The First Dynasty of Myke
April 19, 2003 - May 18, 2003
Friends, fellow Players, and esteemed others
It is with great surprise that I find myself issuing this address today. Did I think I would not be the first Emperor of BlogNomic? Nay, I knew it would be so. However, where I had expected several more days of claiming small point amounts, and fighting for GameBoard possession of the point-spilling monkey, I was gifted a speed-pass to the throne by one of the creators of this Nomic, Kevan.
I offer my profuse thanks to Kevan, and hope that I can continue this round with the same spirit of goodwill that lifted me to my current exalted standing.
It is my hope that this First Dynasty of Myke will be one full of cooperation, and so I encourage all of my subjects to help foster this atmosphere by creating and voting in favor of rules that would make it beneficial to find another Player in whom one can confide in andThus, with great joy and hope for the future, do I declare the Second Round of BlogNomic, and the First Dynasty of Myke, begun!
There was an underlying medieval/fantasy theme throughout this dynasty, with Gold for money, talk of imperial treasuries, and discussion of a Kingdom.
Geran, Kevan, Lyndse, Nea, Noelle, Mike, Mikey, Myke.
Proposals of Interest
Faith in the Empire (Myke, 4/11/03) This rule created the idea of Imperial voting, where a player votes with whatever the Emperor chooses. At the time, players were penalized for not voting, and this gave them an opportunity to express their lack of opinion.
Take Two (Myke, 4/12/03) Established the original icons used for "for" and "against" voting, and gave the Emperor the ability to change the imperial seal for a veto.
Imperial Bankcruptcy (Kevan, 4/20/03) The victory condition for this dynasty: if anyone has more gold that the Emperor, the dynasty is declared bankcrupt and the wealthiest subject becomes the new emperor.
BlogNomic Wants You (Kevan, 04/23/03) General lack of players created an ongoing recruitment drive for BlogNomic, with substantial payoffs: a new player could give 50 gold to the player responsible for his or her joining, and receive 25 in return.
Rise and Shine (Kevan, 04/30/03) Meaningless, but awarded 50 gold to the first three players to vote in favor of it. (Quorum was three at the time.)
The Grand Vizier (Kevan, 05/09/03) The first "government" position other than Emperor and Admin, this rule gave some of the responsibility of government to the Grand Vizier.
Lyndse, the Grand Vizier (and a non-admin), managed to get more gold than Myke, causing an overthrow of the government.
There was a brief debate on the advantages of administrators over non-admins in acquiring gold - Admins always seemed to get points quickly from their admin work, something that non-admins simply couldnt match. It was argued that the points given to admins served as a motivation to continually update the ruleset and take care of proposals.
Noelle, in her request to join BlogNomic, wrote:
- So... this is basically psuedo-political textual calvinball game that deals with blogs. Make up the rules as you go along, and change them whenever you deem necessary...as long as majority rules. Sounds exactly like the United States Government. Except I bet BlogNomic is organized better.
History originally submitted by Damanor.