The Fifth Dynasty of Brendan
April 26, 2016 — May 23, 2016
- I’m not going to lie to you: we’re showing up pretty late to the game here. Real estate prices are up, vacation spending is down, and kids these days would rather sit on the couch in their darn VR helmets than visit an actual amusement park. And don’t even talk to me about what it costs to license IP.
- But screw all that, we’ve got the best team on the peninsula here and I don’t intend to waste it. You’ve each got your allotted parcel of land—that’s literally your job cut out for you. I want to see market research on my desk tomorrow and blueprints the day after that. Opening day is in six months, and we’ve got until then to make mountains out of this molehill. Now get to work!
- Repeal all dynastic rules. Replace “Overlord” with “Boss” and “Orc” with “Imagineer” throughout the Ruleset.
I'm actually not sure who was active at the end of this Dynasty.
Posts of Interest
- Fundland gave everyone a Budget and a Debt, and the means to request more Budget
- Dousing the Flames gave everyone control of a Zone, which had to be named after an earlier dynasty
- Living from Glove to Mouth allowed players to spend from their Budget or Debt, pay off their Debts with their Budget, and had Debts multiply over time
- Like Cattle to the Laughter created daily queues of Visitors
- Longest Word in the English language gave every player a number of "Sunny Memories Instilled in the Lives of Everyday Society or SMILES (or just “Smiles”)", and the ability to construct Buildings which could create Smiles, based on that day's Visitor types
- Debt Ceiling put a ceiling on Debt
- If You Build It changed the building construction system: the Boss would now request a Building, and players would bid on it, the lowest bid gaining that amount of Budget and having to build it in their Zone (at whatever the fixed cost was to build that type of building)
- Slip of Land added blueprints for Concession Stand buildings, along with Indoor Coasters, Tunnel Systems and Guest Assistance Stations
- Demand: Concession Stand: The Alien Zone built one for a knockdown $750.
- Nine-Bob Note required bids to be multiples of 25
- People Movers created Lazy Rivers, Lagoons, Monorails and Gift Shops
- Demand: Guest Assistance Station: The Alien Zone built one for $400.
- Key to the Kingdom gave income and Smile bonuses from Buildings
- Demand: Lagoon: one was built in The Thing Zone for $2500.
- We're All Winners gave victory to the player with the most Smiles when the Boss's Debt reached zero
- Demand: Playpit: the West Zone haggled the job down from $1,000,000 to $1,750.
- Forced Perspective introduced a total-size limit to Buildings
- Demand: Lazy River: was rejected by all Zones
- Skeleton Staff added a blueprint for a Haunted House
- Share the Magic gave an upper bound to bids
- Demand: Haunted House: one was built in the West Zone at a cost of $30,000.
- The Crane of Death allowed budget versions of buildings to be built at a reduced cost.
- The Wages of Joy added a "Wages" deduction to each day's income
- Demand: Turnstile: was rejected by all Zones
- Demand: Expedited Pass Point: would have gone to the Pirate Zone but (it looks like) the dynasty ended before it was resolved
- Swampwater Bailout lowered the Boss's debt, bringing forward the endgame
- Demand: Costumed Character Rec Room went unheeded
The victory condition was that when the Boss's debt had been reduced to zero, the game ended and the player with the most "Smiles" points won. Kevan won a lot of money on an overlooked bid, proposed to reduce the Boss's debt so that it became less than his own stockpile, then triggered an apparently forgotten clause that if a player had too much "leftover" money without spending it, it would automatically be used to write off the Boss's debt. With the Boss's debt at zero, Kevan had the most Smiles and won.