WIP Guide Thing
this is a hugeass wip
Hello, I'm Cuddlebeam and this is my starter practical guide to playing Blognomic. After playing Blognomic for nearly a year now and winning two dynasties (and being so, so close to winning three others), I've made this guide to give insight and pointers as to how to play this wacky, strange but beautiful game - hands-on.
Proposal Templates
Adding a new rule:
Add a new rule called “Name Here” with:
<blockquote>Content here</blockquote>
Replacing something in a rule:
Replace the following:
<blockquote>Content here</blockquote>
with:
<blockquote>Content here</blockquote>
How to win
Nomic is an extremely varied game, however, the Core Rules and the ideal of how the game should be is quite consistent throughout all of the Dynasties, which allow us to make some general strategies.
Blognomic, due to it's nomic nature and the tradition of its play until now, has two dimensions for gameplay:
- The mechanical "subgame": As if you were playing Monopoly, Poker, or any other game, this is dimension of playing within the rules as they have been made.
- The democratic "overgame": This is the alteration (and interpretation) of the subgame, via proposals (and sometimes CFJs) and a democratic process. Note that this doesn't need to be democratic, but having a few have more voting power than others quickly devolves into someone winning, therefore ending, the game.
Both of these constantly evolve - the subgame is being played, and the rules for that subgame are being changed.
Nearly all games of Blognomic are about who can pile up the most of a thing, to measure merit. Having the most points, the most Artifacts, winning the most sub-games, etc. What this "thing" is, is often not determined at the start of the game, but at around the midpoint. What do you do before then?
There are two basic paths to approach the pre-endgame:
- Subgame focus: Hoarding: Getting as much as you can of items with positive connotation.
- Overgame focus Huddling: Making your GNDT/Wiki/Gamestate values as close as possible to the majority's, so that proposals will more often benefit you (as proposals are often designed to benefit the proposer, so if you're similar to them, their proposal will benefit you as well).
Hoarding without Huddling seems to give you an advantage, because you'll be distinctively 'ahead' than anyone else, but that results in you gaining a lot of "Fool's Gold": A resource which is stockpiled by a minority of players before any use is proposed for it, meaning that the majority will probably never want to give it a use. Basically, the Overgame screws it over.
And if you always Huddle, you'll never be that one with the most of a thing. You'll have the average amount, and be unable to win the Subgame.
So, it's recommended for you to have a combination of the two until the victory condition is set in place.
You might've thought, heck, why don't I just get enough people from outside the game to come in and vote along me to make me win? You could, but there's a better way to do it, and that's to recruit people who are already inside the game, rather than those outside.
There are three main routes to win:
- Diligence: You play the game as it's supposed to be played, doing everything you need to do.
- Deception:
- Scamming the rules (gameplay)
- Collaborating with others
- Making scammed rules (proposing) - Highscore victory & trading coinflip scam
- Basic Scams ("A-scam", Coinflipping)