The First Dynasty of EternalServerError

04 September 2025 - 24 September 2025
Ascension Address
You awaken on a conference table, disoriented, sleepy, and without any recollection of how you arrived here. The room is small, has blandly colored walls, sterile lighting, and a single door for entry. A short, plastic conference speaker rests on the table inches from your face, blinking with a cold red light.
A voice greets you through the speaker— polite, but detached — and begins asking questions: your name, your birthplace, the color of your mother’s eyes. You try to answer, but the answers aren’t there. Whoever you were before this moment has been forgotten.
This is orientation. You’ve been hired to a position on the severed floor of Lumon Industries. By your own consent, your memories have been surgically split in a procedure known as severance. One part of you — your Outie — lives in the world above, free to shop, sleep, and love. But here, in this place, you are only your Innie, born the moment you stepped out of the elevator, and forgotten the moment you ascend again.
Your memories are now spatially bound. The separation is total and irreversible. You will never know who you are outside these walls. And the one out there will never know what you do in here.
What remains is the work. It is important, even if you don’t know why. There are quotas to meet. Rules to follow. Rewards to earn. You are not alone — but you are severed.
Now report to your department. Orientation is complete. Productivity awaits.
Change the term “Truck” to “Innie”, and “Yard” to “Board”. Change the gamestate tracking page to “The Ledger of Progress”.
Set the Building Blocks “Bounties” and “No Private Communication”
My Imperial Styles will be Guide/Dungeonmaster/Powerhouse/Scam-Neutral/Guarded/Wildcard/Solitaire/Considerate
I generally encourage all players to refrain from introducing major spoilers for those who have not seen the show Severance but to simply introduce mechanics and content that is line with the general feel and aesthetics of the show.
Gameplay summary
Dystopian corporate setting where Players are placed in Departments where they work on Projects and try to meet their Quota before each Performance Cycle.
Players
The following players were active at the beginning of the game: Applebane, arthexis, Chiiika, Clucky, Darknight, DoomedIdeas, en_croissant, eternalservererror, JonathanDark, Josh, Kevan, Lawnomos, SingularByte, Trapdoorspyder, Vovix
The following players were active at the end of the game: Clucky, eternalservererror, JonathanDark, Josh, Lawnomos, SingularByte, Trapdoorspyder
Final Ruleset
Gamestate
Posts of Interest
- Stratification (Eternalservererror)
- Incentive Alignment (Eternalservererror)
- Everyone Remember Your Goals and Objectives (SingularByte)
- Rules for the Workplace (Clucky)
- Restructuring (Eternalservererror)
- The reward for a job well done... (Vovix)
- Has anyone seen my stapler? (JonathanDark)
- Synchronise watches everyone (SingularByte)
- Turning correlation into causation (JonathanDark)
- Needs of the Business (SingularByte)
- U_der_c_re (DoomedIdeas)
- Stapler in Jello (Josh)
- Sounding Smart (SingularByte)
- Maximum Effort (JonathanDark)
- Cold Harbor (JonathanDark)
- The Board Requires Proper Calculations (JonathanDark)
Core Amendments
- Headstart (Lawnomos) allowed players to post proposals between the Emperor posting an Ascension Address and the Dynastic Reset actually being performed
Ascension
JonathanDark proposed a chop where each Innie's slice was based on Evaluation Point at the time of the chop. Lawnomos won the chop but opted out, so the chop was rolled again and Clucky won the second chop roll and declared victory: "Clucky Wins By Doing Absolutely Nothing"