Ruleset 39

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Core Rules

Ruleset and Gamestate

This is the Ruleset for BlogNomic; all Students must obey it. Section One consists of the "core rules" of blognomic, covering basic proposal mechanics; Section Two contains the rules of the current dynasty; and Section Three contains the glossary, which exists solely to clarify the remainder of the ruleset. Rules may be referred to by their type and entire number or type and name. (e.g. This Rule may be referred to as Rule 1.1 or the Rule entitled "Ruleset and Gamestate").

The Ruleset and Gamestate can only be altered in manners specified by the Ruleset.

No Rule may contain a provision that bars itself from being altered and/or repealed. If at any moment a Rule exists or is altered in a manner that renders it to contain such a provision, the entirety of that Rule shall be considered void and with no effects on the Gamestate. The provisions on this paragraph supersede any text in a Rule.

Spivak pronouns, as defined in the Glossary, shall be used whenever a Student is referred to.

Admins may correct obvious spelling and typographical mistakes in the Ruleset at any time.

Students

Anybody may apply to join BlogNomic (if e is not already playing) by registering at http://blognomic.com via the Register link in the sidebar, and then making a post announcing eir arrival. An Admin will add em to the roster in the sidebar, at which moment e becomes a Student.

A Student may leave the game at any time by posting an entry to the BlogNomic weblog requesting such an action. A Student may only change eir name as a result of a proposal approving the change.

Some Students are Admins, responsible for updating the site and the Ruleset, and are signified as such in the sidebar. Students who wish to become Admins shall sign up with a username for the Ruleset Wiki, and submit a Proposal to make themselves Admins. Existing Admins may be removed from their posts by Proposal, CfJ, or voluntary resignation.

Some Students are Sleeping, and shall be marked as such in the sidebar. For the purposes of the Ruleset, excluding Rules 1.1 and 1.2, Sleeping Students are not counted as Students. Admins may render a Student Sleeping if that Student has failed to vote for more than 7 days or has asked to become Sleeping. Admins may de-Sleeping a Student at eir request - the Student's personal gamestate retains the values it had immediately prior to eir Sleeping. If one or more values would be undefined, it is set to the value New Students receive, if such a value exists.

A single person may not control more than one Student within BlogNomic. If anybody is suspected of controlling more than one Student, then a Proposal may be made to remove any number of such Students from the game, and to bar the perpetrator from rejoining.

Proposals

Any Student may submit a Proposal to change the Ruleset or Gamestate, by posting an entry in the "Proposal" category that describes those changes (unless the Student already has 2 Proposals pending, or has already made 3 Proposals that day).

Proposals can either be Pending, Enacted, or Failed. When a Proposal is first put forward, it is considered Pending.

Voting

Any Student may cast eir Vote on a Pending Proposal by making a comment on that entry using a voting icon of FOR, AGAINST or DEFERENTIAL.

If the Student who made a Proposal has not cast a Vote on it, eir Vote is counted as FOR. If a Student casts more than one Vote on a Proposal, only the most recent of those Votes is counted. If a Student leaves the game or goes Sleeping, eir Vote no longer counts. If a Student votes against eir own proposal, that vote may not be changed.

A vote of DEFERENTIAL is a vote of no opinion, or of faith in the decision of the Director. The vote will count as the same as Director's vote. The Director cannot cast a vote of DEFERENTIAL. If there is no Director, a vote of DEFERENTIAL counts as an explicit vote of abstention.

Enactment

The oldest pending Proposal may be enacted by any Admin (and the Ruleset and/or Gamestate updated to include the specified effects of that Proposal) if either of the following is true:-

  • It has a number of FOR votes that exceed or equal Quorum, has been open for voting for at least 12 hours, and has not been vetoed or self-killed.
  • It has been open for voting for at least 48 hours, it has more than 1 valid vote, more than half of its votes are FOR, and it has not been vetoed or self-killed.

The oldest pending Proposal may be failed by any Admin, if any of the following are true:-

  • It has enough AGAINST votes that it could not be Enacted without one of those votes being changed.
  • It has been open for voting for at least 48 hours and half or fewer of its votes are FOR.
  • It has been open for voting for at least 48 hours and has fewer than 2 valid votes.
  • The Student who proposed it has voted AGAINST it.
  • The Director has voted to VETO it.

Whenever an Admin marks a proposal as enacted or failed, e must also mark eir name, and report the final tally of votes (or the fact that the proposal was self-killed or vetoed).

Calls for Judgment

If two or more Students actively disagree as to the interpretation of the Ruleset, or if a Student feels that an aspect of the game needs urgent attention, then any Student may raise a Call for Judgment by posting an entry in the "Call for Judgment" category. If the Student wishes, e may post anonymously by choosing "Call for Judgment" from the Author drop-down menu on the OPTIONS tab. The post shall go on to describe the issue, and measures that shall be taken to resolve it.

