Difference between revisions of "History of victories"
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(no assistance in the Fourth Dynasty of Clucky so far as I can see, it was one player invalidating a rival in order to win) |
(fill out some more) |
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Line 114: | Line 114: | ||
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| [[The Second Dynasty of Knightking]] | | [[The Second Dynasty of Knightking]] | ||
− | | | + | | <span style="color:#00af89">Conventional</span> or <span style="color:#d33">Scam</span> |
− | | | + | | <span style="color: #36c">'''[L]'''</span> Possible late reveal? |
|- | |- | ||
| [[The First Dynasty of Quazie]] | | [[The First Dynasty of Quazie]] | ||
− | | | + | | <span style="color:#d33">Scam</span> |
− | | | + | | <span style="color: #a2a9b1">'''[R]'''</span> Read-as-written. |
|- | |- | ||
| [[The First Dynasty of Simon]] | | [[The First Dynasty of Simon]] | ||
− | | | + | | <span style="color:#00af89">Conventional</span> |
| | | | ||
|- | |- | ||
| [[The First Dynasty of AngryGrasshopper]] | | [[The First Dynasty of AngryGrasshopper]] | ||
− | | | + | | <span style="color:#00af89">Conventional</span> |
| | | | ||
|- | |- | ||
| [[The First Dynasty of Rodney]] | | [[The First Dynasty of Rodney]] | ||
− | | | + | | <span style="color:#00af89">Pooling</span> |
− | | | + | | <span style="color: #C70000">'''[!]'''</span> One player proposed to give another the choice of winning the dynasty or continuing it with the proposer as co-Emperor. They chose the former. |
|- | |- | ||
| [[The First Dynasty of Aaron]] | | [[The First Dynasty of Aaron]] | ||
Line 537: | Line 537: | ||
| <span style="color:#00af89">Conventional</span>? | | <span style="color:#00af89">Conventional</span>? | ||
| | | | ||
− | |||
|- | |- | ||
| [[The Third Dynasty of Brendan]] | | [[The Third Dynasty of Brendan]] |
Revision as of 19:29, 6 July 2019
This is an attempt to apply a taxonomy of different victory types to the history of BlogNomic. Those types are:-
- Conventional: A player wins through regular dynastic-rule gameplay.
- Scam: A player exploits the rules in an unintended manner to achieve victory.
- Pooling: Several players combine their resources to allow one of their number (often selected at random) to win.
Conventional types:
- [&]: Assisted conventional. Win that relies on an alliance/collaboration but there is no Pooling maneuver, for example, a trade of resources or synergy without deliberate/planned self-sacrifice.
Scam types:
- [R] Read-as-written (RAW). A rule or rules being exploited in a surprising but uncontested manner.
- [L] Late reveal. A player delaying informing others that a rule may have been broken, to gain advantage.
- [A] Admin advantage. A scam which could only be performed by an admin player.
Pooling types:
- [$] Pooling a tradeable game resource
- [!] One or more players taking an action to give another victory
- [V] Block-voting as a group, in order to assign victory among that group
- [V*] Same as above, but voting mechanics are altered by some dynastic rule.
Other Dynasty end types:
- [E] Election: a victor is elected by the players (typically for dynastic merit or popularity).
- [M] No victor, the Dynasty results in a Metadynasty.