The rules have no value

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WIP

By Cuddlebeam

The humans who play the Blognomic give them value (i.e. the rules have no intrinsic value). I mean value in the sense of being able to cause anything meaningful. Nomic is like "software" that "runs" on the minds and actions of the human players, not in ideal mathematical space. There is no 'magic force' which compels the players and rules to do the actions that it says - they will only happen if a human acknowledges it and then takes action based on that. Because of this, there are several issues which arise.

Secret Requirements that a dynasty victor needs to actually win

A player can be (legally) the victor of a Dynasty, but due to the nature of DoV and the "Nomic Software" phenomenon, different situations can arise:

  1. The player needs to become aware of that they can opt to become the victor. If they simply don't know what the gamestate allows them to win, they can't make a DoV in the first place.
  2. The player needs to be motivated to make the DoV. If they know that they can become a victor but simply aren't motivated to post the DoV, they can't win.
  3. The player needs to be physically able to make the DoV. Even if they're motivated to, if they can't go to a damn computer or type or whatever, they can't make the DoV.
  4. The Audience's Approval.

The Audience's Approval

The Audience is anyone who can vote on your stuff, and their approval is that sufficient of them vote FOR in a timely manner.