The First Dynasty of Zack
16 January - 11 February, 2022
Contents
Ascension Address
Welcome to orientation, new recruits! The Boring Box Company™ is excited to see so many fresh faces joining our workforce. Now, I know you’ve all heard the rumors floating around, but our lawyers want me to assure you that everything we do here is strictly above board!
What? You want to know what happened to the old employees? That’s not important right now. What’s important is getting you trained and ready to start selling boxes!
Repeal all dynastic rules. Set the wiki page referred to in the rule Dynastic Tracking to Company Portal. Replace GPS with CEO and Tripper with Employee throughout the ruleset. Activate the Special Case Rule “Imperial Differentials”.
Players
At the start of the dynasty, these players were active: {Brendan, Chiiika, Clucky, Josh, Jumble, Kevan, Raven1207, redtara, Silverwing, SupernovaStarbright, Tech, Trapdoorspyder, TyGuy6, Zack}
And at the end: {ATMunn, Brendan, Clucky, Darknight, Josh, Jumble, lendunistus, Raven1207, SupernovaStarbright, TABBAT, TyGuy6, Zack}
Final Ruleset
Gamestate
Posts of Interest
- (This list of significant dynastic events is currently incomplete.)
Orientation established the core mechanic of Employees belonging to Departments, which were assigned by the CEO. The Departments were Research & Development (RnD), Manufacturing (Mfg), and Sales. It also set up Weekday Actions, which were Daily Actions that could only be done on weekdays.
Job Description added actions for each Department. RnD would research box materials, Manufacturing would make the boxes, and Sales would... you get the idea.
Flat Structure assigned everyone a job title, ranking them from Intern to Vice President, with CEO at the top.
Winklevi added Options, which Employees earned for doing Weekday Actions. Employees could cash in their options to increase their Vested Value by whatever the Company Budget was at the time.
Options on Options made it so the number of Options you gained was based on your job title, and made it so employees directly below you in rank got options when you did.
Bad Customers made some boxes defective, meaning they couldn't be sold. Some employee(s) in Manufacturing weaponized this to intentionally make defective boxes, thus forcing the CEO to comply with their demands. This backfired when said employee(s) were moved to the Sales department.
Division of Labor added a way for employees to vote on the rank of other employees in their own department through Departmental Proposals. This, unsurprisingly, led to quite a few proposals trying to promote everyone to the rank of CEO, and one that tried to make everyone an Intern (including the CEO). These were all vetoed and a patch was made that limited Promotions and Demotions to moving employees up or down only one rank.
Cash Infusion allowed the CEO to take out $100 loans to get the company out of bankruptcy. This was only used a couple times because the earnings gain from researching new materials with the seed money was exponential.
Finances and Bureaucracy failed, but it was notable for being the only proposal to try and introduce a fourth department to the company.
Do Over added the ability to transfer Options, Vested Value, or BCC Shares between employees.
Al In This Together added Alan, an NPC controlled by the CEO so he could perform dynastic actions. Due to unforeseen interactions with the Do Over (which was still pending when Alan was booted up), this quickly collapsed the economy since any vested value transferred to Alan immediately went into the Company Budget, meaning players could transfer money to Alan and then cash in their options for exponentially higher and higher gains. Soon, the company budget was in the trillions, and the $25,000 needed to buy BCC shares was pocket change. Everything rapidly came to an end not long after.
Ascension
Dynasty concluded with a roll-off weighted by how many "Shares of BCC" each player held (SupernovaStarbright = 29, Clucky = 25, TyGuy6 = 20, Brendan = 16, Lendunistus = 15, Jumble = 10, AtMunn = 5, Darknight = 5, Josh = 0, Raven1207 = 0, Tabbat = 0).
The dice gave victory to Jumble.
Commentary
The theme was all about work, and a lot of the dynasty revolved around daily actions (though we had weekends off, which was nice). I'm usually quite good at the grind, and I was ahead the whole time until near to the end, when the victory condition was created. But the lead was tough to convert, and finally meant very little as far as winning went. I quite enjoyed the dynasty, all the same. TyGuy6 (talk) 19:32, 11 February 2022 (UTC)
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