Difference between revisions of "The First Dynasty of Farsight"

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==Posts of Interest==
 
==Posts of Interest==
  
{{To be completed}}
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* [https://blognomic.com/archive/the_high_seas The High Seas] created a privately-tracked 10x10 grid of ocean, some squares containing vessels, and set the game clock to an update action every 48 hours. (The game would be similar to Battleships, where each player would only know the position of their own ships.)
 +
* [https://blognomic.com/archive/battle_stations Battle Stations] defined different ship types, some of which could shoot at other squares
 +
* [https://blognomic.com/archive/like_a_craction Like a Craction] defined once-per-watch actions
 +
* [https://blognomic.com/archive/gone_swimming Gone Swimming] allowed players to roll dice to dive for treasure
 +
* [https://blognomic.com/archive/enemy_ship_sighted Enemy Ship Sighted!] gave ships armour ratings, causing them to sink when damaged too far.
 +
* [https://blognomic.com/archive/factionalism1 Factionalism] declared the Red, Green and Blue teams, randomly assigned
 +
* [https://blognomic.com/archive/maritime_inaction Maritime Inaction] changed the confused Maritime Actions to Orders
 +
* [https://blognomic.com/archive/technical_moves Technical Moves] distinguished different types of ship movement
 +
* [https://blognomic.com/archive/running_silent_running_deep Running Silent, Running Deep…] added the Red October submarine, control of which would be passed from player to player
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* [https://blognomic.com/archive/ports Ports] added home ports to the map
 +
* [https://blognomic.com/archive/fancier_teams Fancier Teams] allowed each team to pick a special ability
 +
* [https://blognomic.com/archive/belay_that_order Belay the Order] dealt with orders being changed underfoot during a Watch
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* [https://blognomic.com/archive/ramming_speed1 Ramming Speed] dealt with collisions
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* [https://blognomic.com/archive/colorful_ports Colorful Ports] named the seven Ports
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* [https://blognomic.com/archive/storm_the_beaches Storm the Beaches] created Transport ships that could invade Ports
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* [https://blognomic.com/archive/land_ahoy1 Land Ahoy] added some solid land squares around the Ports
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* [https://blognomic.com/archive/port_authority Port Authority] allowed multiple ships to share a square if they were at a Port, or on the same team
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* [https://blognomic.com/archive/take_22 Sunk Profits, Take 2] gave 10 Treasure for sinking a ship, and victory at 50 Treasure
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* [https://blognomic.com/archive/pass_the_port Pass the Port] renamed the ports with colours in their names, since they wouldn't always belong to that team
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* [https://blognomic.com/archive/a_softer_freeboot A Softer Freeboot] allowed players to score by attacking their teammates, given that one team was down to a single captain at this point
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* [https://blognomic.com/archive/armistice Armistice] added an endgame time
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* [https://blognomic.com/archive/sunday_night_armistice Sunday Night Armistice] sped it up and handed the win to TyGuy
  
 
==Ascension==
 
==Ascension==

Revision as of 17:17, 29 July 2021

29 July 2019 – 10 September 2019

Ascension Address

All Ahead Full:

Despite the discord and in-fighting between the Royal Wizards, the War against the Western Kingdoms was won, their armies driven back to the sea by hordes of magically mutated war-beasts.
However, the fall of the West was good news for others.
The island nations of the Great Sea, long held in thrall to the West, suddenly found themselves free – and determined to remain so. Each nation called up its captains, launched its navy and headed for battle…
Change Wizards to Captains and King to Admiral. Keep all special case rules active.

Players

The following players were active at the start of the Dynasty:


The following players were active at the end of the Dynasty:

Farsight, Kevan*, Quincunx, Thunder, TyGuy6, ubq323


Final Ruleset

Ruleset 169

Gamestate

Posts of Interest

  • The High Seas created a privately-tracked 10x10 grid of ocean, some squares containing vessels, and set the game clock to an update action every 48 hours. (The game would be similar to Battleships, where each player would only know the position of their own ships.)
  • Battle Stations defined different ship types, some of which could shoot at other squares
  • Like a Craction defined once-per-watch actions
  • Gone Swimming allowed players to roll dice to dive for treasure
  • Enemy Ship Sighted! gave ships armour ratings, causing them to sink when damaged too far.
  • Factionalism declared the Red, Green and Blue teams, randomly assigned
  • Maritime Inaction changed the confused Maritime Actions to Orders
  • Technical Moves distinguished different types of ship movement
  • Running Silent, Running Deep… added the Red October submarine, control of which would be passed from player to player
  • Ports added home ports to the map
  • Fancier Teams allowed each team to pick a special ability
  • Belay the Order dealt with orders being changed underfoot during a Watch
  • Ramming Speed dealt with collisions
  • Colorful Ports named the seven Ports
  • Storm the Beaches created Transport ships that could invade Ports
  • Land Ahoy added some solid land squares around the Ports
  • Port Authority allowed multiple ships to share a square if they were at a Port, or on the same team
  • Sunk Profits, Take 2 gave 10 Treasure for sinking a ship, and victory at 50 Treasure
  • Pass the Port renamed the ports with colours in their names, since they wouldn't always belong to that team
  • A Softer Freeboot allowed players to score by attacking their teammates, given that one team was down to a single captain at this point
  • Armistice added an endgame time
  • Sunday Night Armistice sped it up and handed the win to TyGuy

Ascension

An Armistice proposal suggested victory for the Captain with the most Treasure on the 14th, if no Captain had more than 50 by that point. A few days later this was sped up to just hand TyGuy the victory, as their position - having teamed up with Thunder to take a free shot at Thunder's ship - seemed unassailable.

They declared victory. (Thunder commented "Thanks for the 1/3 chance." when voting for it.)

Commentary

Seeing as I got to choose the theme and propose a lot of the initial rules, I enjoyed being Admiral for this dynasty! It was very interesting to see how it ended up working compared to how I imagined it, but of course that's because everyone else had their say in the rules. If I'm honest I don't think I was a very good Admiral, I kept making mistakes in the updating of the Chart, but I was very grateful for everyone's support and hopefully everyone had a bit of fun! Farsight

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII - Kevan XXXII - JonathanDark V - Darknight II - Clucky X - Lukas I