Difference between revisions of "The Thirtieth Dynasty of Kevan"
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− | [[File:Kevan30.png|right | + | [[File:Kevan30.png|right]] |
'''18 May - 17 June 2022''' | '''18 May - 17 June 2022''' | ||
== [https://blognomic.com/archive/the_fall_of_atlantis Ascension Address] == | == [https://blognomic.com/archive/the_fall_of_atlantis Ascension Address] == | ||
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==Players== | ==Players== | ||
− | At the start of the dynasty, these players were active: | + | At the start of the dynasty, these players were active: Darknight, Gozherd, Josh, Jumble, Kevan, MadisonSilver, Trigon, wdtefv. |
And at the end: Darknight, Josh, Kevan, lendunistus, MadisonSilver, Raven1207, SupernovaStarbright, Trapdoorspyder | And at the end: Darknight, Josh, Kevan, lendunistus, MadisonSilver, Raven1207, SupernovaStarbright, Trapdoorspyder | ||
Line 17: | Line 17: | ||
==Final Ruleset== | ==Final Ruleset== | ||
− | * [[Ruleset 203] | + | * [[Ruleset 203]] |
==Gamestate== | ==Gamestate== | ||
− | * [[Atlantean City Plan]] | + | * [[Atlantean City Plan]] (see also [https://wiki.blognomic.com/index.php?title=Atlantean_City_Plan&oldid=19958 the same map just before Atlantis fell]) |
==Posts of Interest== | ==Posts of Interest== | ||
+ | * [https://blognomic.com/archive/beachfront_property Beachfront Property] created seven Districts of the city, and four types of Building to build there | ||
+ | * [https://blognomic.com/archive/queue_here1 Queue Here] created a Queue of players, who would (initially) take turns to build any one Building, with the Oracle (Emperor) then randomly destroying one | ||
+ | * [https://blognomic.com/archive/in_deed_and_truth In Deed and Truth] allowed players to become "Barons" of Districts | ||
+ | * [https://blognomic.com/archive/god_goats_and_guys Gods, Goats and Guys] created three resources - Piety, Money and Livestock - and gave a payout to each player based on the Buildings and Districts they controlled, at the end of each round | ||
+ | * [https://blognomic.com/archive/the_circular_city The Circular City] gave the city a map, and allowed trading between adjacent Districts | ||
+ | * [https://blognomic.com/archive/called_it Called It] changed the random building destruction to a random pre-rolled disaster within a random District: the Oracle would privately whisper the District and disaster type to two (probably) different players, and apply it at the end of the round | ||
+ | * [https://blognomic.com/archive/ancient_atlantean_financial_products_inc Ancient Atlantean Financial Products, Inc.] allowed players to buy Insurance against particular disasters | ||
+ | * [https://blognomic.com/archive/trade_routes Trade Routes] created six Embassies in the city | ||
+ | * [https://blognomic.com/archive/foreign_commerce Foreign Commerce] allowed trading with Embassies, exchanging one resource type for another | ||
+ | * [https://blognomic.com/archive/foreign_soil Foreign Soil] made the Embassies into regular buildings | ||
+ | * [https://blognomic.com/archive/visions_of_the_future Visions of the Future] allowed the Oracle to make prophecies about what they thought might happen during the next round (including any scams they'd spotted but couldn't otherwise mention under the informal Scam-Neutral Imperial Style) | ||
+ | * [https://blognomic.com/archive/the_six_horsemen_of_the_apocalypse The Eight Horsemen of the Apocalypse] added four more types of disaster | ||
+ | * [https://blognomic.com/archive/all_along_the_watchtower1 All Along the Watchtower] added protective Support buildings, none of which were ever built | ||
+ | * '''[https://blognomic.com/archive/conflict_at_the_hill Auguring: Conflict at the Hill]''' evicted Lendustinus as Baron of the Hill | ||
+ | * [https://blognomic.com/archive/the_fate_of_the_furious The Fate of the Furious] created Ritual Buildings, creating Foresight which could be used to make prayers and influence the next prophecy roll | ||
+ | * '''[https://blognomic.com/archive/auguring_fire_in_the_odeon Auguring: Fire in the Odeon]''' destroyed the Trojan Embassy | ||
+ | * [https://blognomic.com/archive/the_gods_do_not_play_dice The Gods Do Not Play Dice] made prophecies deterministic by having the affected building rolled as part of the prophecy, rather than part of the resolution. | ||
+ | * [https://blognomic.com/archive/revolting_is_the_word Revolting Is The Word] allowed players to call Ouster votes to evict Barons | ||
+ | * [https://blognomic.com/archive/high_tide High Tide] made subsequent floods in a district expand the existing flood there | ||
+ | * [https://blognomic.com/archive/bad_moon_rising Bad Moon Rising] made Prayers into a separate disaster | ||
+ | * '''[https://blognomic.com/archive/ouster_the_agora Ouster: The Agora]''' evicted MadisonSilver from the Agora | ||
+ | * [https://blognomic.com/archive/ruling_the_waves Ruling the Waves] added a victory condition: highest Foresight when all Buildings had been destroyed or flooded | ||
+ | * [https://blognomic.com/archive/favored_by_the_gods Favored by the Gods] made one Distict Favored and another Disfavored, affecting Temple trading payouts | ||