All Students may add votes of agreement or disagreement in comments to this entry, using appropriate voting icons (a Student's later votes overriding eir earlier ones). Unfailed CfJs continue until they reach a quorum of FOR votes, a quorum of AGAINST votes, or if there is no hiatus going on, until four days have passed, and if there is a hiatus going on until two days have passed. After this time, if more than half of the cast votes are in favour, the Gamestate and Ruleset shall be amended as was specified. Otherwise, the CfJ fails. A Failed CfJ has no further effect.

Gamestate Tracking

Proposals, Calls for Judgment, and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at http://blognomic.com. Any Student may post to the blog at any time, but may only make official posts to the blog when the Ruleset allows it. Posts following the format specified by a rule are considered official posts.

If no Student has commented on it, an official post may be altered or removed by its author; otherwise this can only be done as allowed by the Ruleset. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be placed in the Admin field of the post, and the post's Status must changed to reflect its status.

A non-official post may not, through editing of the blog or otherwise, be changed into an official post, with the following exception. Whilst a non-official post has been posted for less than five minutes and has no comments, the author may change the categories as e wishes.

Voting and comments are accessible through the link at the bottom of every post.

Specific parts of the Gamestate data shall be tracked by the Generic Nomic Data Tracker at http://blognomic.com/gndt/generic.cgi?nomic=blog. Any Student may update any Student's data via the GNDT, whenever the Ruleset permits it.

All updates to the GNDT are logged - if a Student feels that an alteration goes against the Rules (as they were at the time of the alteration), e may simply undo the effects of that alteration. If such an undoing is disputed, a Call for Judgment shall be raised.

Students shall be assigned a password for the GNDT when they join the Nomic.

Dynasties

BlogNomic is divided into a number of Dynasties. Each Dynasty is headed by a single Director, and is named according to the number of Dynasties they have headed (eg. "The First Dynasty of Myke").

The Director may vote to VETO any Proposal.

Victory and Ascension

If a Student (other than the Director) believes that e has achieved victory in the current Dynasty, e may make a post to the Blognomic weblog in the Declaration of Victory category, detailing this.

Upon doing so, the game immediately game goes into Hiatus, if it hasn't already. During this time, the only game actions that may be taken are those covered by Rules 1.2, 1.6, 1.7 and 1.9.

Every Student may respond to an active DoV saying whether or not e believes the poster has achieved victory in the current Dynasty (using the FOR and AGAINST icons).

The Declaration of Victory may be resolved after 24 hours, or after 12 hours if the Director has voted on it. Upon resolution, if a Quorum of Student's have voted on the DoV and more than half of those votes were in favour, then the DoV passes - otherwise the DoV fails, and if no other DoVs are still pending, the Hiatus ends.

When a DoV passes, all other active DoVs are failed, and a new Dynasty begins with the Student who made the DoV as its Director. (That Student may pass this role to another Student at this point, if they wish.) The Hiatus continues until the new Director posts an Ascension Address to the BlogNomic weblog - this shall specify Director's chosen theme for the new Dynasty, and may optionally include a proclamation that any number of Dynastic Rules will be repealed, and that any keywords will be replaced with new theme-appropriate terms.


Dynastic Rules

MY EYES! MY BRAIN!

Each Student has a Sanity rating, which can be any integer equal to or lesser than five. New Students start with 5 Sanity. Any Student with negative Sanity is Insane.

Therapeutic Isolation

The outside world is a scary place. Sometimes the only way to cope is to barricade yourself in a familiar place, curl up into a fetal position, shut your eyes, and try to relax; all while hoping that the voices that have been haunting you go away and/or don't come back.

Each Student may occasionally attempt to relax by making a GNDT comment of "Relax DICE100". Let S be the Sanity of the Student making the attempt, and let L be the result of the DICE100 check. If S+L is positive, the Student's Sanity is set to S+20 if it is less than -35, or (S+5)/2 (rounding up) otherwise. Otherwise, the Student has suffered horrific waking nightmares (again), and the Student's Sanity is reduced by 6.

Any institutionalized student attempting to relax is no longer institutionalized.

Arkham Asylum

Occasionally, a student may make a GNDT comment of "Institutionalize XXXX: DICE10", where XXXX is the name of an insane student, provided that student has not been named in a currently unresolved Institutionalize comment. If the student so named does not make a comment of "Resist: DICE10" within 72 hours, or did so but the result of the DICE10 roll was equal to or less than that of the DICE10 roll in the "Institutionalize XXXX" comment, e is said to be institutionalized. Otherwise, the student who made the comment "Institutionalize XXXX: DICE10" has eir sanity decreased by 5. An Institutionalized student may not take any actions apart from attempting to relax.

Planets

Planets have occult significance, and are listed below.

