The Tenth Dynasty of Clucky
10 September 2024 -
Contents
Ascension Address
Blood bags? Cultists? Eldritch fish monsters? Yeah no thanks, the seas are getting to wild for my tastes. Time to retreat back to the warm safe bubble of sounds and colors carefully designed to keep you playing one more turn. Maybe this time I can pull of that sweet combo move and beat the level!
Update the Synonym for "Fishing Contestant" to be "Puzzler"
Update the Synonym for "Elder Judge" to be "Puzzle Master"
Repeal all Dynastic Rules
Remove all current Building Blocks expect for Low-Player Mode, then add the Everyone’s Playing and Reinitialisation
Update the name of the gamestate tracking page to be "Puzzle Board"
Imperial Styles: Guide / Laissez-faire / Casual / Scam-Mundane / Servile / Instinctual
Players
The following players were active at the beginning of this Dynasty: Clucky, Darknight, Desertfrog, JonathanDark, Lukas
The following players were active at the end of this Dynasty: Clucky, Desertfrog, JonathanDark, Lukas
Gameplay summary
A 10x10 grid of cells is filled with symbols, mostly fruit. Players take turns manipulating the cells in the grid and collecting adjacent matching symbols.
Final Ruleset
Gamestate
Posts of Interest
- Build a Board Workshop: Created the 10x10 game board of Cells and described Cell contents as filled with the results of FRUIT in the Dice Roller, where a Tangelo becomes a wildcard Star
- Turn Down for What: Established the turn order
- Deterministic Slot Machine: Added the first set of "moves" that a Puzzler could make
- Match Makers: Added a way to collect adjacent Cells with the same Fruit as a Match
- The Difference Between Turn and Rotate: Turned the moves into Turn Actions, encouraging more actions to be added later
- Fruitful Matches: Allowed Puzzlers to collect Fruit and Stars as part of Matches
- Multimatch Drifting: Added the concept of multiple matches in a single collection of matches
- Light It Up: Introduced the idea of a Cell type, with Bonus as the first type
- Cellular Plains: Added more Cell types
- Fewer Stars: Changed the Tangelo to produce a Star, Bomb, Snowflake, or Lightning Bolt
- Side Hustle: Added placing a bet on what a Cell's contents will be on the next turn
- More Fruity Actions: Added more turn actions that used only Fruit as a cost
- 501 fun: Added a Score and a victory condition based on reaching 500 Score
- Moving target: The Score required for victory decreases as turns are completed
Non-dynastic Proposals
Ascension
Lukas used the mechanics of the game very well during the mid-dynasty to accumulate a fair amount of Fruit, and continued to increase his stockpile until near the end, while at the same time ensuring that his Matches increased faster than other Puzzlers. At the end, he used it to his advantage to exercise the Turn Actions that only cost Fruit and no Coins in order to be able to take more than 3 Turn Actions during his Turn, collecting enough to meet the win conditions of getting a Potential Score greater than the Victory Threshold.