Difference between revisions of "The First Dynasty of Damanor"

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==Proposals of Interest==
 
==Proposals of Interest==
  
[http://blognomic.blogspot.com/2003_11_23_blognomic_archive.html#106967540622504567 The People Love Me!] (Joranj 11/24/03) Told what happened to players who lost control of their planets, along with how to gain control of other planets or remaining a "Free Agent."<br><br>
+
[http://blogspot.blognomic.com/2003_11_23_blognomic_archive.html#106967540622504567 The People Love Me!] (Joranj 11/24/03) Told what happened to players who lost control of their planets, along with how to gain control of other planets or remaining a "Free Agent."<br><br>
[http://blognomic.blogspot.com/2003_11_23_blognomic_archive.html#106967733217033106 Planetary Systems] (Kevan, 11/24/03) Gave planets names and sizes, and allowed representatives to claim them.<br><br>
+
[http://blogspot.blognomic.com/2003_11_23_blognomic_archive.html#106967733217033106 Planetary Systems] (Kevan, 11/24/03) Gave planets names and sizes, and allowed representatives to claim them.<br><br>
[http://blognomic.blogspot.com/2003_11_23_blognomic_archive.html#106968064107138892 Planetary Council] (Bluebottle 11/24/03) Formalized the planetary council, and created Council Proposals, giving the rules a two-tiered system - amendments to the ruleset, and orders to council members allowed under the ruleset.<br><br>
+
[http://blogspot.blognomic.com/2003_11_23_blognomic_archive.html#106968064107138892 Planetary Council] (Bluebottle 11/24/03) Formalized the planetary council, and created Council Proposals, giving the rules a two-tiered system - amendments to the ruleset, and orders to council members allowed under the ruleset.<br><br>
[http://blognomic.blogspot.com/2003_11_23_blognomic_archive.html#106987459620020797 Infrastructure] (Bluebottle 11/26/03) Representatives could construct facilities such as mining complexes and shipyards.<br><br>
+
[http://blogspot.blognomic.com/2003_11_23_blognomic_archive.html#106987459620020797 Infrastructure] (Bluebottle 11/26/03) Representatives could construct facilities such as mining complexes and shipyards.<br><br>
[http://blognomic.blogspot.com/2003_11_23_blognomic_archive.html#106988250160784192 Our Glorious Past] (Bluebottle 11/26/03) Created the BlogNomic History records.  You're looking at the results.<br><br>
+
[http://blogspot.blognomic.com/2003_11_23_blognomic_archive.html#106988250160784192 Our Glorious Past] (Bluebottle 11/26/03) Created the BlogNomic History records.  You're looking at the results.<br><br>
[http://blognomic.blogspot.com/2003_11_23_blognomic_archive.html#106989277711125620 Taxes and Spending] (Damanor 11/26/03) Created an interstellar economy, with each planet as a tax base and returns varying based on the preferences of each planet.<br><br>
+
[http://blogspot.blognomic.com/2003_11_23_blognomic_archive.html#106989277711125620 Taxes and Spending] (Damanor 11/26/03) Created an interstellar economy, with each planet as a tax base and returns varying based on the preferences of each planet.<br><br>
[http://blognomic.blogspot.com/2003_11_23_blognomic_archive.html#106989981754802273 Commodities] (Mal3 11/26/03) Established the idea of trade agreements of certain commodities, and also created those commodities.<br><br>
+
[http://blogspot.blognomic.com/2003_11_23_blognomic_archive.html#106989981754802273 Commodities] (Mal3 11/26/03) Established the idea of trade agreements of certain commodities, and also created those commodities.<br><br>
[http://blognomic.blogspot.com/2003_11_23_blognomic_archive.html#106997303545731490 Oortnot Standard] (Bluebottle 11/27/03) Developed interstellar military forces, along with a means of rating them (the Oortnot Standard).<br><br>
+
[http://blogspot.blognomic.com/2003_11_23_blognomic_archive.html#106997303545731490 Oortnot Standard] (Bluebottle 11/27/03) Developed interstellar military forces, along with a means of rating them (the Oortnot Standard).<br><br>
