Difference between revisions of "The Thirty-Second Dynasty of Kevan"
(→Posts of Interest: almost done) |
(→Posts of Interest: list all Hauls) |
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*<strike>[https://blognomic.com/archive/no_speed_rounds No Speed Rounds]</strike> by Clucky attempted to stop alliances from completing Hauls quickly, but failed. | *<strike>[https://blognomic.com/archive/no_speed_rounds No Speed Rounds]</strike> by Clucky attempted to stop alliances from completing Hauls quickly, but failed. | ||
*[https://blognomic.com/archive/an_even_more_notorious_proposal An Even More Notorious Proposal] outlined rules for Notoriety. | *[https://blognomic.com/archive/an_even_more_notorious_proposal An Even More Notorious Proposal] outlined rules for Notoriety. | ||
− | |||
*[https://blognomic.com/archive/risky_business2 Risky Business] outlined rules for Injuries. | *[https://blognomic.com/archive/risky_business2 Risky Business] outlined rules for Injuries. | ||
*[https://blognomic.com/archive/emperor_recruitment_building_blocks Emperor Recruitment] attempted to allow any player to declare themselves Emperor at any time if they thought the dynasty was boring. | *[https://blognomic.com/archive/emperor_recruitment_building_blocks Emperor Recruitment] attempted to allow any player to declare themselves Emperor at any time if they thought the dynasty was boring. | ||
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*[https://blognomic.com/archive/synchronise_watches1 Synchronise Watches] allowed daily actions to instead be performed once per Haul. | *[https://blognomic.com/archive/synchronise_watches1 Synchronise Watches] allowed daily actions to instead be performed once per Haul. | ||
+ | {{to be completed}} | ||
− | + | ===Hauls=== | |
+ | |||
+ | * '''[https://blognomic.com/archive/haul_the_clockmaker The Clockmaker]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_milliner The Milliner]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_scrivener The Scrivener]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_blacksmith The Blacksmith]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_merchant The Merchant]''' (achieving a record 54 comments for a haul) | ||
+ | * '''[https://blognomic.com/archive/haul_the_carpenter The Carpenter]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_fisherman The Fisherman]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_candlemaker The Candlemaker]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_haberdasher The Haberdasher]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_jeweller The Jeweller]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_entomologist The Entomologist]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_inn The Inn]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_gemwright The Gemwright]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_chophouse The Chophouse]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_coffeehouse The Coffeehouse]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_tailor The Tailor]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_tinsmith The Tinsmith]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_pewtersmith The Pewtersmith]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_needleworker The Needleworker]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_dressmaker The Dressmaker]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_alleyway The Alleyway]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_street The Street]''' | ||
+ | * '''[https://blognomic.com/archive/haul_the_cell The Cell]''' | ||
==Ascension== | ==Ascension== |
Revision as of 15:58, 22 May 2024
28 April 2024 -
Contents
Ascension Address
Cheap tallow candles in a high garret room. A few handfuls of small gold and silver coins are scattered across the wooden table, meagre spoils from a long night’s work through the city’s winding streets and unsecured doors. With lowered but insistent voices, a group are pushing the coins around the table, occasionally gesturing to marks and crosses on a map of the city, and dividing up their takings.
The group look up as the door bangs open, one of them instinctively snatching up and folding away the map, but it is only the last of their number returning.
The newcomer strides up to the table and throws a few more coins down, before holding a dark gemstone up against the candlelight. When the map holder gestures for this to also be added to the table, the new arrival holds out his other arm, the sleeve of which is ragged and bloody with the marks of a guard dog’s teeth. As the group tilt their heads and glance at each other, the holder of the stone closes his fist around it.
The term “Seeker” becomes “Thief” and “Observer” becomes “City”. The Public Tracking page becomes “The Garret”. The Building Block “Mantle Limiations” is activated.
Declared Imperial Style is Gardener/Protective/Powerhouse/Scam-Neutral/Guarded/Methodical.
Players
The following players were active at the beginning of this Dynasty: 4st, Desertfrog, JonathanDark, Josh, Juniper.ohyegods, Kevan, NadNavillus, Xebec
The following players were active at the end of this Dynasty:
Gameplay summary
A random stash of loot is generated (some coins, some valuable items, some tools) and players have to agree on how to split it up among the group, with a majority being sufficient to resolve the situation. This repeats. Players can secretly chose what role to take during a burglary, determining the loot which will be generated. Players also have secret side-hustles that bring in money or apply other effects in between each burglary.
No victory condition yet.
Final Ruleset
Gamestate
Posts of Interest
- The Burlap Sack outlined the rules for Haul creation.
No Speed Roundsby Clucky attempted to stop alliances from completing Hauls quickly, but failed.- An Even More Notorious Proposal outlined rules for Notoriety.
- Risky Business outlined rules for Injuries.
- Emperor Recruitment attempted to allow any player to declare themselves Emperor at any time if they thought the dynasty was boring.
- No Discounts in the Black Market resolved an ambiguity around purchasing and selling items.
- Synchronise Watches allowed daily actions to instead be performed once per Haul.
- (This list of significant dynastic events is currently incomplete.)
Hauls
- The Clockmaker
- The Milliner
- The Scrivener
- The Blacksmith
- The Merchant (achieving a record 54 comments for a haul)
- The Carpenter
- The Fisherman
- The Candlemaker
- The Haberdasher
- The Jeweller
- The Entomologist
- The Inn
- The Gemwright
- The Chophouse
- The Coffeehouse
- The Tailor
- The Tinsmith
- The Pewtersmith
- The Needleworker
- The Dressmaker
- The Alleyway
- The Street
- The Cell