The Second Dynasty of Cuddlebeam
September 8 2017 — October 5, 2017
Meanwhile, the King of all Cosmos has an important meeting with a group of very special someones… http://i.imgur.com/bJxd7PP.jpg
It has come to my attention that it’s time to find an heir. It’s time to make the most swagg’n
Most AMAZING Katamari that this universe has EVER seen.
Are you up to the task?
Well, of course you are. You’re my progeny - I wouldn’t expect less. But it’s now up to you to compete and prove that’ you’ve got the most cosmic groove, the most stellar swagger, the most KATAMARI DAMACY!
...Wait, what? You don’t know what a Katamari is?
Check out this video: https://youtu.be/PVVW41iAu5A?t=8m52s
It’s a ball, which we’ll use to roll up things
What things? Well. Anything, really, oho. But you’ll need to start small. Then maybe eventually, you too can roll up ¸¸.•*¨*•♫STARS¸.•*¨*•♫
Repeal all Dynastic Rules except “Combos” and “Tags”. Change “UNSG” to “King” and “CIC” to “Prince”
The following players were active at the end of the Dynasty: Axemabaro, card*, Cuddlebeam^, Darknight*, derrick*, pokes*, Trigon
*: denotes admins
^: denotes the emperor
Posts of Interest
- (This list of significant dynastic events is currently incomplete.)
-  - Declared a metadynasty, approved by the King.
The players weren't sure which direction to go in the game, and numbers began to drop quickly. A metadynasty was proposed and passed.
This dynasty saw the creation of "special case" rules, rules that may or may not persist from dynasty to dynasty. This dynasty saw both a rapid rise and then a rapid decline in the number of players.
A fair amount of that time was spent over being confused over what a specific aspect of the katamari should do and changing the name of that aspect a bunch. It also didn't help that the dynastic actions were hidden in wikipage edits and gndt actions so that if people weren't doing proposals, the game seemed dead. Also towards the end, the King was discouraged with the direction of the game.
The Dynasty's theme was too simple, I feel. The fun of nomic comes from making more rules with the help of the thematic, but a very simple thematic is in itself very limited, hence why I believe the dynasty felt very stunted. But oh well, I'm glad I got to do the dynasty to discover that overly simple and "non-emergent" themes are crap lol.