The Eighth Dynasty of JonathanDark

04 March 2026 - 02 April 2026
Ascension Address
You have died of dysentery.
The dynasty's theme shall be "Western Settlers".
Repeal all dynastic rules.
Set the synonym for Player to "Settler" and the synonym for Emperor to "Trail".
Change the gamestate tracking page to "The West".
Include the following Building Blocks: "Precondition Unidling", "Bounties".
Imperial Styles: Gardener, Preservationist, Powerhouse, Scam-Friendly, Servile, Methodical, Considerate
Gameplay
Players try to survive each day with their wagons and supplies, gaining Distance by selecting one Choice among many, each Choice applying a different Gain and Loss.
Players
The following players were active at the beginning of the game: ais523, Automaticat, Chiiika, Clucky, JonathanDark, and Lawnomos.
The following players were active at the end of the game:ais523, JonathanDark, Josh and Desertfrog
Final Ruleset
Gamestate
Posts of Interest
Dynastic Proposals and CfJs
- Getting things settled (JonathanDark)
- Gotta Move (Clucky)
- May Fortune Smile Upon You (JonathanDark)
- Variable Movement (Clucky)
- Wheels & Ammunition (Lawnomos)
- Gold, as requested (Desertfrog)
- Simple Specialization (ais523)
- In Your Debt (Clucky)
- End of the Trail (ais523)
- Camping V2 (Desertfrog)
- Trink Up (Josh)
- Simulating at 200% Speed (ais523)
- Aggro Away (Josh)
- Keep Moving (Desertfrog)
- Taking the long road (JonathanDark)
- Attempt 2 (Desertfrog)
- Faster, leaner, but worse at cooking (ais523)
Core Amendments
- Atomic Action Family Tree (JonathanDark)
- Undoing comments is not what we want (ais523)
Survival Moments
Ascension
ais523 managed to continue their first Attempt much longer than the other Settlers. Most players including ais523 had adopted a strategy of intentionally keeping Community low to save on Food; ais523 improved on this using a combination of observations about unbalanced gameplay mechanics (e.g. the "if you have no Ammunition, lose all your Gold" Loss could be taken even if you had no Ammunition or Gold), intentionally keeping Trail Debt low to allow more Luck to accumulate / be spent, and a couple of scams (using timing snipes against Survival Generation to reduce Trail Debt faster than should have been possible, explained here, and continuing for a few days at 0 Community because if Community became zero due to Morale, nothing prevented the Wagons from continuing to move).
Only Josh made a serious second Attempt, but by then ais523 had already got close enough to the victory condition that it was mathematically impossible for Josh to catch up. As such, a proposal to call the dynasty early passed unanimously, as did ais523's DoV.
Commentary
A post-dynastic discussion thread is available.