[http://blognomic.blogspot.com/2003_11_23_blognomic_archive.html#107006251435989281 Expand Your Borders] (Keitalia 11/28/03) Defined the sizes of worlds and allowed some interstellar conquest, limited by need for a successful Council Proposal.  (Encouraging bribery, treachery, etc.)<br><br>
+
[http://blogspot.blognomic.com/2003_11_23_blognomic_archive.html#107006251435989281 Expand Your Borders] (Keitalia 11/28/03) Defined the sizes of worlds and allowed some interstellar conquest, limited by need for a successful Council Proposal.  (Encouraging bribery, treachery, etc.)<br><br>
[http://blognomic.blogspot.com/2003_11_30_blognomic_archive.html#107016898895139802 Change is good, but it'll cost ya'] (Mat 11/30/03) This made it possible to change budget priorities (through hypothetical propaganda).<br><br>
+
[http://blogspot.blognomic.com/2003_11_30_blognomic_archive.html#107016898895139802 Change is good, but it'll cost ya'] (Mat 11/30/03) This made it possible to change budget priorities (through hypothetical propaganda).<br><br>
[http://blognomic.blogspot.com/2003_11_30_blognomic_archive.html#107031637775633712 Adamantium Testing] (Bluebottle 12/01/03) Created mineral resources and a way to test for them on your planet.<br><br>
+
[http://blogspot.blognomic.com/2003_11_30_blognomic_archive.html#107031637775633712 Adamantium Testing] (Bluebottle 12/01/03) Created mineral resources and a way to test for them on your planet.<br><br>
[http://blognomic.blogspot.com/2003_11_30_blognomic_archive.html#107050652080331897 The Final Frontier] (Est 12/03/03) While it helped to clarify the military construction rules, the main contribution of this proposal was the creation of Star Rangers to explore new planets.<br><br>
+
[http://blogspot.blognomic.com/2003_11_30_blognomic_archive.html#107050652080331897 The Final Frontier] (Est 12/03/03) While it helped to clarify the military construction rules, the main contribution of this proposal was the creation of Star Rangers to explore new planets.<br><br>
[http://blognomic.blogspot.com/2003_11_30_blognomic_archive.html#107051055938454474 To Boldly Go...] (Est 12/03/03) ...And this one explained how to explore for new planets.<br><br>
+
[http://blogspot.blognomic.com/2003_11_30_blognomic_archive.html#107051055938454474 To Boldly Go...] (Est 12/03/03) ...And this one explained how to explore for new planets.<br><br>
[http://blognomic.blogspot.com/2003_11_30_blognomic_archive.html#107065275598659493 Adamantium Integration] (Mat 12/05/03) Gave a purpose to Adamantium as a requirement for spacecraft.<br><br>
+
[http://blogspot.blognomic.com/2003_11_30_blognomic_archive.html#107065275598659493 Adamantium Integration] (Mat 12/05/03) Gave a purpose to Adamantium as a requirement for spacecraft.<br><br>
[http://blognomic.blogspot.com/2003_12_14_blognomic_archive.html#107145044014741517 Build me an army] (Keitalia 12/14/03) Created Titanium for starship construction.<br><br>
+
[http://blogspot.blognomic.com/2003_12_14_blognomic_archive.html#107145044014741517 Build me an army] (Keitalia 12/14/03) Created Titanium for starship construction.<br><br>
[http://blognomic.blogspot.com/2003_12_14_blognomic_archive.html#107158738928577343 Agriculture] (Kevan 12/16/03) Created Food, a resource created on unused space on planets.<br><br>
+
[http://blogspot.blognomic.com/2003_12_14_blognomic_archive.html#107158738928577343 Agriculture] (Kevan 12/16/03) Created Food, a resource created on unused space on planets.<br><br>
[http://blognomic.blogspot.com/2003_12_14_blognomic_archive.html#107158747462751631 Factory Work] (Kevan 12/16/03) Created another infrastructure, Factories, and commodities created in factories.<br><br>
+
[http://blogspot.blognomic.com/2003_12_14_blognomic_archive.html#107158747462751631 Factory Work] (Kevan 12/16/03) Created another infrastructure, Factories, and commodities created in factories.<br><br>
[http://blognomic.blogspot.com/2003_12_21_blognomic_archive.html#107209647943254762 Galactic Economy] (Joranj 12/22/03) Set an overall limit on the money in the universe, with all transactions putting money into or taking it from the bank.  If the bank ever runs out of money, the economy collapses and any representative who can buy out the debt becomes the new Speaker.<br><br>
