User:Law/Log
This project is a log and short summary of each dynasty. Please feel free to add in Dynasties not already on here. You can find a Explanation of what each variable means at the bottom of this page.
238 - JonathanDark VI

19 June 2025 - 24 July 2025
| Theme: Backronyms | Synonyms: Puzzler & Wordsmiths | Commentary: P.S. |
| Win Method: Conventional | Players: 7-9 | Archetype: Boardgame |
| Gamestate: Acronymbus | Ruleset: 238 |
Ascension: Kevan declared victory after the endgame round had been triggered and he had the highest score.
Gameplay: Players invent acronyms for randomly generated sequences of letters. Each player and the emperor scores those acronyms.
239 - Kevan XXXIV

24 July 2025 - 03 September 2025
| Theme: Food Trucks | Synonyms: Yard & Trucks | Commentary: Pokes' Rice and Beans & Temperature Check |
| Win Method: Pooling | Players: 12-15 | Archetype: Boardgame |
| Gamestate: Food Park | Ruleset: 239 |
Ascension: Eternalservererror declared victory after rolling randomly with Chiiika to decide who would purposely allow the other to steal their sales.
Gameplay: Players privately compile menus for their food trucks, from a selection of ingredients. When everyone's picked a menu, menus are revealed and a number of customers visit the trucks to buy one item at random from each - but if they see an equivalent dish cheaper elsewhere, they'll switch to it. Players can skip a round to upgrade their truck, and collaborate with other players to market extra sales.
240 - eternalservererror I

4 September 2025 - 24 September 2025
| Theme: Severance | Synonyms: Board & Innies | Commentary: Thank You for your Email |
| Win Method: Rolloff | Players: 14-9 | Archetype: Sandbox |
| Gamestate: The Ledger of Progress | Ruleset: 240 |
Ascension: Clucky declared victory after a chop was enacted. The dice first landed on Lawnomos, but he opted out and the second time the dice landed on Clucky.
Gameplay: Each player needs to maximize their Work Ethic and minimize their Stress, which affects how big their Work Ethic can become. Each player is assigned to a Department, where the players work together to complete projects and their Department's duties to finish their Quota first.
241 - Clucky XI

25 September 2025 - 5 November 2025
| Theme: Wacky Racing | Synonyms: Announcer & Racers | Commentary: n/a |
| Win Method: Conventional | Players: 9-6 | Archetype: Boardgame |
| Gamestate: Race Log | Ruleset: 241 |
Ascension: declared victory after pulling a trick - using the Whimsical Wand to change the Far Bear Car armor gain to Whimsy, then the Pocket Magician to pull the Whimsical Wand from the Junkyard, then used the Whimsical Wand again to change the rules to calculate Speed based on Whimsy rather than Kinetics. The rest of the Racers conceded as Habanero easily took the lead and was unstoppable.
Gameplay: Racers bid on Items up for Auction, then equip what they've won to their Loadout in the Building Phase to change their WACKY (Whimsy, Armor, Crew, Kinetics, and Yare) stats and provide Stunt Actions for Racing. In the Racing Phase, they perform Stunt Actions with their Items to try to get the most Distance while hampering other Racers
242 - Habanero II

7 November 2025 - 9 November 2025
| Theme: Fool's Gold | Synonyms: Mining Conglomerate & Miners | Commentary: n/a |
| Win Method: Scam | Players: 8-5 | Archetype: Sandbox |
| Gamestate: Mount Passenfinks | Ruleset: 242 |
Ascension: Vovix declared victory after he used the free-text-entry naming mechanism for new Minerals to scam the wording of Victory and Ascension by creating a new Mineral named "achieved victory in the current dynasty". Concerns around grammar, the utilisation of a core rule triggering a Fair Play issue, and the nature of flavour text were considered insufficiently persuasive to impede the passage of the DoV.
Gameplay: Players discover freely-named Minerals and attempt to collect them, before persuading the rest of the group to give them a use, after which they become Useful and you can't collect any more of them.
242 - Vovix II

