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Ruleset 95

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Core Rules

Ruleset and Gamestate

This is the Ruleset for BlogNomic; all Artists shall obey it. Section One consists of the “core rules” of BlogNomic, covering basic proposal mechanics; Section Two contains the rules of the current dynasty; and Section Three contains the appendix, which exists solely to clarify the remainder of the ruleset.

The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.

Admins may correct obvious spelling and typographical mistakes in the Ruleset at any time, including replacing Spivak and gender-specific pronouns with the singular "they".


Any human may apply to join BlogNomic (if they are not already playing) by registering at via the Register link in the sidebar, and then making a post making clear their wish to be an Artist. An Admin shall add them to the roster in the sidebar and the GNDT, at which moment they become an Artist.

An Artist may leave the game at any time by posting an entry to the BlogNomic weblog requesting such an action. An Artist may only change their name as a result of a proposal approving the change.

Some Artists are Admins, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Artists who wish to become Admins may sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation. New admins shall be given the GNDT configuration password when they become admins.

Some Artists are Idle, and shall be marked as such in the sidebar. For the purposes of the Ruleset, excluding Rules “Ruleset and Gamestate”, “Artists” , “Dynasties” and “Fair Play”, Idle Artists are not counted as Artists. Admins may render an Artist Idle if that Artist has asked to become Idle in the last seven days or if that Artist has not posted an entry or comment in the last seven days. In the latter case, the Admin must announce the idling in a blog post. Admins may render themselves Idle at any time by announcing that they have done so in a blog post. Admins may de-Idle an Artist at their request, and Idle Admins may de-idle themselves at any time, unless the idle Artist in question asked to become (or rendered themselves) Idle within the previous 4 days, and within the current dynasty. When an Artist is de-idled, if they went idle in the same dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Artist idled in a different dynasty), the Artist is given the default value for new Artists, if such a value exists.

If a Proposal contains a provision that targets a specifically named idle Artist, then that idle Artist is considered to be not idle solely for the purposes of enacting that specific provision.


BlogNomic is divided into a number of Dynasties. Each Dynasty may be headed by a single Artist, known as the Critic. If there is no Critic, the Dynasty is a Metadynasty.

The Critic may Vote to VETO any Proposal.


Any Artist may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the “Proposal” category that describes those changes (unless the Artist already has 2 Proposals pending, or has already made 3 Proposals that day).

Proposals can either be Pending, Enacted, or Failed. When a Proposal is first put forward, it is considered Pending.


Any Artist may cast their Vote on a Votable Matter by making a comment to the official post that comprises that Votable Matter using a voting icon of FOR, AGAINST, DEFERENTIAL (only if the Votable Matter is a Proposal), or VETO (only if the Votable Matter is a Proposal and the Artist is the Critic).

If the Artist who authored a Votable Matter has not cast a Vote on it, their Vote is counted as FOR. If an Artist uses more than one Voting Icon in comments on a Votable Matter, their Vote is the last voting icon they use. If an Artist leaves the game or goes Idle, their Vote is no longer valid. If an Artist Votes against their own Proposal, this renders the Proposal self-killed and that Vote may not be changed.

A Vote of DEFERENTIAL is a Vote of no opinion, or of faith in the decision of the Critic. The Vote will count as the same as the Critic’s Vote. If the Critic casts a Vote of DEFERENTIAL on a Proposal, it serves the purpose of cancelling any previous Vote on that Proposal that was cast by the Critic and counts as an explicit Vote of abstention. If there is no Critic, or the Vote is made by the proposal’s author on their own proposal and the Critic does not Vote on it, a Vote of DEFERENTIAL counts as an explicit Vote of abstention, and has no effect except possibly to void earlier voting icons by that voter on that proposal.

If no Critic has Voted on a Proposal, a Vote of DEFERENTIAL on that proposal does not count as a Vote for the purposes of rule "Resolution of Proposals".