+
[http://blogspot.blognomic.com/2003_12_21_blognomic_archive.html#107209647943254762 Galactic Economy] (Joranj 12/22/03) Set an overall limit on the money in the universe, with all transactions putting money into or taking it from the bank.  If the bank ever runs out of money, the economy collapses and any representative who can buy out the debt becomes the new Speaker.<br><br>
[http://blognomic.blogspot.com/2003_12_21_blognomic_archive.html#107213498804651016 Space, The Final Whatchamicallit!] (Keitalia 12/22/03) Added defensive space stations and made some infrastructures capable of being placed in orbit.<br><br>
+
[http://blogspot.blognomic.com/2003_12_21_blognomic_archive.html#107213498804651016 Space, The Final Whatchamicallit!] (Keitalia 12/22/03) Added defensive space stations and made some infrastructures capable of being placed in orbit.<br><br>
[http://blognomic.blogspot.com/2003_12_21_blognomic_archive.html#107213627650682262 Lost...Lost...] (Keitalia 12/22/03) Whatever happened to the old space fleets?  Some of them are rediscovered, and each Representative could claim a few free ships.<br><br>
+
[http://blogspot.blognomic.com/2003_12_21_blognomic_archive.html#107213627650682262 Lost...Lost...] (Keitalia 12/22/03) Whatever happened to the old space fleets?  Some of them are rediscovered, and each Representative could claim a few free ships.<br><br>
[http://blognomic.blogspot.com/2003_12_21_blognomic_archive.html#107226489299062386 Intergalactic Trade] (Kevan 12/24/03) Since trade had been formalized without using the existing trade ship rules, Kevan suggested that Intergalactic Trading Posts be an alternative infrastructure, allowing the purchase of goods and services throughout space.<br><br>
+
[http://blogspot.blognomic.com/2003_12_21_blognomic_archive.html#107226489299062386 Intergalactic Trade] (Kevan 12/24/03) Since trade had been formalized without using the existing trade ship rules, Kevan suggested that Intergalactic Trading Posts be an alternative infrastructure, allowing the purchase of goods and services throughout space.<br><br>
[http://blognomic.blogspot.com/2003_12_28_blognomic_archive.html#107267855249221209 Political Upheaval] (Damanor 12/29/03) Created an alternative form of takeover, in case the Speaker ever lost his/her position in the Council.  In that case, government went up to a popular election, with the results randomly determined from a few outstanding choices.<br><br>
+
[http://blogspot.blognomic.com/2003_12_28_blognomic_archive.html#107267855249221209 Political Upheaval] (Damanor 12/29/03) Created an alternative form of takeover, in case the Speaker ever lost his/her position in the Council.  In that case, government went up to a popular election, with the results randomly determined from a few outstanding choices.<br><br>
[http://blognomic.blogspot.com/2003_12_28_blognomic_archive.html#107312410612453328 God is a Number] (Cayvie 01/03/04) Made a purpose to building factories: Infrastructures are cheaper to build with robotic labor.<br><br>
+
[http://blogspot.blognomic.com/2003_12_28_blognomic_archive.html#107312410612453328 God is a Number] (Cayvie 01/03/04) Made a purpose to building factories: Infrastructures are cheaper to build with robotic labor.<br><br>
[http://blognomic.blogspot.com/2004_01_04_blognomic_archive.html#107324766645644651 Trouble at Mill] (Kevan 01/04/04) A seemingly inconsequential rule saying that a Representative can get credits back after demolishing an infrastructure.  Unimportant - until Kevan used this, Galactic Economy, and the wording of the Planet rules to take over.
+
[http://blogspot.blognomic.com/2004_01_04_blognomic_archive.html#107324766645644651 Trouble at Mill] (Kevan 01/04/04) A seemingly inconsequential rule saying that a Representative can get credits back after demolishing an infrastructure.  Unimportant - until Kevan used this, Galactic Economy, and the wording of the Planet rules to take over.
 