10 November 2025 - 24 November 2025
| Theme: Fool's Gold II | Synonyms: Bigger Mining Conglomerate & Miners | Commentary: Afterdamp |
| Win Method: Rolloff/Scam | Players: 5-8 | Archetype: Sandbox |
| Gamestate: Passenficks Mine | Ruleset: 242 |
Ascension: Josh declared victory after winning a short rolloff minigame that had been enacted after the game dropped to the brink of Dormancy. He had some help through re-adminning some illegally posted proposals and Ysker, who determined he could not win, helped Josh.
Gameplay: The Dynasty continued the gameplay from the previous dynasty.
243 - Josh XXVI

25 November 2025 - 8 Janurary 2025
| Theme: Mining Shift | Synonyms: Prospect Survey Corps & Mining Conglomerates | Commentary: Doomed from the Start & Gather no Moss |
| Win Method: Pooling | Players: 10-6 | Archetype: Boardgame |
| Gamestate: [[1]] | Ruleset: 243 |
Ascension: DoomedIdeas declared victory after an attempted bidding scam (see above) in the 7th round resulted in a sequence of CfJs. When the dust had settled, it was found that there was only a very slim chance that the frontrunner, DoomedIdeas, could be caught, so a proposal to cut short the remainder of the game was enacted, leading to DoomedIdeas winning early. A Mantle Rolloff was performed with DoomedIdeas getting 20% share and JonathanDark 80% share.
Gameplay: Players use their Claims to bid on ownership stakes in Mines, and then exploit those mines for Minerals and Victory Rocks. Pro-pooling mechanics were switched on and this dynasty saw a complex ecosystem of agreements flourishing.
245 - DoomedIdeas I

11 January 2026 - 12 February 2026
| Theme: Finite Resources | Synonyms: Gnomenipotent Ruler & Gnomes | Commentary: Gone Gnome |
| Win Method: Kingmaking | Players: 10-7 | Archetype: Minefield |
| Gamestate: The Forest | Ruleset: 245 |
Ascension: JonathanDark declared victory after he asked other players to kingmake either him or Ysker. Lawnomos decided to attack Ysker, leaving JonathanDark with the last crystal.
Gameplay: Players vote for a temporary Grand Poobah, who must then distribute a number of Crystals to the group, omitting themselves. Crystals may be spent to take adversarial and protective actions within the game, the availability of which depend upon slowly growing Fairy Rings. The last player to be holding a Crystal wins.
246 - JonathanDark VII

12 Februrary 2026 - 04 March 2026
| Theme: Capture the Flag | Synonyms: Scorekeeper & Runners | Commentary: n/a |
| Win Method: New Dynasty | Players: 8-5 | Archetype: Sandbox |
| Gamestate: Red vs Blue | Ruleset: 246 |
Ascension: A rule allowed the Scorekeeper to post a second Ascension Address, after several players dropped out and the game would not be viable with two Runners per team.
Gameplay: Runners on the Red Team or the Blue Team move across Zones to attempt to capture the Flag of the opposite Team and bring it back to their own Team's Base to earn Points.
247 - JonathanDark VIII

04 March 2026 - 02 April 2026
| Theme: Western Settlers | Synonyms: Trail & Settlers | Commentary: Destination |
| Win Method: Conventional (with some scams) | Players: 5-3 | Archetype: Boardgame |
| Gamestate: The West | Ruleset: 247 |
Ascension: ais523 declared victory after it became mathematically impossible for other players to catch up, and a proposal was passed to end the game early
Gameplay: Settlers try to survive each day with their wagons and supplies, gaining Distance by selecting one Choice among many, each Choice applying a different Gain and Loss.
248 - ais523 XI

04 April 2026 - present
| Theme: Time to Defuse | Synonyms: Supervisor & Defuser | Commentary: n/a |
| Win Method: n/a | Players: 6 | Archetype: Boardgame |
| Gamestate: Defusal School | Ruleset: 248 |
Ascension: n/a
Gameplay: n/a
Explanation
| Theme: a very short description of the theme, with a link to the Ascension Address | Synonyms: the two synonyms for Emperor and Player | Commentary: A link to the Dynastic Commentary page |
| Win Method: a short classification of how players won, taken from this page & this page | Players: A range of how many players there were. The first number should be the number of players at the start, beyond the inital unidlings, and the second at the end, before the idlings and unidlings start. | Archetype: taken from Dynasty Archetypes |
| Gamestate: a link to the gamestate tracking page | Ruleset: a link to the final ruleset |
Ascension: a link to the DOV and a summary of the events leading up to it
Gameplay: a short summary of how the game worked.