The Ninth Dynasty of Clucky
14 October 2023 - 27 November 2023
Contents
Ascension Address
Wizard duel!
WIZARD DUEL!!
WIZARRRRRRRRRRD DUELLLLLLLLLLLLLL!!!!!!!
Replace “Punters” with “Wizards” Replace “Bookie” with “Battle Master” Name the game state tracking page “Duel Sheet”
Set all Special Case rules to their default values
Provocateur/Guide Proposal Style Laissez-faire/Dungeonmaster Player Protection Casual Workload Scam-Neutral to Scam-Averse attitude to scams Servile Information Sharing Instinctual Predictability
Players
The following players were active at the beginning of this Dynasty: Bucky, Clucky, JonathanDark, Josh, Kevan
The following players were active at the end of this Dynasty: Bucky, Clucky, Forest, JonathanDark, Kevan, lendunistus, Snisbo, Vovix, Zack
Gameplay
The game is played over a series of Duels, each being a group conflict between all players. The players are arranged at random in a circle, and each privately inform the Battle Master which of the Spells listed in the ruleset they intend to cast and who (if anyone) they are casting it at.
When all players have chosen a spell, the Battle Master processes their outcomes, with players gaining and losing "Stars" accordingly.
The game then proceeds to the next Duel.
Wizards can win various Achievements by meeting their criteria (such as having a lot of Stars, or successfully countering a rare spell); the first to win three Achievements wins the dynasty.
Final Ruleset
Gamestate
Posts of Interest
- Yer A Wizard, ‘Arry defined the basic framework of Spells and the Duels: each Wizard chooses a Spell to cast, then all Spells are cast simultaneously
- Spells Are Fun! So Much Fun! created the starting Spells
- All In changed Duels to require all Wizards to respond, rather than timing out and going ahead with partial orders
- Defense Against the Dark Arts added more Spells
- Nothing Up My Sleeve allowed Wizards to change their Hat, Robes, Staff and Beard Styles, inspired by the dynastic banner
- James Dean Daydream created Fashion scores based on Styles
- Sniper No Sniping added a Snipe Spell that rewarded outguessing an opponent
Pedantrywas a failed attempt to rename Duels to Squabbles, since each involved more than two people- You want thingamabobs? added Gewgaw items which changed the rules for each Duel
- Fashion is my Passion created Spells that rewarded particular outfits
- The Need for Speed added a clear order of resolution for Spells
- Self Balancing Spell List gave a bonus for choosing rarely-chosen Spells
- Artefacts Nouveau added more Gewgaws
- Weather War added a Spell to remove Hats
- This Round’s Banned Spell Is… randomly removed one Spell from those available each Duel
- Myers and Briggs Wizard Sorting System added Personality Traits which would be modified by the types of Spells cast
- Top of the Class added a framework for Achievements; criteria which when met would allow victory
- (This list of significant dynastic events is currently incomplete.)
Duels
- Wizard Duel 1
- Wizard Duel 2
- Wizard Duel 3
- Wizard Duel 4
- Wizard Duel 5
- Wizard Duel 6
- Wizard Duel 7
- Wizard Duel 8
- Wizard Duel 9
- Wizard Duel 10
- Wizard Duel 11
- Wizard Duel 12
- Wizard Duel 13
- Wizard Duel 14
- Wizard Duel 15
- Wizard Duel 16
- Wizard Duel 17
- Wizard Duel 18
Core changes
- The Core of Tracking repealed the Dynastic Tracking special case rule and made it part of the Core rules.
Ascension
Having attained two of the three Achievements required to win the dynasty, Vovix was granted their third by Snisbo privately offering to cast a matching Glam spell which would grant victory.