Resolution of Proposals

The oldest pending Proposal may be enacted by any Admin (and the Ruleset and/or Gamestate updated to include the specified effects of that Proposal) if either of the following is true:-

  • It has a number of FOR Votes that exceed or equal Quorum, has been open for voting for at least 12 hours, and has not been vetoed or self-killed.
  • It has been open for voting for at least 48 hours, it has continuously been a proposal for that time, it has more than 1 valid Vote, more than half of its Votes are FOR, and it has not been vetoed or self-killed.

The oldest pending Proposal may be failed by any Admin, if any of the following are true:-

  • It has enough AGAINST Votes that it could not be Enacted without one of those Votes being changed.
  • It has been open for voting for at least 48 hours and half or fewer of its Votes are FOR.
  • It has been open for voting for at least 48 hours and has fewer than 2 valid Votes.
  • The Artist who proposed it has Voted AGAINST it.
  • The Critic has Voted to VETO it.

Whenever an Admin marks a proposal, CfJ, or DoV as enacted or failed, they must also mark their name, and report the final tally of Votes (or the fact that it was self-killed or vetoed).

Proposals the Critic has Voted to VETO are considered vetoed, and such a Vote cannot be changed. Proposals the author has Voted against are considered self-killed unless the Critic has Voted VETO on them, or they have fulfilled one of the other requirements to fail a proposal before the author’s self-kill Vote is placed.

If a proposal somehow ends up being pending for more than 7 days, it is ignored for the purpose of calculating the oldest pending proposal, and can be failed by any Admin.

Calls for Judgment

If two or more Artists actively disagree as to the interpretation of the Ruleset, or if an Artist feels that an aspect of the game needs urgent attention, then any Artist may raise a Call for Judgment (abbreviated CfJ) by posting an entry in the “Call for Judgment” category.

All Artists may cast Votes on that CfJ to indicate agreement or disagreement with the position taken in that CfJ. Unfailed CfJs continue until they reach a Quorum of FOR Votes, a Quorum of AGAINST Votes, or until 48 hours have passed since they were posted. After this time, if more than half the cast Votes are FOR Votes, the CfJ may be enacted by any Admin by updating or correcting the Gamestate and Ruleset as specified. Otherwise, the CfJ fails. A Failed CfJ has no further effect.

Any CfJ that has no effect on the ruleset or gamestate may be automatically failed by any admin.

This Rule may not be overruled by Dynastic Rules.

Victory and Ascension

If an Artist (other than the Critic) believes that they have achieved victory in the current Dynasty, they may make a post to the Blognomic weblog in the Declaration of Victory category, detailing this.

Upon doing so, the game immediately goes into Hiatus, if it hasn’t already. During this time, the only game actions that may be taken are those covered by Rules “Artists”, “Voting”, “Calls for Judgment”, “Gamestate Tracking” and “Victory and Ascension”.

Every Artist may cast Votes on that DoV to indicate agreement or disagreement with the proposition that the poster has achieved victory in the current Dynasty.

A DoV may be enacted if any of the following is true:

  • It has been open for voting for 12 hours, has a number of FOR Votes that exceed or equal Quorum, and either the Critic has Voted FOR it or it has no AGAINST Votes.
  • It has been open for voting for at least 24 hours, has a number of FOR Votes that exceed or equal Quorum, and has a number of against Votes fewer than half of Quorum, rounded down.
  • It has been open for voting for at least 48 hours, at least Quorum Artists have Voted on it, and more than half of its Votes are FOR.

A DoV may be failed if any of the following are true:

  • It has been open for voting for 12 hours and has enough AGAINST Votes that it could not be Enacted without one of those Votes being changed.
  • It has been open for voting for at least 48 hours and cannot be legally enacted.

When a DoV fails and there are no pending DoVs, Hiatus ends.

When a DoV is enacted, all other active DoVs are failed, and a new Dynasty begins with the Artist who made the DoV as its Critic. That Artist may pass this role to another Artist at this point by making a post to that effect, if they wish. The Hiatus continues until the new Critic makes an Ascension Address by posting an entry in the “Ascension Address” category - this should specify the Critic's chosen theme for the new Dynasty, and may optionally specify that the terms Artist and Critic will be replaced with theme-specific terms throughout the entire ruleset, and/or a number of dynastic rules to keep. Upon posting such an Ascension Address, the ruleset is updated to reflect any changed terms, and any dynastic rules which were not listed to be kept are repealed.

