Difference between revisions of "The Ninth Dynasty of Clucky"
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− | '''14 October 2023''' | + | '''14 October 2023 - 27 November 2023''' |
==Ascension Address== | ==Ascension Address== | ||
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The game then proceeds to the next Duel. | The game then proceeds to the next Duel. | ||
− | + | Wizards can win various Achievements by meeting their criteria (such as having a lot of Stars, or successfully countering a rare spell); the first to win three Achievements wins the dynasty. | |
==Final Ruleset== | ==Final Ruleset== | ||
Line 50: | Line 50: | ||
==Posts of Interest== | ==Posts of Interest== | ||
+ | * [https://blognomic.com/archive/yer_a_wizard_arry Yer A Wizard, ‘Arry] defined the basic framework of Spells and the Duels: each Wizard chooses a Spell to cast, then all Spells are cast simultaneously | ||
+ | * [https://blognomic.com/archive/spells_are_fun_so_much_fun Spells Are Fun! So Much Fun!] created the starting Spells | ||
+ | * [https://blognomic.com/archive/all_in2 All In] changed Duels to require all Wizards to respond, rather than timing out and going ahead with partial orders | ||
+ | * [https://blognomic.com/archive/defense_against_the_dark_arts Defense Against the Dark Arts] added more Spells | ||
+ | * [https://blognomic.com/archive/nothing_up_my_sleeve1 Nothing Up My Sleeve] allowed Wizards to change their Hat, Robes, Staff and Beard Styles, inspired by the dynastic banner | ||
+ | * [https://blognomic.com/archive/james_dean_daydream James Dean Daydream] created Fashion scores based on Styles | ||
+ | * [https://blognomic.com/archive/sniper_no_sniping Sniper No Sniping] added a Snipe Spell that rewarded outguessing an opponent | ||
+ | * <strike>[https://blognomic.com/archive/pedantry Pedantry]</strike> was a failed attempt to rename Duels to Squabbles, since each involved more than two people | ||
+ | * [https://blognomic.com/archive/you_want_thingamabobs You want thingamabobs?] added Gewgaw items which changed the rules for each Duel | ||
+ | * [https://blognomic.com/archive/fashion_is_my_passion Fashion is my Passion] created Spells that rewarded particular outfits | ||
+ | * [https://blognomic.com/archive/the_need_for_speed The Need for Speed] added a clear order of resolution for Spells | ||
+ | * [https://blognomic.com/archive/self_balancing_spell_list Self Balancing Spell List] gave a bonus for choosing rarely-chosen Spells | ||
+ | * [https://blognomic.com/archive/artefacts_nouveau Artefacts Nouveau] added more Gewgaws | ||
+ | * [https://blognomic.com/archive/weather_war Weather War] added a Spell to remove Hats | ||
+ | * [https://blognomic.com/archive/this_rounds_banned_spell_is This Round’s Banned Spell Is…] randomly removed one Spell from those available each Duel | ||
+ | * [https://blognomic.com/archive/myers_and_briggs_wizard_sorting_system Myers and Briggs Wizard Sorting System] added Personality Traits which would be modified by the types of Spells cast | ||
+ | * [https://blognomic.com/archive/top_of_the_class Top of the Class] added a framework for Achievements; criteria which when met would allow victory | ||
+ | |||
+ | {{to be completed}} | ||
+ | |||
+ | ===Duels=== | ||
+ | * [https://blognomic.com/archive/wizard_duel_1 Wizard Duel 1] | ||
+ | * [https://blognomic.com/archive/wizard_duel_2 Wizard Duel 2] | ||
+ | * [https://blognomic.com/archive/wizard_duel_3 Wizard Duel 3] | ||
+ | * [https://blognomic.com/archive/wizard_duel_4 Wizard Duel 4] | ||
+ | * [https://blognomic.com/archive/wizard_duel_5 Wizard Duel 5] | ||
+ | * [https://blognomic.com/archive/wizard_duel_6 Wizard Duel 6] | ||
+ | * [https://blognomic.com/archive/wizard_duel_7 Wizard Duel 7] | ||
+ | * [https://blognomic.com/archive/wizard_duel_8 Wizard Duel 8] | ||
+ | * [https://blognomic.com/archive/wizard_duel_9 Wizard Duel 9] | ||
+ | * [https://blognomic.com/archive/wizard_duel_10 Wizard Duel 10] | ||
+ | * [https://blognomic.com/archive/wizard_duel_11 Wizard Duel 11] | ||
+ | * [https://blognomic.com/archive/wizard_duel_12 Wizard Duel 12] | ||
+ | * [https://blognomic.com/archive/wizard_duel_13 Wizard Duel 13] | ||
+ | * [https://blognomic.com/archive/wizard_duel_14 Wizard Duel 14] | ||
+ | * [https://blognomic.com/archive/wizard_duel_15 Wizard Duel 15] | ||
+ | * [https://blognomic.com/archive/wizard_duel_16 Wizard Duel 16] | ||
+ | * [https://blognomic.com/archive/wizard_duel_17 Wizard Duel 17] | ||
+ | * [https://blognomic.com/archive/wizard_duel_18 Wizard Duel 18] | ||
===Core changes=== | ===Core changes=== | ||
+ | |||
+ | * [https://blognomic.com/archive/the_core_of_tracking_core_special_case The Core of Tracking] repealed the Dynastic Tracking special case rule and made it part of the Core rules. | ||
==Ascension== | ==Ascension== | ||
+ | |||
+ | Having attained two of the three Achievements required to win the dynasty, Vovix was granted their third by Snisbo privately offering to cast a matching Glam spell which would grant victory. | ||
==Commentary== | ==Commentary== | ||
+ | * https://blognomic.com/archive/duel_and_duality | ||
{{dynastic Histories}} | {{dynastic Histories}} |
Latest revision as of 12:25, 29 May 2024
14 October 2023 - 27 November 2023
Contents
Ascension Address
Wizard duel!