  • The Moon's Terrible Core (P) - Cancer
  • Mercury (P) - Gemini, Virgo
  • Venus (P) - Taurus, Libra
  • Sun (P) - Leo
  • Mars (P) - Aries, Scorpio
  • Jupiter (T) - Sagittarius, Pisces
  • Saturn (T) - Capricorn, Aquarius
  • Uranus (G) - Aquarius
  • Neptune (G) - Pisces
  • Pluto (G) - Scorpio
  • Eris (G) - Libra

Planets may be either Personal, Transpersonal or Generational, as signed by the letters (P), (T) and (G) in the list above.

A Planet may be Regent to one or more Signs. The Signs each Planet is Regent of are listed after their name in the list above.

When a Planet is in a Sign it's Regent of, it's said to be Dignified. When a Planet is in a Sign Opposite to one it's Regent of, it's said to be in Detriment.

If 2 Planets are each in a Sign the other is Regent of, those 2 Planets are said to be in Mutual Reception.

Venus and Jupiter are said to be Benefic Planets, respectively the Lesser and the Greater Benefic. Mars and Saturn are said to be Malefic Planets, respectively the Lesser and the Greater Malefic.

Discovery

Occasionally, a student may attempt to discover a new planet by making a comment of "Discovery DICE100 DICE100". If both dice results are less than the students mythos level, the student has discovered a new planet. E must then make a post boasting about eir discovery on the blog. The post must contain the planet's name, if the planet is Personal, Transpersonal or Generational and the Planet's sign. If any planet has two or more signs which is is regent to, then the discovering student must choose one of those signs to assign to the new planet. If there is no planet which is regent to two or more signs, then the discovering student may choose any sign for the new planet to be regent to.

This action is considered a Strenuous activity.

Signs

The Signs are Aries, Taurus, Gemini, Cancer, Leo, Virgo, Libra, Scorpius, Sagittarius, Capricornus, Aquarius, and Pisces.

For all purposes, the Signs are construed to form a cyclicly ordered list, as given in the previous paragraph, and in which the Sign of Aries immediately follows the Sign of Pisces.

The Elements are Fire, Earth, Air, and Water.

The Qualities are Cardinal, Fixed, and Mutable

Each sign has a single Element and a single Quality, as indicated in parentheses on the Zodiac Wiki after each Sign.

Two Signs are said to be opposite if they are listed 6 positions apart from each other in the list above E.g.: Aries is opposite to Libra, Taurus to Scorpio, etc.

Two Signs are said to be quadrate if they are listed 3 positions apart from each other in the list above E.g.: Aries is quadrate to Capricorn and Cancer, Taurus is quadrate to Aquarius and Leo, etc.

Two Signs are said to be trine if they are listed 4 positions apart from each other in the list above E.g.: Aries is trine to Sagitarius and Leo, Taurus is trine to Capricorn and Virgo, etc.

Note that distinct signs share a Quality if and only if they are opposite or quadrate. Distinct signs share an Element if and only if they are trine.

Music of the Spheres

Often, a Student may post an entry in the blog with the Title in the format "[Planet] in [Sign]", where [Planet] is a Planet listed in the rule Planets and [Sign] is a Sign listed in the rule Signs. Those posts are referred as a "Planet in Sign post" and must conform with the following strictures:

  1. If a Personal Planet has already been named today in a Planet in Sign post, no Planet in Sign post may be made which names that Planet;
  2. If a Transpersonal Planet has already been named in the last 72 hours in a Planet in Sign post, no Planet in Sign post may be made which names that Planet;
  3. If a Generational Planet has already been named in the last 7 days in a Planet in Sign post, no Planet in Sign post may be made which names that Planet;
  4. Except for the first time they are named, A Planet in Sign Post which names a Transpersonal or Generational Planet must name the Sign immediately following the Sign named in the last Planet in Sign Post that named said Planet.

Once such a post has been made, [Planet] is considered to be in [Sign]. Any given planet may be in at most one Sign at a time. All Students are encouraged to update the Zodiac Wiki to indicate which Planets are in each Sign.

Those who gaze upon The Moon's Terrible Core in all its blasphemous glory risk all that makes them human
Whenever a student makes a "Planet in Sign post" naming The Moon's Terrible Core e shall lose 5 sanity

Astronomical Events

Aspects

  • Any Planets in the same Sign are in Conjunction. They appear to occupy the same position in the sky.
  • Any Planets in opposite Signs are in Opposition. They appear to be on the opposite side of the sky as viewed from Earth.
  • Any Planets in quadrate Signs are in Quadrature. They appear to form a 90 degrees angle in the sky.
  • Any Planets in trine signs are in a Trine. They appear to form a 120 degrees angle in the sky.

Configurations

  • At any time, if more than two Planets are in Conjunction to each other, they are said to form a Stellium.
  • At any time, if three or more Planets are all in Quadrature and/Or Opposition to each other, and they are at exactly 3 different Signs, they are said to form a T-Square.
  • At any time, if four or more Planets are all in Quadrature and/Or Opposition to each other, and they are at exactly 4 different Signs, they are said to form a Grand Cross.
  • At any time, if three or more Planets are all in Trine to each other, and they are at exactly 3 different Signs, they are said to form a Grand Trine.