A DoV may not be started in the period between an enacted DoV and that DoV’s Ascension Address. When a DoV is failed, if it has a number of AGAINST Votes that exceed Quorum, the Artist who posted it cannot make another DoV until after 120 hours (5 days) have passed since the time their DoV was failed.

Fair Play

The following are BlogNomic’s rules of fair play. If any of these rules are found to have been broken, or if an Artist's behaviour or actions are otherwise deemed unacceptable (socially or otherwise), a proposal or CfJ may be made to reprimand or punish the perpetrator or, in cases of extreme or repeated violations, remove them from the game and bar them from rejoining.

  • A single person should not control more than one Artist within BlogNomic.
  • An Artist should not “spam” the BlogNomic blog. What counts as spamming is subjective, but would typically include posting more than ten blog entries in a day, more than ten blog comments in a row, or posting a blog entry of more than 1000 words.
  • An Artist should not deliberately exploit bugs or unexpected behaviours in the software running the game (ExpressionEngine, MediaWiki or the GNDT).
  • An Artist should not edit their own blog comments once posted, nor those of any other Artist.
  • An Artist should not edit the "Entry Date" field of a blog post.
  • An Artist should not make a DoV primarily to delay the game by putting it into Hiatus.
  • An Artist should not do any action meant to make the game unplayable (for example, changing multiple keywords to the same word in an ascension address).

Seasonal Downtime

Blognomic goes into hiatus every year on December 24th, and remains in hiatus until December 27th. During this time no game actions may be taken except those described in the rules entitled “Voting,” “Gamestate Tracking” and “Call for Judgement”.

Dynastic Rules

Works of Art

Whenever an Artist posts a blog entry which is not a Proposal, Call for Judgment, Declaration of Victory or Ascension Address, that entry is considered a Work of Art. Any artist may express Approval of a work of art that is not their own, by including a arrow symbol in a comment on that post (this symbol can be inserted by typing ‘ARROW’ with a colon on each side as described in the FAQ).

If a Work of Art meets any Criteria of the Zeitgeist, then that Work of Art is Fashionable, otherwise it is Outre. If any Artists have expressed Approval of a Work of Art, then that Work of Art is Professional, otherwise it is Amateur.

Entries posted during this Dynasty prior to this rule coming into force are considered Works of Art in the same way.

Critical Acclaim

All Artists have a score, tracked in the GNDT, entitled Acclaim. Acclaim must be a nonnegative integer and defaults to zero for new Artists.

As a weekly Action, an Artist may Exhibit a Work of Art that they posted themselves during the previous seven days, and which has not already been Exhibited. Upon Exhibiting a Work of Art, the Artist:-

  • Gains 1 Acclaim if three or more Artists have expressed Approval of the Work.
  • Gains Acclaim bonuses from any Open Zeitgeist Criteria which apply to the Work.

No artist may gain more than 5 Acclaim per day.


The Zeitgeist is a list of Criteria that Artists can optionally meet in their posts to score Acclaim. It is tracked in the following Wiki page: “Zeitgeist”.

A Criterion on that page must consist of three elements: a title, a detailed description of what an Artist’s post must include or exclude in order to qualify, and a reward in Acclaim that an Artist should receive for qualifying under the stated terms.

Criterion listed on this page are Open or Closed. Closed Zeitgeist Criteria may have no effect on the gamestate or ruleset.

Newly created Criteria are created Open. If a game action would cause a Criterion to be added to the Zeitgeist when six Criteria are already Open, then the Artist updating the Zeitgeist must first (using a GNDT die roll) randomly select one of the existing six Criteria - that Criterion becomes Closed.


As a weekly Action, an Artist may add a new Criteria to the Zeitgeist, with the following restrictions:-

  • Its detailed description is such that at least two Fashionable, Professional Works of Art which are no more than seven days old qualify for the Criteria.
  • Its detailed description is also such that at least two Fashionable, Professional Works of Art which are no more than seven days old do not qualify for the Criteria.
  • It provides no more than 1 Acclaim as a reward.

