Undercover Spies Draft
Introduction
Welcome to the Amethyst Center - a sprawling skyscraper that only the wealthiest can retreat to to discuss business or simply enjoy some leisure time. Of course, the skyscraper is also host to an expansive secret lab, where the enigmatic trillionaire owner of the Center is currently developing some MacGuffin (AKA the Package) that can grant them ultimate power over the world. The annual Big Business Conference is currently being held at the Center - you Agents have been dispatched here (with secret identities) to retrieve the Package and extract. You're competing with your fellow agents though - cheat, deceive and be one step ahead to be the one to complete the mission and receive the glory.
Players are placed onto a map and are assigned secret identities - on the surface, they will appear identical to the dozens of NPCs roaming the halls. Agents must first search around the map to find and disable three Vault Terminals, after which the inner lab area will be unlocked to everyone. The first to reach the package and grab it must then reach the extraction point and escape to achieve victory. Agents should try and keep their identity a secret as long as possible - another Agent in the same room can expose them and disable their ability to act for some time if they know their identity.
The theme and mechanics are shamelessly ripped off from Deceive Inc. (RIP), a game I played a fair bit about a year ago.
Gameplay
The game takes place on a map (think something like Banewood Mansion but probably bigger) that is populated by a large amount of Civilians. At the start of the game, a big list of Civilians is generated and they are dispersed evenly across the map. Upon joining the game, Agents are secretly randomly assigned the identity of a Civilian - any actions they take will appear publicly as if they had been taken by that Civilian.