Difference between revisions of "The Fourth Dynasty of JonathanDark"
JonathanDark (talk | contribs) (Adding some posts of interest) |
JonathanDark (talk | contribs) |
||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
[[File:Banner_JonathanDark_4.jpg|right|300px]] | [[File:Banner_JonathanDark_4.jpg|right|300px]] | ||
− | '''February 14, 2024 - ''' | + | '''February 14, 2024 - March 9, 2024''' |
==Ascension Address== | ==Ascension Address== | ||
[https://blognomic.com/archive/castles_in_the_air] | [https://blognomic.com/archive/castles_in_the_air] | ||
Line 8: | Line 8: | ||
- Monty Python and The Holy Grail</blockquote> | - Monty Python and The Holy Grail</blockquote> | ||
+ | |||
+ | The dynasty’s theme shall be “Castle Defense”. | ||
==Players== | ==Players== | ||
Line 13: | Line 15: | ||
The following players were active at the beginning of this Dynasty: Desertfrog, JonathanDark, Josh, Vovix, Zack<br/> | The following players were active at the beginning of this Dynasty: Desertfrog, JonathanDark, Josh, Vovix, Zack<br/> | ||
− | The following players were active at the end of this Dynasty: <br/> | + | The following players were active at the end of this Dynasty: Desertfrog, JonathanDark, Josh, naught, Rubbelt<br/> |
==Final Ruleset== | ==Final Ruleset== | ||
Line 28: | Line 30: | ||
* [https://blognomic.com/archive/caution_construction_zone_ahead Caution - Construction Zone Ahead]: Defensive structures to protect against enemy waves | * [https://blognomic.com/archive/caution_construction_zone_ahead Caution - Construction Zone Ahead]: Defensive structures to protect against enemy waves | ||
* [https://blognomic.com/archive/untitled_battle_algorithm_proposal Untitled Battle Algorithm Proposal]: Enemy combat algorithm | * [https://blognomic.com/archive/untitled_battle_algorithm_proposal Untitled Battle Algorithm Proposal]: Enemy combat algorithm | ||
− | + | * [https://blognomic.com/archive/accelerant Accelerant]: Added more enemies and made the enemy wave increases larger | |
+ | * [https://blognomic.com/archive/in_need_of_repair In Need Of Repair]: Assigning Serfs to repair damage | ||
+ | * [https://blognomic.com/archive/best_castles_to_live_in_2024 Best Castles To Live In 2024]: Earning Reputation whenever Damage from enemy waves is not taken, and attracting more new Serfs with higher Reputation | ||
+ | * [https://blognomic.com/archive/in_the_land_of_constant_waves_the_contractor_is_king In The Land of Constant Waves The Contractor Is King]: Added Embellishments to house Serfs and thwart enemies | ||
+ | * [https://blognomic.com/archive/proposal_living_of_the_lands Living Of The Lands]: Made farms and food necessary to keep Serfs above 5 | ||
+ | * [https://blognomic.com/archive/hostile_magic Hostile Magic]: Added Curses to the enemy waves | ||
+ | * [https://blognomic.com/archive/defensive_tactics Defensive Tactics]: Revised an previously-failed Proposal with changes and additions to define a win condition based on War Contribution | ||
+ | * [https://blognomic.com/archive/wakey_wakey Wakey Wakey]: Added an alternative win condition based on least Damage. | ||
+ | |||
+ | ===Non-dynastic Proposals=== | ||
+ | * [https://blognomic.com/archive/mantle_peace Mantle Peace]: Removed mantle passing limitations in favor of a more narrow Mantle Limitation during Interregnum and added a No Cooperation Building Block | ||
==Ascension== | ==Ascension== | ||
− | + | During a low-activity point in the dynasty, Josh proposed [https://blognomic.com/archive/wakey_wakey Wakey Wakey] as a way to get the other players' attention by introducing a much less complex win condition, which he would easily win due to their inactivity if they didn't vote against this. Despite this, enough players voted for it to get it enacted. While the other players eventually became more active, this simpler win condition remained, and Josh used it effectively to snare the win by simply taking less damage. The irony was that it was Josh who opposed the proposal [https://blognomic.com/archive/in_need_of_repair In Need Of Repair], yet he used this very rule to ensure that he had less than 10 damage on the Fortnight where everyone else took more. | |
==Commentary== | ==Commentary== | ||
+ | [https://blognomic.com/archive/look_upon_my_works2 Look Upon My Works] | ||
{{dynastic Histories}} | {{dynastic Histories}} |
Latest revision as of 08:02, 9 March 2024
February 14, 2024 - March 9, 2024
Contents
Ascension Address
I built this kingdom up from nothing. When I started here, all there was was swamp. Other kings said I was daft to build a castle on a swamp, but I built it all the same, just to show ‘em. It sank into the swamp. So, I built a second one. That sank into the swamp. So, I built a third one. That burned down, fell over, then sank into the swamp, but the fourth one… stayed up! And that’s what you’re gonna get, lad: the strongest castle in these islands.
- Monty Python and The Holy Grail
The dynasty’s theme shall be “Castle Defense”.
Players
The following players were active at the beginning of this Dynasty: Desertfrog, JonathanDark, Josh, Vovix, Zack
The following players were active at the end of this Dynasty: Desertfrog, JonathanDark, Josh, naught, Rubbelt
Final Ruleset
Gamestate
Posts of Interest
- Build the Wall: Building materials for the Castle and introduction of game loop
- You Need Not Fear: Generation of enemy waves
- Strike The Earth!: Serf (worker) placement tasks
- Caution - Construction Zone Ahead: Defensive structures to protect against enemy waves
- Untitled Battle Algorithm Proposal: Enemy combat algorithm
- Accelerant: Added more enemies and made the enemy wave increases larger
- In Need Of Repair: Assigning Serfs to repair damage
- Best Castles To Live In 2024: Earning Reputation whenever Damage from enemy waves is not taken, and attracting more new Serfs with higher Reputation
- In The Land of Constant Waves The Contractor Is King: Added Embellishments to house Serfs and thwart enemies
- Living Of The Lands: Made farms and food necessary to keep Serfs above 5
- Hostile Magic: Added Curses to the enemy waves
- Defensive Tactics: Revised an previously-failed Proposal with changes and additions to define a win condition based on War Contribution
- Wakey Wakey: Added an alternative win condition based on least Damage.
Non-dynastic Proposals
- Mantle Peace: Removed mantle passing limitations in favor of a more narrow Mantle Limitation during Interregnum and added a No Cooperation Building Block
Ascension
During a low-activity point in the dynasty, Josh proposed Wakey Wakey as a way to get the other players' attention by introducing a much less complex win condition, which he would easily win due to their inactivity if they didn't vote against this. Despite this, enough players voted for it to get it enacted. While the other players eventually became more active, this simpler win condition remained, and Josh used it effectively to snare the win by simply taking less damage. The irony was that it was Josh who opposed the proposal In Need Of Repair, yet he used this very rule to ensure that he had less than 10 damage on the Fortnight where everyone else took more.