.
Effective Vote Comment (EVC)
A Anarchist's Effective Vote Comment with respect to a given Proposal means that Anarchist’s Comment to that Proposal (if any) that contains that Anarchist’s Vote on the Proposal that is given effect in accordance with Rule 1.4 when the Proposal is Adminned.
Flavour Text
When posting a blog entry, a Anarchist may use the “Commentary or flavour text” field of the blog publishing form to add their own comments or description of their post. For the purposes of all other rules, such text is not considered to be part of the post.
Gamestate
Any information which the Ruleset regulates the alteration of.
May
"is permitted to"
Post
A blog post published to the BlogNomic weblog at blognomic.com
Quorum
Quorum is equal to half the number of Anarchists, rounded down, plus one. If a Rule or other Gamestate document refers to a Quorum of some subset of Anarchists (such as a Quorum of Anarchists who share a particular Gamestate attribute, but excluding all other Anarchists) then Quorum is equal to half the number of Anarchists who share that Gamestate attribute, rounded down, plus one. If the words quorum and Quorum are ever different, they effectively mean the same thing.
Shall
"is required to"
Should
"is recommended that"
Story Post
A Story Post is an Official Post that is not a member of any specific category of Official Posts mentioned or defined in a Core Rule (excluding Official Post).
Subject
The "subject" of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is "" (i.e. an empty string) is not valid.
Voting Icons
For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a vote AGAINST, an IMP http://blognomic.com/images/vote/imperial.gif shall represent a vote of DEFERENTIAL, and an Imperial Seal (currently http://blognomic.com/images/vote/seal.gif) shall represent the Imperial Veto.
Week
References to a "week" refer to the period of time between the start of a Monday and the end of the following Sunday.
Weekly Action
If a game action is a Weekly Action, each Anarchist able to perform it may take that action once per week, but not more than once every twenty-four hours.
Wiki
The BlogNomic Wiki at http://blognomic.com/wiki/index.php?title=Main_Page

Clarifications

Numbers and Variables

  • Unless otherwise specified, game variables defined to hold numeric values can hold only non-negative integers, and any action that would set those values below zero instead sets them to zero. Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.
  • All numbers, unless stated otherwise by a rule, are in base ten.
  • Unless otherwise specified, when “X” is a number, to spend X of a numeric value “V” means to subtract X from V (i.e. replace V with V-X); to gain X of a numeric value “V” means to add X to V; and to transfer X of a numeric value “V” from A to B means to subtract X from A's V and add the amount A's V was reduced by to B's V. Unless otherwise specified, a rule that allows Anarchists to transfer a numeric value only allows them to transfer that value from themselves to another Anarchist (of their choice unless otherwise stated).
  • A Anarchist who has a choice in whether to take an action defined by a dynastic rule may not take that action if both of the following conditions are true: a) the action's effects are limited to changing values tracked in the GNDT and/or similar gamestate-tracking entities (such as a wiki page), and b) the action would change one of those values to an illegal value.
  • If a rule implies that the result of a division should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the division is instead the result rounded towards 0.

Rules and Proposals

  • If a new rule is created by a proposal and its location is not noted in that proposal, that new rule is to be placed in the Dynastic Rules.
  • Where a Proposal would amend the effects of Proposal Enactment, this does not apply to its own enactment unless explicitly stated (eg. a proposal proposing that enacted proposals earn their author a banana when enacted would not earn a banana for its own author, when enacted).
  • Rules which trigger upon the Enactment or Failure of a Proposal are the responsibility of the Admin who Enacts or Fails it.

Time

  • For the purpose of all rules, time in Blognomic is in GMT.
  • All references to time must be either specific or defined within the ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. "dinnertime", "twilight") cannot be achieved until they fulfil one of these criteria.
  • Where the month, day and/or year of a calendar date are ambiguous (eg. "04/10/09", it shall be assumed that the date is in a day/month/year format.
  • Any duration reference to a given day (i.e. “Sunday” or “August 2nd"), unless otherwise stated, inclusively begins at 0:00:00 GMT on the mentioned day and inclusively ends at 23:59:59 GMT on the same day.

Spelling

  • Superficial differences between the spelling of geographic versions of English, e.g, British English, American English and Australian English shall be construed as irrelevant for the purposes of play.

Names

  • Within the ruleset, a word only refers to the name of a Anarchist if it is explicitly stated that it refers to a Anarchist's name.