+ | * [https://blognomic.com/archive/in_memoriam In Memoriam] ratchetted Foresight so that it wouldn't fall back to zero as the city shrank | ||
+ | * [https://blognomic.com/archive/early_bird_gets_the_worm Early Bird Gets The Worm] added Artifacts, which players could claim and use | ||
+ | * [https://blognomic.com/archive/the_city_is_falling The City is Falling] added additional flooding every round, the amount increasing each round | ||
+ | * [https://blognomic.com/archive/a_rising_tide_sinks_all_buildings A Rising Tide Sinks All Buildings] eliminated players from taking actions if they had no Buildings left | ||
+ | * [https://blognomic.com/archive/artifacts_cant_have_just_one Artifacts, can’t have just one] added three more Artifacts and allowed them all to be used at any time | ||
+ | * [https://blognomic.com/archive/the_centre_cannot_hold The Centre Cannot Hold] made Deeds destroyed by Conflict instead of temporarily unassigned | ||
+ | * '''[https://blognomic.com/archive/ouster_the_agora Ouster: The Agora]''' evicted MadisonSilver from the Agora again | ||
+ | * [https://blognomic.com/archive/frustration Frustration] sped the turn timeout from 48 to 36 hours; some players suggested 24 in response, but nobody proposed it | ||
+ | * '''[https://blognomic.com/archive/ouster_the_odeon Ouster: The Odeon]''' was raised and retracted | ||
+ | * [https://blognomic.com/archive/goat_herding Goat Herding] gave a 1 Livestock reward for reminding a player to take their turn. Proposer Josh then scammed it by pausing 24 hours before taking his next turn, and reminding himself. | ||
+ | * '''[https://blognomic.com/archive/auguring_water_fire_and_conflict Auguring: Water, Fire and Conflict]''' | ||
+ | * [https://blognomic.com/archive/good_to_moderate_rising_slowly Good to Moderate, Rising Slowly] made the auto-flood into its own separate Prophecy | ||
+ | * [https://blognomic.com/archive/closing_some_loopholes Closing some loopholes] was Josh closing two of his own loopholes, the reminder trick and also the fact that you could buy Insurance after the relevant buildings had been destroyed, which he'd also just done. | ||
+ | * '''[https://blognomic.com/archive/auguring_water Auguring: Water]''' saw a lot of flooding across the city | ||
+ | * [https://blognomic.com/archive/prayers_instant_results_now_guaranteed_with_enough_faith Prayers: Instant Results Now Guaranteed (With Enough Faith)] allowed buildings to be destroyed immediately during a turn, at a cost. | ||
+ | * [https://blognomic.com/archive/but_i_dont_want_to_build_comrade But I don’t want to build, comrade] allowed a player to skip building on their turn. Both this and the previous proposal were made and supported by a team setting up the victory scam that would then end the game. | ||
===Core changes=== | ===Core changes=== | ||
+ | |||
+ | * Two attempts were made to say what should happen when gamestate tracks a player as a quality of something, and that player idles out: [https://blognomic.com/archive/no_ghosts No Ghosts] proposed to remove that entity from the game, [https://blognomic.com/archive/no_man_has_blinded_me_appendix No Man Has Blinded Me] to allow that gamestate to track the idle player but only in that situation. Both failed. | ||
+ | * [https://blognomic.com/archive/jump_in_the_jam_jar_gonna_get_straight Jump in the jam jar, gonna get straight] was a proposal to remove the concept of idling and allow any registered player to perform game actions. It failed. | ||
==Ascension== | ==Ascension== | ||
− | + | With support from Josh and SupernovaStarbright, Lendunistus exploited an infinite loop in the queueing system, allowing them to [https://blognomic.com/archive/and_the_city_sank take 2154 actions and flood the city], triggering the end of the game with themselves ahead on Foresight. | |
==Commentary== | ==Commentary== | ||
* [https://blognomic.com/archive/the_gravestone_of_a_city Post-dynastic discussion] | * [https://blognomic.com/archive/the_gravestone_of_a_city Post-dynastic discussion] | ||
{{Dynastic Histories}} | {{Dynastic Histories}} |
Latest revision as of 19:03, 20 January 2023
18 May - 17 June 2022
Contents
Ascension Address
“Now in this island of Atlantis there existed a confederation of kings, of great and marvellous power, which held sway over all the island, and over many other islands also and parts of the continent…”
The assembled guardians of the city file out from between the pillars of the oracle’s temple, into the drowsy summer’s evening. The sun is beginning to set over the darkening ocean, picking out the sails of distant ships and burnishing the thin clouds. From the hill above the rooftops of Atlantis, the guardians exchange murmurs, struggling to untangle the threads of what the oracle had told each of them: that a part of Atlantis would be swallowed by the earth - “no, the implication was by water, a storm, a deluge” - “hardly so, the oracle spoke of buildings in flame, a terrible fire” - “I took that to be a great battle, a bombardment, we must look to our defences” - “no, the oracle told me that the city would never be taken by a foreign power…” Others, perhaps realising the true weight of the oracle’s words, do not speak.