Thirst

All Students have a Thirst level, which can be any whole number. New Students start with 0 Thirst. Whenever a Student takes an action defined as "Strenuous", eir Thirst level increases by 1.

A Student with more than 5 Thirst is said to be Thristy. A Student with more than 10 Thirst is said to be Dehydrated. Any student with 20 or more Thirst has died from dehydration, and is added to the Lost List.

Any Thirsty or Dehydrated student may take a drink from the local water supply; this subtracts 10 from eir Thirst, to a minimum of 0, but decreases eir Sanity by 1.

Strenuous Activities

Following is a list of activities deemed Strenuous:

  • Performing an experiment on the reservoir
  • Making a comment of "Institutionalize XXXX: DICE10" or "Resist: DICE10"
  • Making a comment of "Fight DICEX".

Eldritch Tomes

Listed under this rule are Eldritch Tomes which copies may be possessed by a Student. The Tomes copies possessed by a Student are tracked in the GNDT, under the field "Tomes". New Students start with no Tomes, which is signaled by a "-" in the GNDT.

A Tome may list a set of Spells that may be cast by the Student that possesses it. Each Spell may list a set of circumstances that must be true so such Spell can be cast and must list a set of consequences of casting such Spell.

A Tome may list a "(X Copies)" entry after its name, where "œX" is the max number of Students that may possess copies of that Tome at a said time. If no such an entry is listed, no more than one Students may possess a copy of that Tome at a said time.

Tomes

Unaussprechlichen Kulten (3 Copies)

If any Student has authored at least 2 Enacted Proposals among the 11 previous non-Pending Proposals; has not authored any Failed Proposals among the 11 previous non-Pending Proposals; and does not possess a copy of "Unaussprechlichen Kulten", e may gain a copy of "Unaussprechlichen Kulten" (even if this temporarily puts the total number of copies above 3). If there are ever more than 3 copies of "Unaussprechlichen Kulten" possessed by Students, then all such copies are removed from possession, except for copies possessed by the 3 Students who have most recently authored an Enacted Proposal (among students with copies of "Unaussprechlichen Kulten").

  • To call forth the Gods of Darkness
    • Circumstances: This Spell may be cast often while The Moon's Terrible Core and the Sun are in Conjunction,
    • Consequences: The Student casting this Spell loses 1 point of Sanity. E is allowed to post, in the next 2 hours after the Casting, one extra proposal over the limits set by Rule 1.3.


The King in Yellow

  • Reading the play
    • Circumstances: This spell may occasionally be cast when The Moon's Terrible Core is in a water or cardinal sign and cast often when The Moon's Terrible Core is dignified.
    • Consequences: The Student casting this spell loses 11 sanity, and is immune to changes in sanity except those caused by casting spells from this tome for the remainder of the current day and, if less than six hours remain in the current day, the following day.
  • Quoting the play aloud
    • Circumstances: A Student may cast this spell three times during a day in which e has already cast "reading the play".
    • Consequences: The Student casting this spell loses 1 sanity. E then chooses another Student, and that Student loses 1 sanity to a minimum of -1.


Book of Water (3 copies)

  • Condensation
    • Circumstances: This spell may be cast if the Student casting it has a positive Thirst, has a nonzero mythos knowledge, and has not cast Alertness Ritual, Condensation or Douse in the last N hours, where N is 48 if e has ever cast the Drink the Book spell or 72 otherwise.
    • Consequences: Decrease the Thirst of the Student who cast this spell by 2.
  • Douse
    • Circumstances: This spell may be cast if the Student casting it has a mythos knowledge of at least 7 and has not cast Alertness Ritual, Condensation or Douse in the last N hours, where N is 48 if e has ever cast the Drink the Book spell or 72 otherwise.
    • Conequences: The Student who cast this spell chooses another Student. Ten liters of ice water appear directly above their head. That Student loses 2 Sanity, plus 2 more if this spell has never been cast on them before.
  • Alertness Ritual
    • Circumstances: This spell may be cast if the Student casting it has a mythos knowledge of at least 4 and has not cast Alertness Ritual, Condensation or Douse in the last N hours, where N is 48 if e has ever cast the Drink the Book spell or 72 otherwise.
    • Consequences: The Student who cast this dunks eir face in a bucket of water. The Student who cast this spell is cured of Drowsiness, if e had either. If this is cast immediately after this Student lost 6 Sanity due to the Rule entitled "Theraputic Isolation", e regains 3 of the lost Sanity.
  • Drink the Book
    • Circunstances: This spell may be cast if the Student casting it has a mythos knowledge of 20.
    • Consequences: The Student who cast this spell has eir Thirst set to 0. The Student who cast this spell loses eir copy of this tome.


