Difference between revisions of "The Thirtieth Dynasty of Kevan"
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==Posts of Interest== | ==Posts of Interest== | ||
+ | * [https://blognomic.com/archive/beachfront_property Beachfront Property] created seven Districts of the city, and four types of Building to build there | ||
+ | * [https://blognomic.com/archive/queue_here1 Queue Here] created a Queue of players, who would (initially) take turns to build any one Building, with the Oracle (Emperor) then randomly destroying one | ||
+ | * [https://blognomic.com/archive/in_deed_and_truth In Deed and Truth] allowed players to become "Barons" of Districts | ||
+ | * [https://blognomic.com/archive/god_goats_and_guys Gods, Goats and Guys] created three resources - Piety, Money and Livestock - and gave a payout to each player based on the Buildings and Districts they controlled, at the end of each round | ||
+ | * [https://blognomic.com/archive/the_circular_city The Circular City] gave the city a map, and allowed trading between adjacent Districts | ||
+ | * [https://blognomic.com/archive/called_it Called It] changed the random building destruction to a random pre-rolled disaster within a random District: the Oracle would privately whisper the District and disaster type to two (probably) different players, and apply it at the end of the round | ||
+ | * [https://blognomic.com/archive/ancient_atlantean_financial_products_inc Ancient Atlantean Financial Products, Inc.] allowed players to buy Insurance against particular disasters | ||
+ | * [https://blognomic.com/archive/trade_routes Trade Routes] created six Embassies in the city | ||
+ | * [https://blognomic.com/archive/foreign_commerce Foreign Commerce] allowed trading with Embassies, exchanging one resource type for another | ||
+ | * [https://blognomic.com/archive/foreign_soil Foreign Soil] made the Embassies into regular buildings | ||
+ | * [https://blognomic.com/archive/visions_of_the_future Visions of the Future] allowed the Oracle to make prophecies about what they thought might happen during the next round (including any scams they'd spotted but couldn't otherwise mention under the informal Scam-Neutral Imperial Style) | ||
+ | * [https://blognomic.com/archive/the_six_horsemen_of_the_apocalypse The Eight Horsemen of the Apocalypse] added four more types of disaster | ||
+ | * [https://blognomic.com/archive/all_along_the_watchtower1 All Along the Watchtower] added protective Support buildings, none of which were ever built | ||
+ | * '''[https://blognomic.com/archive/conflict_at_the_hill Conflict at the Hill]''' evicted Lendustinus as Baron of the Hill | ||
+ | * [https://blognomic.com/archive/the_fate_of_the_furious The Fate of the Furious] created Ritual Buildings, creating Foresight which could be used to make prayers and influence the next prophecy roll | ||
+ | * '''[https://blognomic.com/archive/auguring_fire_in_the_odeon Fire in the Odeon]''' destroyed the Trojan Embassy | ||
+ | * [https://blognomic.com/archive/the_gods_do_not_play_dice The Gods Do Not Play Dice] made prophecies deterministic by having the affected building rolled as part of the prophecy, rather than part of the resolution. | ||
+ | * [https://blognomic.com/archive/revolting_is_the_word Revolting Is The Word] allowed players to call Ouster votes to evict Barons | ||
+ | |||
{{to be completed}} | {{to be completed}} | ||
+ | |||
===Core changes=== | ===Core changes=== | ||
+ | |||
+ | * Two attempts were made to say what should happen when gamestate tracks a player as a quality of something, and that player idles out: [https://blognomic.com/archive/no_ghosts No Ghosts] proposed to remove that entity from the game, [https://blognomic.com/archive/no_man_has_blinded_me_appendix No Man Has Blinded Me] to allow that gamestate to track the idle player but only in that situation. Both failed. | ||
+ | * [https://blognomic.com/archive/jump_in_the_jam_jar_gonna_get_straight Jump in the jam jar, gonna get straight] was a proposal to remove the concept of idling and allow any registered player to perform game actions. It failed. | ||
==Ascension== | ==Ascension== |
Revision as of 15:25, 18 June 2022
18 May - 17 June 2022
Contents
Ascension Address
“Now in this island of Atlantis there existed a confederation of kings, of great and marvellous power, which held sway over all the island, and over many other islands also and parts of the continent…”
The assembled guardians of the city file out from between the pillars of the oracle’s temple, into the drowsy summer’s evening. The sun is beginning to set over the darkening ocean, picking out the sails of distant ships and burnishing the thin clouds. From the hill above the rooftops of Atlantis, the guardians exchange murmurs, struggling to untangle the threads of what the oracle had told each of them: that a part of Atlantis would be swallowed by the earth - “no, the implication was by water, a storm, a deluge” - “hardly so, the oracle spoke of buildings in flame, a terrible fire” - “I took that to be a great battle, a bombardment, we must look to our defences” - “no, the oracle told me that the city would never be taken by a foreign power…” Others, perhaps realising the true weight of the oracle’s words, do not speak.