Torches are raised around the temple entrance and the group walks from the light, threading their way beneath the ropes and pulleys that hang across the growing streets. Still equivocating over the oracle’s prophecies, they head towards the palace district, some with confidence and others with trepidation.
Players
At the start of the dynasty, these players were active: Darknight, Gozherd, Josh, Jumble, Kevan, MadisonSilver, Trigon, wdtefv.
And at the end: Darknight, Josh, Kevan, lendunistus, MadisonSilver, Raven1207, SupernovaStarbright, Trapdoorspyder
Final Ruleset
Gamestate
Posts of Interest
- Beachfront Property created seven Districts of the city, and four types of Building to build there
- Queue Here created a Queue of players, who would (initially) take turns to build any one Building, with the Oracle (Emperor) then randomly destroying one
- In Deed and Truth allowed players to become "Barons" of Districts
- Gods, Goats and Guys created three resources - Piety, Money and Livestock - and gave a payout to each player based on the Buildings and Districts they controlled, at the end of each round
- The Circular City gave the city a map, and allowed trading between adjacent Districts
- Called It changed the random building destruction to a random pre-rolled disaster within a random District: the Oracle would privately whisper the District and disaster type to two (probably) different players, and apply it at the end of the round
- Ancient Atlantean Financial Products, Inc. allowed players to buy Insurance against particular disasters
- Trade Routes created six Embassies in the city
- Foreign Commerce allowed trading with Embassies, exchanging one resource type for another
- Foreign Soil made the Embassies into regular buildings
- Visions of the Future allowed the Oracle to make prophecies about what they thought might happen during the next round (including any scams they'd spotted but couldn't otherwise mention under the informal Scam-Neutral Imperial Style)
- The Eight Horsemen of the Apocalypse added four more types of disaster
- All Along the Watchtower added protective Support buildings, none of which were ever built
- Auguring: Conflict at the Hill evicted Lendustinus as Baron of the Hill
- The Fate of the Furious created Ritual Buildings, creating Foresight which could be used to make prayers and influence the next prophecy roll
- Auguring: Fire in the Odeon destroyed the Trojan Embassy
- The Gods Do Not Play Dice made prophecies deterministic by having the affected building rolled as part of the prophecy, rather than part of the resolution.
- Revolting Is The Word allowed players to call Ouster votes to evict Barons
- High Tide made subsequent floods in a district expand the existing flood there
- Bad Moon Rising made Prayers into a separate disaster
- Ouster: The Agora evicted MadisonSilver from the Agora
- Ruling the Waves added a victory condition: highest Foresight when all Buildings had been destroyed or flooded
- Favored by the Gods made one Distict Favored and another Disfavored, affecting Temple trading payouts
- In Memoriam ratchetted Foresight so that it wouldn't fall back to zero as the city shrank
- Early Bird Gets The Worm added Artifacts, which players could claim and use
- The City is Falling added additional flooding every round, the amount increasing each round
- A Rising Tide Sinks All Buildings eliminated players from taking actions if they had no Buildings left
- Artifacts, can’t have just one added three more Artifacts and allowed them all to be used at any time
- The Centre Cannot Hold made Deeds destroyed by Conflict instead of temporarily unassigned
- Ouster: The Agora evicted MadisonSilver from the Agora again
- Frustration sped the turn timeout from 48 to 36 hours; some players suggested 24 in response, but nobody proposed it
- Ouster: The Odeon was raised and retracted
- Goat Herding gave a 1 Livestock reward for reminding a player to take their turn. Proposer Josh then scammed it by pausing 24 hours before taking his next turn, and reminding himself.
- Auguring: Water, Fire and Conflict
- Good to Moderate, Rising Slowly made the auto-flood into its own separate Prophecy
- Closing some loopholes was Josh closing two of his own loopholes, the reminder trick and also the fact that you could buy Insurance after the relevant buildings had been destroyed, which he'd also just done.
- Auguring: Water saw a lot of flooding across the city
- Prayers: Instant Results Now Guaranteed (With Enough Faith) allowed buildings to be destroyed immediately during a turn, at a cost.
- But I don’t want to build, comrade allowed a player to skip building on their turn. Both this and the previous proposal were made and supported by a team setting up the victory scam that would then end the game.
Core changes
- Two attempts were made to say what should happen when gamestate tracks a player as a quality of something, and that player idles out: No Ghosts proposed to remove that entity from the game, No Man Has Blinded Me to allow that gamestate to track the idle player but only in that situation. Both failed.
- Jump in the jam jar, gonna get straight was a proposal to remove the concept of idling and allow any registered player to perform game actions. It failed.
Ascension
With support from Josh and SupernovaStarbright, Lendunistus exploited an infinite loop in the queueing system, allowing them to take 2154 actions and flood the city, triggering the end of the game with themselves ahead on Foresight.