Book of Paper

  • Reading the Blank Page
    • Circumstances: This spell may be cast if the Student casting it has a Sanity less than -50.
    • Consequences: The Student who cast this spell makes a post to the front page describing a fantastic piece of writing they swear appears on that particular page under the right circumstances. (The page is, of course, always blank to sane Students...)


Book of Sponges (3 copies)

    • Circumstances: This may be cast occasionally.
    • Consequences: The Student casting this spell reduces eir Thirst by five. If, by doing this, eir Thirst would become negative, eir Thirst is reduced to zero. Another Student's Thirst is increased by as much as the first student's thirst was reduced by.


Book of Octarine

  • Slow Mass Murder
    • Circumstances: This Spell may be cast ocassionally while The Moon's Terrible Core and Eris are in Conjunction.
    • Consequences: Increase by 1 the Sanity Damage caused by rule 2.6 Thirst when drinking from the local water supply. The Caster gain 2 Mythos point.


De Vermis Mysteriis

  • Summon Star Vamprire
    • Circumstances: This spell may be cast by a student with sanity less than -5 if no student is being attacked by the Star Vampire and either there are at least two pairs of planets in conjunction or there is a Stellium
    • Consequences: The student casting this spell is attacked by the Star Vampire. If a student is attacked by the Star Vampire, e may post a omment to the GNDT of "Bind: DICE(M+4) DICE3 XXXX" where M is eir Mythos and XXXX is the name of a student. If the result of the DICE(M+4) check is equal to or lower than eir Mythos, e loses 1 sanity. If not, eir thirst is increased by result of the DICE3 check. Regardless of the result of the dice rolls, the Star Vampire stops attacking em and, unless it has departed, attacks student XXXX. If a student being attacked doesn't post the comment within 24 hours, eir thirst is increased by 4 and the Star Vampire departs: no student is attacked by the Star Vampire.

Nine Princes in Amber (2 copies)

  • Walk the Pattern
    • Circumstances:This spell may be cast once per Dynasty per Student
    • Consequences:The Student who casts this spell rolls "2DICE6 2DICE7 2DICE8" in the GNDT. If any of the rolls is 10 or above, eir name is added to the Lost List. Otherwise, eir Mythos Knowledge becomes 20 and e choses a tome and gains a copy of that tome. Either way, e loses eir copy of this Tome.

Beginner Guide to Soul Magic (6 copies)

  • Soul Blast
    • Circumstances: This Spell may be cast once per hour if the student casting it has a Sanity greater than -50.
    • Consequences: All Students lose 1 Sanity.
  • Reverse Soul Blast
    • Circumstances: This Spell may be cast often if the student casting it has a Sanity less than or equal to -50
    • Consequences: All Students gain 2 Sanity and 1 Thirst. The Student casting this gains an additional 3 Thirst. If this makes em dehydrated, e has eir name added to The Lost List.


Intermediate Guide to Soul Magic (6 copies)

  • Soul Duel
    • Circumstances: This spell may be cast if the student casting it has neither cast this spell nor had eir name appear in a Challenge post in the last 48 hours, and there exists another non-Lost Student (the Victem) who has neither cast this spell nor had eir name appear in a Challenge post in the last 48 hours.
    • Consequences: The Caster makes a post to the blog with title "I challenge X" where X is the Victim's name. Once within the next 48 hours, the Victim may comment to that post saying "I Accept" as well as some other text of eir choosing, then roll DICE2 in the GNDT. If the result is a 1, eir name is added to the Lost List; Otherwise, the Caster's name is added to the Lost List.

Advanced Guide to Soul Magic (2 copies)

  • Spirit Swap
    • Circumstances:There is at least one Student on the Lost List, and the student casting this spell has not been on the Lost List any time in the last 48 hours.
    • Consequences:The caster chooses a student on the Lost List. That Student is removed from the Lost List. The Student who cast this spell has eir name added to The Lost List.
  • Soul Sucking
    • Circumstances:This spell may be cast in the 24 hours after the Student casting it has been involved in a Soul Duel that caused another Student to become Lost, once per Soul Duel.
    • Consequences:The Student who cast this spell gains up to half the Mythos Knowledge of the Student who became Lost due to the Soul Duel. The other student loses as much Mythos Knowledge as the caster gained.

The Revelations of Glaaki (3 copies)

  • Whenever a student possessing a copy of The Revelations of Glaaki loses sanity from drinking from the local water suppy or performing an experiment, e may reduce the sanity of one other student by the same amount.

The Path of the Lost One (2 copies) This tome cannot be Filched.

