The First Dynasty of coppro
August 16 - September 6 2010
Contents
Ascension Address
Good news, everyone!.
My newest invention is a game where the rules can be changed as you play! I’m already using it, you see, to repeal all dynastic rules except ‘The Mantis Mantra’, replace High-Programmer with Professor, and replace Citizen with Earthling.
If only someone could explain to me what those words mean.
ZZzzz…
Wha?
Players
The following players were active at the beginning of this Dynasty:
90000*, ais523, Bucky*, coppro*, Darknight*, flurie, Galdyn, glopso, jmrdex, Josh*, Keba, Kevan*, lilomar*, Princerepulsive, Purplebeard*, Qwazukee*, Rodney*, Wakukee*
And at the end:
ais523, Bucky*, coppro*, Clucky*, Darknight*, Darth Cliche*, Galdyn, glopso, Josh*, Kevan*, parsley, Princerepulsive, Qwazukee*
Final Ruleset
Posts of Interest
- Now with Extra Lugnuts made all players either Organisms or Robots, both of whom had an Alcohol Content
- Sobering Up caused AC to decrease over time
- Future Stock allowed players to form Corporations
- Let's make a party! also gave a way to increase AC over time
- I Could Bend a Girder To Any Angle created Skills: Accountancy, Bending, Leadership, Medicine, Piloting and Science.
- The Right Earthling for the Job defined Corporation types and the staff required to run them (eg. "A Delivery Corporation must have one non-Drunk member with the Piloting Skill, and one member with the Accountancy Skill.")
- Humans can Bend? denied Organisms the Bending Skill, but gave them a "Filanthropy" (sic, to avoid clashing with Piloting) skill to make up for it, which Robots couldn't learn
- A Controlling Majority defined Corporation Leaders, and formalised creating and joining Corporations
- To Serve Man renamed Filanthropy to Cooking
- Waking up in the morning with a hangover applied Skill modifiers for being Drunk
- I Love My Mommy created NPCs, starting with Mom, a Robot skilled in Accountancy and Leadership
- A Learning Experience gave ways to learn skills: studying, being taught or upgrading your software
- The Market Economy created Stock, to transfer and transform into useful items
- Planet Express is founded
- Brannigan’s Formalwear is founded
- Can’t Give Up Hope! allowed players with the Cooking skill to create bottles of alcohol
- Prescott Pharmaceuticals is founded
- Privatized Health Care added Medical Corporations
- Now with 99.7% more Mom created the NPC Corporation MomCorp
- Massive Dynamic is founded
- Transitory Advantages caused Learning to use up its resources
- Debt-Dodging Airlines is founded
- Diet Slurm added adjectives to Stock, Corporations being able to choose or modify them
- All Product to the Hypnotoad defined NPC customers who would order random items from the players
- How To Get Ahead in Cryogenics added a fourth way to gain skills: lying (if nobody else already had that skill)
- Customer Order: Stephen Hawking: two units of Leisurewear and one Delivery Chit
- Our Latest Inventions gave out the Science skill to anyone who got a proposal passed, since proposals were getting quiet
- Doomsday Device allowed players to buy Earth at a high price, and defined victory as "If an Inebriated Earthling is the only member of their Corporation, and that Corporation own Earth, that Earthling achieves victory."
- Self-Study allowed players to swap their skills in and out
- Only One Pair of Manipulator Appendages changed Corporation skill requirements so that they had to be met by different players
- Burning off alcohol: "At the moment, Humans have a huge advantage over Robots: Humans can control their AC via using Wine, Robots can’t."
- Not Made of Moneytronium disallowed creating "Cash" as a Product
- Rainbow Express is founded
- Rocky Express is founded
- X Express is founded
Ascension
ais523 managed to collect the Cash Product required for a win, by creating and disbanding a series of corporations:-
- And now, a summary of what happened. The key to the original scam was that a newly created corporation got to act immediately, and then could be disbanded and a new one set up without ill effects (I deliberately introduced this loophole into the ruleset). Darth Cliche and I, working together, set up a series of corporations (I thought we needed six, but it would actually have worked with one, bypassing this scam altogether due to something I realised later), and each created a planet and shipped it to Planet Express. The original idea was to then rejoin Planet Express, sell seven Planets for Cash, buy Earth and ship it to a new corporation (X Express), and obtain victory.
- Halfway through this, I noticed a separate scam in Kevan’s recently passed proposal: it didn’t just allow selling Products for Cash, but Stock generally, which includes everything that a Corporation can produce. It turns out that Planet Express had almost enough stock to win as it is, so as the scam had provided it with more than enough, I liquidated it all to buy more.
- Finally, I transferred all Planet Express’s stuff to X Express (which Darth Cliche was holding in existence for me); I joined it and Darth left, leaving me as the only member, then I dropped my AC by two (due to the weekly action provided by my newly passes proposal) to become Inebriated, thus meeting the victory condition.
His declaration of victory was thought to be slightly flawed (his scam involved using a weekly "Business action" several times), but had it been voted down, any player could have trivially performed the same scam.