The Twenty-Fifth Dynasty of Kevan
20 May 2019 – 23 June 2019
Contents
Ascension Address
- The architects’ shuttle weaves its way out from the space elevator apex, passing giant grey tankers as they drift back to Earth. A year on from the first breaking of the lunar soil, and the helium refineries are running at full capacity, red lights glittering across the dark curve of the moon. As the shuttle draws nearer, it weaves between the vast construction ships that hang in the low gravity. With a controlled burst of jets, one giant, L-shaped block of infrastructure is released from the nearest ship and drops slow and straight towards the blank grey plains below.
- (Replace “Contractor” with “Architect” and “Great Eccentric” with “Supervisor”.)
Players
The following players were active at the start of the Dynasty:
derrick*, Kevan*, naught, ubq323, Farsight
The following players were active at the end of the Dynasty:
derrick*, Farsight, Kevan*, naught, pokes*
Final Ruleset
Gamestate
Posts of Interest
Votable Matters
- On Rock and Helium added Sites, which contained modules.
- Tetromoon added Drop Posts, Blocks of modules, and a way to add them to a Architect's Site. This was the main mechanic of the Dynasty, and the wording of this rule remained practically the same throughout the Dynasty.
- Two Small Changes slightly edited the wording of Tetromoon so that a Architect couldn't build a Block with modules hanging off the edge of their Site.
- warm breathing and full added the statistics temperature, oxygen, and food, which eventually were used to track the status of a Architect's Site.
- Heat Sink introduced Monitoring, which connected the modules on a Site and a Architect's statistics.
- Bidding on a Queue x2 introduced the Bidding Queue, which allowed the Architects to take turns making Drop Posts.
- The Other Shoe Allowed Drop Posts to be closed after a period of time.
- Kitty Corner Case derrick: This will eventually come up. And it did.
- Accessibility and Maintainance made only modules that were Maintained count towards Monitoring, and added rules for when modules were Maintained.
- Civil Titles added Civil Titles, which eventually became part of the victory condition.
- Housing Regulations 1.1 Quarters could no longer be built next to Power or Dock modules.
- Thank you for calling the Occupational Safety and Health Administration, please hold… made Sites Unsafe if their Architect's stats fell out of a certain range.
- Health and Unsafety changed the previous proposal's wording slightly.
- Zero Gravity booted Architects to the end of the Bidding Queue if they didn't make a Drop Post in a timely manner.
- Evacuation, not Demolition slightly changed the procedure for Evacuating a Site.
- Surprise Inspection allowed the Supervisor to Monitor Architects.
- Degrees of Nuance slightly changed how Monitoring calculated stats. Also gave Life Support modules a second effect.
- Moon Units added a victory condition and an end date.
- Growing the Settlement added two new Civil Titles.
- Utmost Gravity made creating Drop Posts after the end date illegal.
- Ground-Up Moon Rocks made Research modules the only ones that counted towards victory.
- Space Junk added Debris, which was a module that made the space it occupied empty after it was built. Interestingly, this was never used.
- Ideal Defaults changed the default values of new players, and made the old default values the "ideal" values.
- Figure 1 changed the Appendix so that any images in a Wiki page that is Gamestate are also part of the Gamestate.
- Ideal Dome Exhibition made tracking who held Civil Titles easier.
- Safe Cracker defined Safe as being the opposite of Unsafe. Also simplified the wording of the victory condition.
- Moonbase Alpha allowed the Supervisor to participate in the Dynasty.
- Civil Liberties changed when a Civil Title's applicability was calculated.
- Borg Chic added another Civil Title.
- We Used to Dream of Living in a Corridor added yet another Civil Title.
- Chopping Block made the Supervisor's Drop Post random.
- Settling Dust pushed the time when victory could be made back a little bit to promote fair scoring.
Drop Posts
- Warehouse
- I bring tales from the outer edges of this system
- Housing
- Chariot of the Gods
- Research Deck
- Gardening Supplies
- GM Crops
- Unsafe Quarters
- HazMat Research
- Halls and Generators
- Research Station
- Cleanup Crew
Ascension
Derrick won: "With 4 maintained research modules and 4 civic titles, I have 19 points, more than any other architect. I just maintained myself, and as my site is safe, I have achieved victory"
Commentary
naught
I thought I had a good chance of winning this one, until derrick got his Site Safe again towards the end. I did end up with the Cool House title, though, and that was pretty much my only goal for the entire Dynasty. So... mission accomplished? --Naught (talk) 21:26, 8 July 2019 (UTC)
pokes
I wasn't here for the beginning and so I missed the initial drop with a power module, and only got to design one drop myself. I had fun optimizing that one drop for both bootstrapping my own base while being as useless as possible for everyone else. Bootstrapping the base to safety after already doing a few drops was difficult!
Turning this into a polished roll-and-write game is going on in Slack. It was mentioned there by someone else, but designing my drop was my favorite part. It would be a shame to replace that with dice rolling for an in-person game, but the time it takes to design a drop might make that unworkable. Pokes (talk) 01:18, 9 July 2019 (UTC)
Kevan
Belatedly adding that notes for a standalone roll-and-write game of this dynasty were made at Moon Drop, but abandoned. --Kevan (talk) 19:55, 22 December 2023 (UTC)