  • Posess
    • Circumstances:This spell may be cast often if there exists a non-Lost Student, and the Student casting this is Lost, has a Mythos greater than 4 and a Sanity greater than -100
    • Consequences:The Student casting this makes a comment in the GNDT saying "Posess XXX DICE5", where XXX is the name of a non-Lost Student (the Victim). If the result of the DICE roll is a 5, the caster loses 40 Sanity, and has eir name removed from the Lost List, and the Victim has eir name added to the Lost List. Otherwise, the caster loses 20 sanity and half eir Mythos (round final Mythos down) and the Victim loses 5 Sanity and gains Mythos equal to the amount the Caster lost.
  • Memory Thief
    • Circumstances: This spell may be cast often if the Student casting it is Lost and has a Sanity greater than -100.
    • Consequences: The Student casting this gains 1 Mythos and loses 5 Sanity. Another Student loses 1 Mythos and 2 Sanity.
  • Tormented Spirit
    • Circumstances: This spell may be cast at any time if the Student casting it has a Sanity between -100 and -150.
    • Consequences: The Student casting this spell loses 5 Sanity. A Student of eir choice loses 2 Sanity. All Students carrying a tome with a title containing "Soul Magic" lose 1 Sanity.

Book of Fire (2 copies)

  • Fireball
    • Circumstances:The Student casting this spell has not taken any action to decrease eir Thirst in the last 96 hours(4 days).
    • Consequences:The caster's Thirst is increased by 15, and e may not take any action to decrease eir Thirst in the next 96 hours. E choses a Tome and a Student. That Student loses eir copy of that tome, if e has one.
  • Sunstroke
    • Circumstances:The Student casting this spell has not taken any action to decrease eir Thirst in the last 96 hours(4 days).
    • Consequences:The caster's Thirst is increased by 3, and e may not take any action to decrease eir Thirst in the next 96 hours. Another Student's Sanity is lowered by 3 and that Student's Thirst is increased by 2.
  • Firestorm:
    • Circumstances:This spell may be cast if the Student casting this has a copy of the Book of Fire.
    • Consequences:The Student casting this spell gains 5 Thirst, loses eir copy of this Tome and may not take any actions to decrease eir Thirst for the rest of the Dynasty. For each instance of a Tome copy in the GNDT, e makes a comment "XX's YY DICE2" where YY is the name of the Tome and XX is the name of the Student holding a copy. If the result of the DICE roll is a 1, that Student loses eir copy of that Tome and the number of copies of that Tome in the Ruleset is permenantly reduced by 1, to a minimum of 0.

Tome of Loss (X copies, where X is the number of students on the Lost List) Every student on the Lost List that does not have one gains a copy of this Tome. Every student not on the Lost List that has this tome has it removed from eir inventory. For the purposes of Nyarlothotep's victory condition, this Tome does not exist.

  • Rebirth
    • Circumstances: Every planet is in the same sign; the caster of this spell is Lost.
    • Consequences: The caster of this spell has eir name removed from the Lost List, and is exempt from any conditions that would make em lost for one hour. The student then makes a post to the blog announcing eir return to earth. If after one hour the student would become Lost in any way, the student has eir name added to the Lost List.
  • Dark Gathering
    • Circumstances: This spell has not been cast by any student in the past 48 hours; the caster of this spell is Lost.
    • Consequences: The caster of this spell has eir Sanity increased by one, and eir Thirst increased by two.
  • Return to Innocence
    • Circumstances: The caster of this spell has a Mythos greater than zero, and is Lost.
    • Consequences: The caster of this spell has eir Mythos decreased by one, and eir Sanity increased by two.

Things Man Was Not Meant To Know

Each Student has a mythos knowlege between 0 and 20, with new students having a mythos knowlege of 0. If a student's mythos knowlege is greater than 8 and eir sanity is above 4 eir sanity is reduced to 4. If a student's mythos knowlege is greater than 15 and eir sanity is above 3 eir sanity is reduced to 3.

Scientific Experiments

Reservoir Water

A student may often perform an experiment on the reservoir water by posting a comment of "Experiment: DICE10". If the result of the check is eight or lower the student's mythos knowlege is increased by one. If not, eir sanity is decreased by one

This action may only be taken if the student has performed the experiment "Reservoir Water" within the last 24 hours:

When a student takes a drink water from the local water supply, e may also attempt to purify the water by posting a comment of "Purify: DICE20" to the GNDT with the following results:

  • If the result is 12 or less, the experiment was successful and eir sanity remains the same instead of decreasing by one.
  • If the result is 13-19, the experiment has failed and eir sanity is reduced by 2 instead of 1.
  • If the result is 20, the purifying equipment has exploded! Eir sanity is reduced by 5 and eir thirst remains the same.

Law of Loss

There is an article on the Wiki with the title The Lost List. Any Student whose name appears in this article is Lost. Lost students have died, gone catatonic, had their soul eaten by demons etc. The Lost List may only be edited as explicitly allowed by the Ruleset.

Lost Students may not take drinks, perform experiments, go or attempt to relax. Lost Students may not cast spells unless the Circumstances of the spell they are trying to cast say otherwise.