Torches are raised around the temple entrance and the group walks from the light, threading their way beneath the ropes and pulleys that hang across the growing streets. Still equivocating over the oracle’s prophecies, they head towards the palace district, some with confidence and others with trepidation.
Players
At the start of the dynasty, these players were active: Darknight, Gozherd, Josh, Jumble, Kevan, MadisonSilver, Trigon, wdtefv.
And at the end: Darknight, Josh, Kevan, lendunistus, MadisonSilver, Raven1207, SupernovaStarbright, Trapdoorspyder
Final Ruleset
Gamestate
Posts of Interest
- Beachfront Property created seven Districts of the city, and four types of Building to build there
- Queue Here created a Queue of players, who would (initially) take turns to build any one Building, with the Oracle (Emperor) then randomly destroying one
- In Deed and Truth allowed players to become "Barons" of Districts
- Gods, Goats and Guys created three resources - Piety, Money and Livestock - and gave a payout to each player based on the Buildings and Districts they controlled, at the end of each round
- The Circular City gave the city a map, and allowed trading between adjacent Districts
- Called It changed the random building destruction to a random pre-rolled disaster within a random District: the Oracle would privately whisper the District and disaster type to two (probably) different players, and apply it at the end of the round
- Ancient Atlantean Financial Products, Inc. allowed players to buy Insurance against particular disasters
- Trade Routes created six Embassies in the city
- Foreign Commerce allowed trading with Embassies, exchanging one resource type for another
- Foreign Soil made the Embassies into regular buildings
- Visions of the Future allowed the Oracle to make prophecies about what they thought might happen during the next round (including any scams they'd spotted but couldn't otherwise mention under the informal Scam-Neutral Imperial Style)
- The Eight Horsemen of the Apocalypse added four more types of disaster
- All Along the Watchtower added protective Support buildings, none of which were ever built
- Conflict at the Hill evicted Lendustinus as Baron of the Hill
- The Fate of the Furious created Ritual Buildings, creating Foresight which could be used to make prayers and influence the next prophecy roll
- Fire in the Odeon destroyed the Trojan Embassy
- The Gods Do Not Play Dice made prophecies deterministic by having the affected building rolled as part of the prophecy, rather than part of the resolution.
- Revolting Is The Word allowed players to call Ouster votes to evict Barons
- (This list of significant dynastic events is currently incomplete.)
Core changes
- Two attempts were made to say what should happen when gamestate tracks a player as a quality of something, and that player idles out: No Ghosts proposed to remove that entity from the game, No Man Has Blinded Me to allow that gamestate to track the idle player but only in that situation. Both failed.
- Jump in the jam jar, gonna get straight was a proposal to remove the concept of idling and allow any registered player to perform game actions. It failed.
Ascension
With support from Josh and SupernovaStarbright, Lendunistus exploited an infinite loop in the queueing system, allowing them to take 2154 actions and flood the city, triggering the end of the game with themselves ahead on Foresight.