WIZARD DUEL!!
WIZARRRRRRRRRRD DUELLLLLLLLLLLLLL!!!!!!!
Replace “Punters” with “Wizards” Replace “Bookie” with “Battle Master” Name the game state tracking page “Duel Sheet”
Set all Special Case rules to their default values
Provocateur/Guide Proposal Style Laissez-faire/Dungeonmaster Player Protection Casual Workload Scam-Neutral to Scam-Averse attitude to scams Servile Information Sharing Instinctual Predictability
Players
The following players were active at the beginning of this Dynasty: Bucky, Clucky, JonathanDark, Josh, Kevan
The following players were active at the end of this Dynasty: Bucky, Clucky, Forest, JonathanDark, Kevan, lendunistus, Snisbo, Vovix, Zack
Gameplay
The game is played over a series of Duels, each being a group conflict between all players. The players are arranged at random in a circle, and each privately inform the Battle Master which of the Spells listed in the ruleset they intend to cast and who (if anyone) they are casting it at.
When all players have chosen a spell, the Battle Master processes their outcomes, with players gaining and losing "Stars" accordingly.
The game then proceeds to the next Duel.
Wizards can win various Achievements by meeting their criteria (such as having a lot of Stars, or successfully countering a rare spell); the first to win three Achievements wins the dynasty.
Final Ruleset
Gamestate
Posts of Interest
- Yer A Wizard, ‘Arry defined the basic framework of Spells and the Duels: each Wizard chooses a Spell to cast, then all Spells are cast simultaneously
- Spells Are Fun! So Much Fun! created the starting Spells
- All In changed Duels to require all Wizards to respond, rather than timing out and going ahead with partial orders
- Defense Against the Dark Arts added more Spells
- Nothing Up My Sleeve allowed Wizards to change their Hat, Robes, Staff and Beard Styles, inspired by the dynastic banner
- James Dean Daydream created Fashion scores based on Styles
- Sniper No Sniping added a Snipe Spell that rewarded outguessing an opponent
Pedantrywas a failed attempt to rename Duels to Squabbles, since each involved more than two people- You want thingamabobs? added Gewgaw items which changed the rules for each Duel
- Fashion is my Passion created Spells that rewarded particular outfits
- The Need for Speed added a clear order of resolution for Spells
- Self Balancing Spell List gave a bonus for choosing rarely-chosen Spells
- Artefacts Nouveau added more Gewgaws
- Weather War added a Spell to remove Hats
- This Round’s Banned Spell Is… randomly removed one Spell from those available each Duel
- Myers and Briggs Wizard Sorting System added Personality Traits which would be modified by the types of Spells cast
- Top of the Class added a framework for Achievements; criteria which when met would allow victory
- (This list of significant dynastic events is currently incomplete.)
Duels
- Wizard Duel 1
- Wizard Duel 2
- Wizard Duel 3
- Wizard Duel 4
- Wizard Duel 5
- Wizard Duel 6
- Wizard Duel 7
- Wizard Duel 8
- Wizard Duel 9
- Wizard Duel 10
- Wizard Duel 11
- Wizard Duel 12
- Wizard Duel 13
- Wizard Duel 14
- Wizard Duel 15
- Wizard Duel 16
- Wizard Duel 17
- Wizard Duel 18
Core changes
- The Core of Tracking repealed the Dynastic Tracking special case rule and made it part of the Core rules.
Ascension
Having attained two of the three Achievements required to win the dynasty, Vovix was granted their third by Snisbo privately offering to cast a matching Glam spell which would grant victory.