If a Student's sanity ever drops below -100, e has eir name added to The Lost List.

The Hunted Nomic

A lost Student may Hunt another (not lost, not sleeping) Student (e can not Hunt more than one Student at a time).

The hunted Student name is tracked in the GNDT under the "Hunts" field (of the hunting Student). If a Student doesn't hunt anybody, eir "Hunts" field is "-". If the hunted Student has eir name added to The Lost List or is sleeping, the "Hunts" field is set to "-" by an Admin. All new Students begin with eir "Hunts" field set to "-".

A lost Student may occasionally change eir "Hunts" field to "-" or to the name of another (not lost, not sleeping) Student.

A Student may occasionally decrease by 1 the Sanity of the Student e Hunts to a minimum of 0. E must post about it in the blog.

Last of the Living

If there is only one student that is not on the Lost List, then that student may declare victory. The school only needs one to carry on its legacy...

Filching Tomes

If a Lost Student has one or more Tomes, any non-Lost student may remove a Tome from the Lost student's "Tomes" GNDT column and add it to eir own, along with a comment of "Filch NDICE20" where N is one plus the number of times he has performed a Filch this dynasty. This action is known as a Filch. The student who performed the Filch then loses Sanity equal to the result of the roll.

The Librarian

One of the Students has the title of Librarian, and has "(librarian)" after eir name on the Active Students list.

The librarian decides how Students can acquire Tomes. Often, e can announce conditions for getting Tomes in the form of posts to the blog. Each such announcement may override all or part of previous announcements. There are limits to eir powers, though: e cannot take Tomes away from Students, e cannot grant emself Tomes, and e cannot overrule anything the Ruleset says about getting Tomes.

At any one time, there can be a single Librarianship Election going on. This starts when a Student makes a proposal with the title "Make XXXX Librarian", where XXXX is eir own name. If the proposal passes, the proposer becomes Librarian.

For Librarianship Elections, each students vote is multiplied by one plus their current mythos level. Lost students votes are multiplied by 0(and thus do not count). A Librarianship Election Passes if, after 48 hours, more than half the total votes are for it. Election fails if, after 48 hours, half or greater are against it.

Great Old Ones

Any student may begin serving a Great Old One listed in this rule, or change which one they are serving, at any time, provided they meet the prerequisites to do so, have a sanity of -80 or greater and are not lost. A student has the Great Old One they serve listed in the GNDT.

If a student whishes to change the Great Old One they are currently serving, they must make a comment to the GNDT of DICEN DICEM where N is eir current mythos and M is the mythos of the Great Old One they are serving. If the result of the DICEN check is greater than the DICEM check, the student escapes free of harm. If the result of the DICEN check is less than or equal to the result of the DICEM check, the student must following "Leaving" instructions of the Great Old One they are currently serving. Either way, the student's Great Old One is set to "-" and e may change it to any other Great Old One free of harm.

If a student no longer fits the requirements to serve a Great Old One, then they are free to escape without the DICE check. If, however, a student no longer fits the requirements to serve a Great Old One and yet fails to make eir escape within twenty four hours, any other student may perform the dice check for em, and enforce the penalty if the deck check fails.

-

  • Prerequisites: None
  • Effects: A student not serving any Great Old One or Mythos Race is Defending Humanity. If at least Quorum/2 +1 (rounded down) students not Defending Humanity are Lost, and all non-lost students are Defending Humanity, the student Defending Humanity with the highest Sanity has achieved victory.

Cthulhu

  • Prerequisites: The student must have a sanity less than -5 to begin serving Cthulhu. For a student to begin serving Cthulhu either The Moon's Terrible Core, Pluto or Neptune must be dignified, or Jupiter and Saturn must be both dignified and in trine.
  • Effects: If a student serving Cthulhu has eir thirst increased by any number greater than one, eir thirst is decreased by one. However, a student serving Cthulhu will lose two points of sanity from drinking, rather than one. If two planets are dignified in different water signs, and both are in a stellium, or three planets are dignified and in a Grand Trine in water signs and there is a conjunction in each of those signs, the stars are right and Cthulhu is summoned: the student serving Cthulhu with the highest Mythos has achieved victory.
  • Leaving: Any student who wishes to escape the grasp of Cthulhu and fails the dice check gains X thirst where X is the result of the DICEM roll minus the result of the DICEN roll.
  • Mythos: 10

Nyarlothotep

  • Prerequisites: A student must have a sanity below -8 and a Mythos of at least 10 to serve Nyarlothotep.
  • Effects:When a student serving Nyarlothotep performs an experiment, e gains two rather than one Mythos if the result is four or less. If a student serving Nyarlothotep has a copy of every tome, e has achieved victory.
  • Leaving: Any student who wishes to escape the grasp of Nyarlothotep and fails the dice check must discard one tome of eir choice. If e does not currently possess a Tome, e must have eir mythos reset to ten(provided it is at least ten), and e loses X sanity where X is the result of the DICEM roll minus the result of the DICEN roll.
  • Mythos: 20

Azathoth

If any student has a sanity below -50, e begins serving Azathoth.

