The Nineteenth Dynasty of Kevan
September 19 - November 2 2016
Following a rumoured treasure haul at the Deep End shipwreck, the Overbold Marine Salvage Company set up a warehouse in the port at Auld Anchorage, and its expanded fleet quickly brought new wealth and business to the archipelago. Fresh trade routes opened up as the imperial navy left, and within five short years old man Overbold was rising through the town council, bringing the rocky island to greater prominence.
Another ten years and Auld Anchorage is becoming a major port city, warehouses clustering in the gaps between the busy docks and the factory district, while residential streets sprawl up into the hills. The council has expanded to serve the conflicting needs of Auld Anchorage’s growing population, and in the dusty map room of the old town hall, pale ink bottles are uncorked and boundary lines are being drawn up.
The following players were active during the dynasty:
Josh, Larrytheturtle, qwertyu63, RaichuKFM, Sci_Guy12, Thesunneversets, Aft3rwards, ShareDVI
The following players were active at the end of this dynasty:
Kevan, Brendan, Matt, Quincunx, Viv
Posts of Interest
- Anchorage Aweigh created the wiki map of Auld Anchorage and the parties of Up, Down, Charm and Strange
- Constituent Parts gave Councillors control of one Constituency apiece
- We don’t have one of these yet, right? road-tested "Atomic Actions"; a way to define a chain of actions that must be completed once started
- Politics as Usual allowed Councillors to gerrymander city blocks three times a week
- Door to Door introduced Campaigning, changing the allegiance of blocks directly
- Staff Track gave players "action points" to spend each week in the form of Staff
- Party Favors gave a bonus for controlling a constituency that met certain criteria
- The Party can always find you let players join political parties
- The Red Flag allowed the construction of gerrymander-proof headquarters
- Zoning It Out introduced Zoning Targets: flags dropped into random squares
- Political Wisp converted Zoning Targets into Will points, and let players pump Will points into Parties to give them Momentum
- Coffee Run sped Staff actions up to be daily instead of weekly
- Day of the Cranes allowed Zoning Targets to be converted into permanent Buildings in addition to Will points
- Will -> Power said that the Party with the most Momentum shared Power with the one that controlled most Constituencies
- Who’s In Control? defined that latter Party as the "Government"
- Absolutely Kudzu changed the most-Momentum reward from "is the same as the Government" to "can Campaign twice as fast"
- Coffee Fountain introduced more Building types
- Politicalculus allowed Constituencies to become larger (and be squeezed smaller)
- You Can Fight City Hall gave the Mayor a way to win
- Double-Crossing the Floor let Councillors switch Party allegiance
- Victory Buffet was an unplugged victory condition with lots of EVC riders
- Believe in Tangerine plugged the victory condition in
- Auld Anchorage, a map of gerrymandered voting districts