Everyone's a Critic

An Artist may post a Critique of another Artist’s non-Critique Work of Art. In the Critique, he or she may delve into subtle details of the artwork, speculate on the Artist’s hidden artistic goals, and choose to compare the Artist to some of his or her contemporaries.

Any Artist named in the first, third or fifth paragraph of a Critique is considered Praised by that Critique, unless the named Artist is the Artist who posted the Critique. Any Artist named in the second, fourth or sixth paragraph of a Critique is considered Scorned by that Critique. If an Artist is both Praised and Scorned in the same Critique, they are considered Scorned by that Critique and not Praised by it.

If three or more Artists have expressed Approval of the Critique, and if the Critique was posted not more than one week ago, then any Artist may Print it (if no Artist has already done so) by posting a comment on the Critique to that effect. Upon doing so, all Artists Praised by the Critique gain 1 Acclaim, and all Artists Scorned by the Critique lose 1 Acclaim.

Critiques may not be Exhibited.

Professional Criticism

Journalism is a Movement than an Artist can have, subject to the terms set out in the rule entitled “Movements”. An Artist may not change their Movement to Journalism if their Movement has been Journalism at any previous time. An Artist whose Movement is Journalism may also be referred to as a Journalist.

A Journalist may not exhibit a Work of Art.

When a Journalist Prints a Critique, they may gain one Acclaim for every Artist that has expressed Approval of it.


If a Work of Art receives the Approval of at least a Quorum of Artists, it may be referred to as a Masterpiece.

After Exhibiting a Masterpiece Work of Art, the Artist may once add a new Open Criteria to the Zeitgeist.


An artistic Style consists of a name and a list of Stylistic Criteria; a Work of Art belongs to a particular Style if it labels itself as belonging to that Style and satisfies all of its Stylistic Criteria. An Artist can create a new Style by adding it to the Wiki page “Styles”; a list of Masterpieces belonging to that Style should be maintained along with the entry.

When a Work of Art belonging to a particular Style becomes a Masterpiece, every Artist other than that Work of Art’s author gains 1 Acclaim for each of their Masterpieces belonging to that Style.


Each player may have a Movement, tracked in the GNDT. A Movement is either a single word ending with “ism” or two words the second of which ends with “ism”. A Movement may not be longer than twenty-six characters. A player with no Movement is represented by leaving the GNDT field blank.

As a Daily Action an Artist may join a Movement by updating the GNDT field to show their new Movement. If this is the first time that particular Movement has been joined by any Artist then the Artist is said to have Founded the Movement.

Dynastic Rules may contain clauses which pertain only to Artists belonging to particular Movements.

The Faux Pas

The Faux Pas is a list of grave stylistic errors tracked on the Wiki page “The Faux Pas”. If a Work of Art commits any of the errors on the Faux Pas, it may not be Exhibited or Printed.

Any Artist may spend 3 Acclaim to add a new error to the Faux Pas.

Connoisseur's Challenge

An Artist is Well-Connected if he has expressed Approval of at least 3 Works of Art which were created in the last week, at least 3 of which have had 4 or more Artists express Approval of them.

Whenever a Work of Art created after noon on October 24th, 2011 becomes a Masterpiece, if the Artist who created it is Well-Connected, that Artist achieves victory.



A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (eg. A rule specifying "bananas are blue" cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying "every day is Sunday" will be overruled by the glossary entry below.)