  • Prerequisites: A student must have a sanity below -40 to serve Azathoth
  • Effects:A student serving Azathoth may often post a comment of "Mad Ravings: DICE10 XXXX" where XXXX is the name of a student. That student loses sanity equal to the result of the DICE10 roll. If only Quorum/2 -1 (rounded up) or fewer students aren't lost, and all are serving Azathoth, the student with the lowest sanity and not lost has achieved victory.
  • Leaving: Any student who wishes to escape the grasp of Azathoth and fails the dice check must roll a second DICE2. If the result of this dice check is a one, e stills escape free of harm. If the result of the dice check is a two, e is captured by Azathoth and has eir sanity reset to -60.
  • Mythos: 15

Monsters

There can be any whole number of Monsters outside the campus. This is listed under the Thirst column in the Monster row. Whenever a student decreases eir own thirst, a new monster arrives outside the campus.

Any student may often make a comment of "Fight DICEX" in the GNDT, where X is the number of Monsters. This is considered a Strenuous activity. If the result of the roll is a 1, the number of monsters outside decreases by 1. Otherwise nothing happens.

Whenever the number of Monsters changes, if there are more Monsters than the number of non-Lost Students, then all Students lose Sanity equal to the number of Monsters.

Glossary

This is always at the end of the Ruleset. Its only effect can be to clarify ambiguity.

  • It is noted that where a Proposal would amend the effects of Proposal Enactment, this does not apply to its own enactment unless explicitly stated (eg. a proposal proposing that enacted proposals earn their writer a banana when enacted would not earn a banana for its own writer, when enacted).
  • Rules which trigger on Enactment or Failure of a Proposal are the responsibility of the acting Admin, who is responsible to check if Quorum is met at the moment of the Enactment.
  • Appropriate Icons: For use in voting, a check box http://blognomic.com/images/vote/for.gif shall represent a vote FOR, an X http://blognomic.com/images/vote/against.gif shall represent a vote AGAINST, an I http://blognomic.com/images/vote/imperial.gif shall represent a vote of DEFERENTIAL, and an Imperial Seal (currently http://blognomic.com/images/vote/seal.gif) shall represent the Imperial Veto.
  • The "subject" of a blog entry is the part of the Title of an entry which is after the first colon. If the Title does not contain a colon, then the whole Title is the subject. Any entry whose subject is "" (i.e. an empty string) is not valid.
  • "Posts" and "comments" refer only to those made to the BlogNomic weblog at blognomic.com
  • A keyword defined by a rule supersedes the normal English usage of the word. A keyword defined in this glossary supersedes that defined by a rule. (eg. A rule specifying "Bananas are Blue" cannot be overruled by posting a dictionary definition or a photo of a banana, and a rule specifying "every day is Sunday" will be overruled by the glossary entry below.)
  • Unless otherwise specified, game variables defined to hold numeric values can hold only non-negative integers, and any action that would set those values below zero instead sets them to zero. Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.
  • Superficial differences between the spelling of geographic versions of English, e.g, British English, American English, Australian English shall be construed as irrelevant for the purposes of play.
  • Gamestate is defined as any information which the Ruleset regulates the alteration of, such as Students' names and the blog colour scheme.

Typographic Conventions

  • Italicized text is not considered part of the ruleset and may be used to clarify rules with examples, notes, and flavor text. For example, this italicized text provides an example of the use of italicized text.

Timespans

  • References to "a day" (as an entity rather than a duration, eg. "Sunday") refer to that day in the timezone of the BlogNomic blog, which is considered to be GMT for all purposes.
  • References to a "week" refer to the period of time between the start of a Monday and the end of the following Sunday.
  • All references to time must be either specific or defined within the ruleset to be considered achievable in the gamestate. Abstract concepts of time (e.g. "dinnertime", "twilight") cannot be achieved until they fulfil one of these criteria.
  • An action which may be taken 'often' may be taken once per day, but not more than once every six hours.
  • An action which may be taken 'occasionally' may be taken once per week, but not more than once per twenty-four hours.

Keywords

  • Quorum is equal to half the number of Students, rounded down, plus one.

Dice

References to "YDICEX" refer to Y X-sided dice. To roll dice, post DICEX in the comments field of the GNDT, replacing X with the number of sides on the die you wish to roll.

Spivak

  • The Spivak pronouns used in Blognomic are:
    • Subject case: "e";
    • Object case: "em";
    • Possessive Adjective case: "eir";
    • Possessive Pronoun case: "eirs";
    • Reflexive case: "emself".

IEEE

  • The IEEE auxiliary verbs used in Blognomic are:
    • Is required to: "shall";
    • Is recommended that: "should";
    • Is permitted to: "may";
    • Is able to: "can".