The First Dynasty of SingularByte
1 September - 11 October 2022
Contents
Ascension Address
Gather round, my monstrous people.
For so many centuries now, humans have sought to burn our lands and kill our people. For so long, we’ve been seen as little more than villains to be beaten by plucky teenagers with oversized swords, as just packets of xp to be defeated for the sake of heroes’ “levels”. I say enough. Enough pain, enough bloodshed, enough loss.
I offer us a salvation. I offer us an escape from the eternal crusade that humankind has against our people. We will dig. We will fashion a vast dungeon deep beneath the Sacred Mountain of Tarquin Oseele, in a place so deep that none will be able to find us. It will be a place so vast that there is space for every single monster in the world, should they wish to live here. A place with filled with treasures, and food, and above all else, friends. Prepare your hard hats everyone, because with the help of my Barons, we can make a utopia.
Revoke all dynastic rules. Set all Special Case Rules to their Default Status, except Bounties and Mantle Limitations which are to be set to Active. Set the Emperor term to Demon King, and the Player term to be Baron. Set the Dynastic Tracking Page to be Monster Metropolis.
Players
At the start of the dynasty, these players were active: {Brendan, Darknight, Habanero, Josh, lendunistus, Maldor, SingularByte, SupernovaStarbright, Trapdoorspyder}
These players participated during the dynasty but were not active at the start or end: {nixnull (NEW), thundershrike, Vovix}
And at the end: {Bucky, Josh, Habanero, Raven1207, Trapdoorspyder}
Final Ruleset
Gamestate
Posts of Interest
Foundational Rules
- https://blognomic.com/archive/one_of_the_worlds_certainties - Labour actions
- https://blognomic.com/archive/bestiary_of_best_buds - Migrants
- https://blognomic.com/archive/what_are_we_working_with_here1 - Resources
- https://blognomic.com/archive/keeps - Keeps and Infrastructures
- https://blognomic.com/archive/only_somewhat_present - Stations
Midgame
- https://blognomic.com/archive/heirarchy - control of Migrants by loyalty rather than possession
- https://blognomic.com/archive/bounty_notice_raw_material_processing - First ever successful Bounty Notice
Core changes
- (This list of significant dynastic events is currently incomplete.)
TODO improvements to Bounty
- https://blognomic.com/archive/there_can_be_only_one_special_case - made Mantle Limitations non-rare
Ascension
The proposal A Lovely Pizza-Pie proposed to assign victory at random to either Bucky, Habanero or Trapdoorspyder, the only significantly active players. Trapdoorspyder was selected and declared victory.