"is able to"
A blog comment published to the BlogNomic weblog at
Core Proposal
A Proposal whose changes are limited to the creation, deletion, and/or amendment of core rules and/or the glossary, and/or renaming, banning, and/or the granting or removing of admin status from one or more Artists.
Daily Action
If a game action is a Daily Action, each Artist able to perform it may take that action once each day, but not more than once every six hours.
References to a “day” as an entity rather than as a duration (e.g. “Sunday”, “The day after performing this action”, or “August 2nd”), unless otherwise stated, refer to a day beginning at and including 00:00:00 UTC, ending when the next day begins. It can never be 2 different days at the same instant.
References to "YDICEX" refer to Y X-sided dice, rolled within the GNDT. To roll dice, post DICEX in the comments field of the GNDT, replacing X with the number of sides on the die you wish to roll.
Dynastic Proposal
A Proposal whose only changes are the creation, deletion, and/or amendment of dynastic rules and/or gamestate defined by dynastic rules.
Effective Vote Comment (EVC)
An Artist's Effective Vote Comment with respect to a given Proposal means that Artist’s Comment to that Proposal (if any) that contains that Artist’s Vote on the Proposal that is given effect in accordance with Rule Voting when the Proposal is Resolved, not including explicit Votes of abstention..
Flavour Text
When posting a blog entry, an Artist may use the “Commentary or flavour text” field of the blog publishing form to add their own comments or description of their post. For the purposes of all other rules, such text is not considered to be part of the post.
Any information which the Ruleset regulates the alteration of.
IRC Channel
The Blognomic IRC channel is located at #nomic on the slashnet network (
"is permitted to"
May not
"is not permitted to"
A blog post published to the BlogNomic weblog at
Quorum of a subset of Artists is half the number of Artists in that subset, rounded down, plus one. If the word Quorum is used without qualifying which subset of Artists it is referring to, it is referring to a Quorum of all Artists.
If used in a context of Proposals, Call for Judgements or Declarations of Victory, the world “Resolve” means to perform the act, as an Admin, of enacting or failing a Proposal, a Call for Judgement or a Declaration of Victory. The world “Resolution” means then the act of doing so. If used in another context, the meaning of both “Resolve” and “Resolution” is the standard English meaning of these words.
"is required to"
"is recommended that"
Sibling Rule
Two rules are “siblings” of each other if they are both direct subrules of the same rule.
Story Post
A Story Post is an Official Post that is not a member of any specific category of Official Posts mentioned or defined in a Core Rule (excluding Official Post).
The "subject" of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is "" (i.e. an empty string) is not valid.
Votable Matter
A post which Artists may cast Votes on, such as a Proposal, a Call for Judgment or a Declaration of Victory.
The word “Vote”, used as a noun, means a Vote that is cast in accordance with Rule “Voting”. The word “Vote”, used as a verb, means the act of casting such a Vote.
Voting Icons
For use in voting, a check box shall represent a Vote FOR, an X shall represent a Vote AGAINST, an IMP shall represent a Vote of DEFERENTIAL, and an Imperial Seal shall represent the Imperial Veto.
References to a week as an entity rather than as a duration (e.g. “At the beginning of each week”, or “already happened this week”), unless otherwise stated, refer to a period of time between the beginning of a Monday and the end of the following Sunday.
Weekly Action
If a game action is a Weekly Action, each Artist able to perform it may take that action once each week, but not more than once every twenty-four hours.
The BlogNomic Wiki at

Gamestate Tracking

Proposals, Calls for Judgment, and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at Any Artist may post to the blog at any time, but may only make official posts to the blog when the Ruleset allows it. Posts following the format specified by a rule are considered official posts. No entry may be more than one of the following official types of post: Proposal, Call for Judgement, Declaration of Victory.

If no Artist has commented on it, an official post may be altered or removed by its author; otherwise this can only be done as allowed by the Ruleset. However, despite this, official posts can never be changed from one category to another, or changed to be a different sort of official post, if they have been posted for more than fifteen minutes. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post's Status must be changed to reflect its status.

A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following exception: Whilst a non-official post has been posted for less than fifteen minutes and has no comments, the author may change the categories as they wish.

Specific parts of the Gamestate data shall be tracked by the Generic Nomic Data Tracker at Any Artist may update any Artist's data via the GNDT, whenever the Ruleset permits it.

All updates to the GNDT are logged. Actions that change gamestate directly (defined in other rules) can normally be performed simply by applying their effects to the GNDT, which updates the gamestate accordingly, unless another rule specifies some other method of performing them; one GNDT update may contain one or more actions, or one action may be split over multiple GNDT updates, as long as it’s clear what is happening and the actions are otherwise legal. The GNDT merely represents the Gamestate, and is not the same thing. In the event that the Gamestate and the GNDT are different, any Artist may correct the GNDT to comply with the Gamestate.

