The Third Dynasty of pokes
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23 November 2018 -
Contents
Ascension Address
- Some relevant selections from the obituary:
- Morgan Chamberlain IV, Connecticut financier, passed away on the 22nd of November, after a brief illness. They were 83.
- Shortly after a string of high-profile business successes in the late 1980s, Morgan retired from public view and began a reclusive life. Public records show that Morgan remained in Connecticut for the rest of their life, but specifics of their whereabouts remained unknown outside of the Chamberlain family.
- Dr. Chamberlain is survived by a spouse, Casey, of four years; eight children: Morgan, Benjamin, Elizabeth, Isabel, James, Joshua, Anne, and Robert, all from previous marriages, and twelve grandchildren.
- Meanwhile, within the newly-reconstructed City Hall: Case number 2018-1022, regarding the estate of Morgan Chamberlain IV, begins to be heard. The courtroom is already at capacity with lawyers representing parties who would love to materialize any claim they have on the sizeable fortune of the deceased.
- Replace “Activist” with “Attorney” and “Veteran” with “Judge”.
Players
The following players were active at the start of the Dynasty:
Brendan*, derrick*, Kevan*, pokes*, Trigon
Final Ruleset
Posts of Interest
Proposals and CFJs
- The Clientele started the dynasty off with Clients, which would grow into the main draw of the dynasty. Each Client had a Worth (a dollar value) and a Reputation. Clients could be represented by Attorneys. This would be done by making requests to the judge.
- Habeas Corpus reworded the clients rule completely and fleshed out the requests mechanic, allowing Attorneys to choose a set of clients they would like to represent and having the Judge choose secretly from that set.
- Court Is In Session allowed the Judge to create, but not yet resolve Cases, the main mechanic by which money would shift between Clients and Attorneys.
- Business as Usual added four businesses to the pool of clients.
- The Guilty Party finalized the Cases mechanic by giving Clients Villainy scores related to their reputations. Cases would be resolved by which client had the least guilt, a variable between 0 and their villainy, at the end of the judges' arguing.