Space Tech

From BlogNomic Wiki
Jump to navigation Jump to search
Go stones.png This page was gamestate in an unspecified dynasty (see which pages link here). It is being kept for archival purposes and is not part of the current BlogNomic game.

Displacer Shield (DPS)

  • Tech Level: 15
  • By investing this device with energy, it creates a minor rift in space that can protect the DDA Member from incoming attacks for a short period of time.
  • Ability: Negate all the effects of the next Tech ability that targets the user.
  • Cost: 5 Energy.

Container Cluster Cell (CCC)

  • Tech Level: 10
  • A single device focuses a large amount of field energy, amplifying it’s containment capabilities. Single Use.
  • Ability: Add 30 to your Energy. The user of this Tech loses it.
  • Cost: 10 Energy

Matter Displacement System (MAD)

  • Tech Level: 10
  • Allows the user to retrieve items that have been trapped within a containment field.
  • Ability: Transfer the ownership of any one tech owned by a Contained Planar to the user.
  • Cost:15 Energy.

Space Blaster Key (KEY)

  • Tech Level: 30
  • Creates a powerful rift in space, capable of displacing Planar Entities across the universe. It is rumored that one of these malfunctioned in Antarctica.
  • Ability: Uncontain Target Planar Entity (remove the “(Contained)” tag from its entry in the Planar Entities wiki page).
  • Cost: 25 Energy.