If an Artist feels that the GNDT was altered such that it no longer matches the gamestate (such as by performing an action which was against the Rules (as they were at the time of the alteration), or by any other means), they may simply undo the effects of that alteration. Instead of repeatedly reverting and re-reverting a disputed GNDT update, Artists are encouraged to raise a Call for Judgment instead. Artists shall be assigned a password for the GNDT when they join the Nomic.


Numbers and Variables

  • Unless otherwise specified, game variables defined to hold numeric values can hold only non-negative integers, and any action that would set those values below zero is an illegal action unless explicitly otherwise stated in the ruleset. Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.
  • All numbers, unless stated otherwise by a rule, are in base ten.
  • Unless otherwise specified, when “X” is a number, to spend X of a numeric value “V” means to subtract X from V (i.e. replace V with V-X); to gain X of a numeric value “V” means to add X to V; and to transfer X of a numeric value “V” from A to B means to subtract X from A's V and add the amount A's V was reduced by to B's V. Unless otherwise specified, a rule that allows Artists to transfer a numeric value only allows them to transfer that value from themselves to another Artist (of their choice unless otherwise stated).
  • An Artist who has a choice in whether to take an action defined by a dynastic rule may not take that action if both of the following conditions are true: a) the action's effects are limited to changing values tracked in the GNDT and/or similar gamestate-tracking entities (such as a wiki page), and b) the action would change one or more of those values to an illegal value.
  • If a rule implies that the result of any calculation should be an integer (for instance, by attempting to store that result in, or add it to, a gamestate variable that can only hold integers), the result of the calculation is instead the result rounded towards 0.
  • If a number or other game variable is selected 'at random' or 'randomly' from a range of possible values, its value shall always be taken from a uniform probability distribution over the entire range of possible values, unless otherwise specified.
  • If a game variable has no defined starting value for new Artists, or for existing Artists upon the variable’s creation, then that starting value is zero (for numerical variables) or blank (for a text string or list).

Rules and Proposals

  • If a new rule is created by a proposal and its location is not noted in that proposal, that new rule is to be placed in the Dynastic Rules.
  • Where a Proposal would amend the effects of Proposal Enactment, this does not apply to its own enactment unless explicitly stated (eg. a proposal proposing that enacted proposals earn their author a banana when enacted would not earn a banana for its own author, when enacted).
  • Rules which trigger upon the Enactment or Failure of a Proposal are the responsibility of the Admin who Enacts or Fails it.
  • Unless otherwise specified, a new Dynastic rule shall be placed at the end of the Dynastic Rules.
  • If a rule would ever have no name, it is instead named “Unnamed Rule”.


  • For the purpose of all rules, time in Blognomic is in UTC.
  • All references to time must be either specific or defined within the ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. "dinnertime", "twilight") cannot be achieved until they fulfil one of these criteria.
  • Where the month, day and/or year of a calendar date are ambiguous (eg. "04/10/09"), it shall be assumed that the date is in a day/month/year format.


  • Superficial differences between the spelling of geographic versions of English, e.g, British English, American English and Australian English shall be construed as irrelevant for the purposes of play.


  • Within the ruleset, a word only refers to the name of an Artist if it is explicitly stated that it refers to an Artist's name.


  • If two parts of the Ruleset contradict each other, precedence shall be construed in the following order:
  1. The Appendix has precedence over any Rule;
  2. A Dynastic Rule has precedence over a Core Rule, unless that Core Rule explicitly says it can’t be overruled by a Dynastic Rule;
  3. If both contradicting parts are a Core Rule, or if both of them are a Dynastic Rule, the part with more limited scope applies. (e.g. if the rules “Players may Kick each other” and “Players may not kick each other on Tuesdays” exist, and it is Tuesday, players may not Kick each other.)
  4. If two parts with the same scope contradict each other, the negative rule applies. (e.g. with “Players may Punch a Spaceman on Friday” and “Player may not Punch Spacemen on Friday”, then Players may not Punch Spacemen on Friday.)