Difference between revisions of "The Fourth Dynasty of JonathanDark"
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JonathanDark (talk | contribs) (Corrected the gamestate page) |
JonathanDark (talk | contribs) (Adding some posts of interest) |
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==Posts of Interest== | ==Posts of Interest== | ||
+ | * [https://blognomic.com/archive/build_the_wall Build the Wall]: Building materials for the Castle and introduction of game loop | ||
+ | * [https://blognomic.com/archive/you_need_not_fear You Need Not Fear]: Generation of enemy waves | ||
+ | * [https://blognomic.com/archive/strike_the_earth2 Strike The Earth!]: Serf (worker) placement tasks | ||
+ | * [https://blognomic.com/archive/caution_construction_zone_ahead Caution - Construction Zone Ahead]: Defensive structures to protect against enemy waves | ||
+ | * [https://blognomic.com/archive/untitled_battle_algorithm_proposal Untitled Battle Algorithm Proposal]: Enemy combat algorithm | ||
{{to be completed}} | {{to be completed}} | ||
Revision as of 16:07, 23 February 2024
February 14, 2024 -
Contents
Ascension Address
I built this kingdom up from nothing. When I started here, all there was was swamp. Other kings said I was daft to build a castle on a swamp, but I built it all the same, just to show ‘em. It sank into the swamp. So, I built a second one. That sank into the swamp. So, I built a third one. That burned down, fell over, then sank into the swamp, but the fourth one… stayed up! And that’s what you’re gonna get, lad: the strongest castle in these islands.
- Monty Python and The Holy Grail
Players
The following players were active at the beginning of this Dynasty: Desertfrog, JonathanDark, Josh, Vovix, Zack
The following players were active at the end of this Dynasty:
Final Ruleset
Gamestate
Posts of Interest
- Build the Wall: Building materials for the Castle and introduction of game loop
- You Need Not Fear: Generation of enemy waves
- Strike The Earth!: Serf (worker) placement tasks
- Caution - Construction Zone Ahead: Defensive structures to protect against enemy waves
- Untitled Battle Algorithm Proposal: Enemy combat algorithm
- (This list of significant dynastic events is currently incomplete.)