Difference between revisions of "The First Dynasty of lendunistus"
Lendunistus (talk | contribs) (Editing date) |
Lendunistus (talk | contribs) (Adding some proposals from the first day) |
||
Line 27: | Line 27: | ||
==Posts of Interest== | ==Posts of Interest== | ||
{{to be completed}} | {{to be completed}} | ||
+ | * [https://blognomic.com/archive/durability_of_item_flesh_has_been_reduced Durability of item "Flesh" has been reduced] introduced the concept of Health (which was a value given to every player and NPC) and non-player characters. | ||
+ | * [https://blognomic.com/archive/who_even_put_this_thing_here Who even put this thing here] created The Guardian, a non-player character with 50000 Health. | ||
+ | * [https://blognomic.com/archive/home_sweet_home2 Home sweet home] introduced locations that could be moved between. | ||
+ | * [https://blognomic.com/archive/remember_to_pack_a_lunch Remember to pack a lunch] introduced Provisions along with a couple other locations and made it so that players had to spend Provisions to move between location. | ||
+ | * [https://blognomic.com/archive/one_who_fashions_the_world_in_the_light_of_ideas One who fashions the world in the light of ideas] replaced the old term for player (Entity) with a new term (Demiurge) after the old term was found to be illegal. | ||
+ | * [https://blognomic.com/archive/badump Badump] added the Heartbeat of Creation, which was an integer value that increased by 1 every Monday and Thursday, and the concept of Beat Actions, which could only be taken if the amount of Beat Actions a player had taken was below the Heartbeat of Creation. | ||
+ | * [https://blognomic.com/archive/glabrous_ooze Glabrous Ooze] allowed players to create non-player characters called Phalanxes as a Beat Action by spending their Health. | ||
==Ascension== | ==Ascension== |
Revision as of 17:37, 10 July 2022
20 June - 10 July 2022
Contents
Ascension Address
For creation to occur...
...the previous world must first be destroyed.
The legends warned you of this event. Once our world had been declared unstable by our almighty ruler, bright beams of light would fall from the sky, massacring every living being on earth. You didn’t think it would actually happen, but lo and behold, the end of the world was in sight just two minutes ago. As you and the other survivors emerge from your destroyed and once underwater homes, you realise nothing is the same. The world you once knew is now filled with demons.
According to some scripture you read, this is only a temporary state and the artifact required to create the world is locked away in a vault meant to only be unlocked by the most worthy individual. When you arrive at the vault, you see a giant monster guarding it. According to said scripture, an ideology created by a human is required for the creation of the new world. Demonic help may even be required to vanquish this guardian…
Repeal all dynastic rules. Set the wiki page referred to in the rule Dynastic Tracking to World’s End. Replace all mentions of Guardian with Entity and all mentions of Oracle with Omnipotence throughout the ruleset.
Players
At the start of the dynasty, these players were active: Brendan, Darknight, Josh, Jumble, Kevan, lendunistus, LinkVanyali, MadisonSilver, Raven1207, SingularByte, SupernovaStarbright, Trapdoorspyder, wdtefv
And at the end: Brendan, Darknight, Josh, Jumble, Kevan, lendunistus, Raven1207, SingularByte, SupernovaStarbright, thundershrike, Trapdoorspyder, wdtefv
Final Ruleset
Gamestate
- Worlds End
- World's End (gamestate page used prior to the enactment of An End to All Worlds)
Posts of Interest
- (This list of significant dynastic events is currently incomplete.)
- Durability of item "Flesh" has been reduced introduced the concept of Health (which was a value given to every player and NPC) and non-player characters.
- Who even put this thing here created The Guardian, a non-player character with 50000 Health.
- Home sweet home introduced locations that could be moved between.
- Remember to pack a lunch introduced Provisions along with a couple other locations and made it so that players had to spend Provisions to move between location.
- One who fashions the world in the light of ideas replaced the old term for player (Entity) with a new term (Demiurge) after the old term was found to be illegal.
- Badump added the Heartbeat of Creation, which was an integer value that increased by 1 every Monday and Thursday, and the concept of Beat Actions, which could only be taken if the amount of Beat Actions a player had taken was below the Heartbeat of Creation.
- Glabrous Ooze allowed players to create non-player characters called Phalanxes as a Beat Action by spending their Health.
Ascension
One of the dynamics of this dynasty was a battle between SingularByte (working with Raven1207) and Josh (working with Trapdoorspyder and occasionally Kevan) to push through a scam in an increasingly loopholey ruleset. The main avenue of attack was the victory criteria that allowed a Demiurge to declare victory if their Ideology was the Primary Ideology of a set number of Locations (initially two, rising to 3). The first attempt was SingularByte trying to exploit a proposal that appeared to strip out a key guardrail; it failed on the basis that a key proposal in the runup was found to have been enacted incorrectly. The second attempt was by Josh in his cabal with Trapdoorspyder, and failed as it turned on arguing that he could round a negative number down to 1. The third DoV was Raven1207 on behalf of his alliance with SingularByte, and failed on complexities around skipping a long and complex series of actions in order to get straight to the outcome.
The fourth was comparatively straightforward; Josh had earlier posted a proposal that allowed Demiurges to Debate non-player characters to boost their own Health, and then exploited the fact that the ruleset defined non-player characters inadequately, such that other players were also considered to be non-player characters by the terms of the rule. He quickly used this to put his health up to a very high level, allowing him to quickly imprint his Ideology on the three key locations and score the win.