Difference between revisions of "The Third Dynasty of Cuddlebeam"
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The following players were active at the start of the Dynasty: 9spaceking, card*, Cuddlebeam, derrick*, Jumble, Kevan*, pokes*, Quincunx, Trigon | The following players were active at the start of the Dynasty: 9spaceking, card*, Cuddlebeam, derrick*, Jumble, Kevan*, pokes*, Quincunx, Trigon | ||
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+ | The following players were active at the end: card*, derrick*, Kevan*, Quincunx, Trigon | ||
==Final Ruleset== | ==Final Ruleset== |
Revision as of 13:32, 27 September 2018
August 29— September 26, 2018
Ascension Address
- Damn humans, trying to become immortal and stuff! This is getting out of control. Time to hit the big reset button and start from scratch.
- *SWOOPITY SWOOP*
- There we go. And now, lets see how it goes with these new ones…
- Replace “Mortal” with “Ape” and “Immortal” with “Monolith”
https://blognomic.com/archive/homo_blognomicus
Players
The following players were active at the start of the Dynasty: 9spaceking, card*, Cuddlebeam, derrick*, Jumble, Kevan*, pokes*, Quincunx, Trigon
The following players were active at the end: card*, derrick*, Kevan*, Quincunx, Trigon
Final Ruleset
Posts of Interest
- (This list of significant dynastic events is currently incomplete.)
- Copy the Leader introduced the ideas of Food, Genetics, Mutations, and Lifetime Actions, creating a skeleton on which the rest of the game would be built.
- Animals, but not Pond Scum introduced gender, a mechanic which would be given more use later on.
- Another type of heritage introduced Intelligence and Traditions.
- Hermaphroditic Apes introduced mating. Now, two Apes would be selected and have their genes merged to create the next generation.
- (there's more, like the one that introduced cleanup proposals or the introduction of the javascript to make calculation much easier. I don't really feel like digging them up right now)
Ascension
After the dynasty bumped into Dormancy without an active Emperor, there was a proposal to end it with a die roll between alert and attentive players, of which there turned out to be only two. card won the roll.
Commentary
In my opinion, this dynasty has been more exciting than the last one from the get-go. And based on how many people joined for this dynasty, it appears many people agree with me. I don't know what caused everyone to leave last time. Did we all just decide the concept was dumb? I don't know. Either way, I'm glad to have everyone back. Trigon (talk) 06:18, 1 September 2018 (UTC)
- There was some discussion in a CfJ last dynasty. I think it was a mistake to have a big once-per-day advance-the-game action and then not (either through lack of personal gameplay incentive or lack of spare time) have anyone actually take it. It makes it look like the game isn't working, which becomes self-fulfilling. (Reaping enacted on the 2nd of August and became an anyone-can-do-this daily action on the 8th, but wasn't invoked by anyone until the 15th. It was then invoked three more times, three days apart each time, before the dynasty ended.) --Kevan (talk) 12:28, 1 September 2018 (UTC)
- ...and a similar thing is happening again now, with two potential New Generation Events not happening (and no further game actions being possible) because the Emperor has gone AWOL after proposing an advance-the-game action that only they could perform. --Kevan (talk) 18:36, 9 September 2018 (UTC)
It had a good start but with some oddly nihilistic intentions from the Monolith, activity petered out from a few factors, one of which being that there was a lot of randomness. Card (talk) 00:09, 27 September 2018 (UTC)