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bankcrupt. Kevan was then able to buy the Bank out, and win the Dynasty.<BR><BR>
 
bankcrupt. Kevan was then able to buy the Bank out, and win the Dynasty.<BR><BR>
  
A [http://blognomic.blogspot.com/2004/01/galactic-economy-collapses.html full and detailed explanation] was made at the time.
+
A [http://blogspot.blognomic.com/2004/01/galactic-economy-collapses.html full and detailed explanation] was made at the time.
  
 
==Commentary==
 
==Commentary==

Revision as of 18:31, 5 July 2019

November 23, 2003 - January 6, 2004

Ascension Address

People of the Interstellar BlogNomic Union, I greet you and thank you for your support. While our worlds have been scarred by recent devastation wrought by the Hydran menace, our Union between former enemies allowed us to destroy this mutual threat and form a unified government. As Speaker of the BlogNomic Council, I promise to bring an end to warfare within the Union, to promote the expansion of the Union to new, uncharted areas, to provide peace and prosperity to everyone, and to boldly go where no being has gone before!

To the Representatives of the BlogNomic Council:
By now, I'm sure you have all read the ascension address and are unanimous in your view that its worth can be measured in the pixels it is printed on. The Hydrans were temporarily defeated, not destroyed. Similarly, we may give the illusion of unity between our states, but we need make no such pretensions among ourselves because of a simple alliance against a mutual threat. Each of our governments has the same goal: to gain supreme power. This newly formed legislative council is simply the latest means to that end, created because open warfare is destroying everything worth conquering.

Each of us, as legislators, has the following objectives:
  • Rebuild our crippled military fleets.
  • Utilize captured Hydran technology to gain a military advantage over each other and, when the Hydrans return, over them.
  • Rebuild the civilian infrastructure in war-damaged worlds.
  • Maintain our support base in our respective governments to gain and hold power in our respective nations.

Players

Bluebottle, Cayvie, Damanor, Elazar, Est, Joranj, Keitalia, Kevan, Kamikaze, Loric, Mal3, Mat, Nakor, Pakaran, Royce, Shadow, Squirrel.

Final Ruleset

Proposals of Interest

The People Love Me! (Joranj 11/24/03) Told what happened to players who lost control of their planets, along with how to gain control of other planets or remaining a "Free Agent."

Planetary Systems (Kevan, 11/24/03) Gave planets names and sizes, and allowed representatives to claim them.

Planetary Council (Bluebottle 11/24/03) Formalized the planetary council, and created Council Proposals, giving the rules a two-tiered system - amendments to the ruleset, and orders to council members allowed under the ruleset.

Infrastructure (Bluebottle 11/26/03) Representatives could construct facilities such as mining complexes and shipyards.

Our Glorious Past (Bluebottle 11/26/03) Created the BlogNomic History records. You're looking at the results.

Taxes and Spending (Damanor 11/26/03) Created an interstellar economy, with each planet as a tax base and returns varying based on the preferences of each planet.

Commodities (Mal3 11/26/03) Established the idea of trade agreements of certain commodities, and also created those commodities.

Oortnot Standard (Bluebottle 11/27/03) Developed interstellar military forces, along with a means of rating them (the Oortnot Standard).

Expand Your Borders (Keitalia 11/28/03) Defined the sizes of worlds and allowed some interstellar conquest, limited by need for a successful Council Proposal. (Encouraging bribery, treachery, etc.)

Change is good, but it'll cost ya' (Mat 11/30/03) This made it possible to change budget priorities (through hypothetical propaganda).

Adamantium Testing (Bluebottle 12/01/03) Created mineral resources and a way to test for them on your planet.

The Final Frontier (Est 12/03/03) While it helped to clarify the military construction rules, the main contribution of this proposal was the creation of Star Rangers to explore new planets.

To Boldly Go... (Est 12/03/03) ...And this one explained how to explore for new planets.

Adamantium Integration (Mat 12/05/03) Gave a purpose to Adamantium as a requirement for spacecraft.

Build me an army (Keitalia 12/14/03) Created Titanium for starship construction.

Agriculture (Kevan 12/16/03) Created Food, a resource created on unused space on planets.

Factory Work (Kevan 12/16/03) Created another infrastructure, Factories, and commodities created in factories.

Galactic Economy (Joranj 12/22/03) Set an overall limit on the money in the universe, with all transactions putting money into or taking it from the bank. If the bank ever runs out of money, the economy collapses and any representative who can buy out the debt becomes the new Speaker.

Space, The Final Whatchamicallit! (Keitalia 12/22/03) Added defensive space stations and made some infrastructures capable of being placed in orbit.

Lost...Lost... (Keitalia 12/22/03) Whatever happened to the old space fleets? Some of them are rediscovered, and each Representative could claim a few free ships.

Intergalactic Trade (Kevan 12/24/03) Since trade had been formalized without using the existing trade ship rules, Kevan suggested that Intergalactic Trading Posts be an alternative infrastructure, allowing the purchase of goods and services throughout space.

Political Upheaval (Damanor 12/29/03) Created an alternative form of takeover, in case the Speaker ever lost his/her position in the Council. In that case, government went up to a popular election, with the results randomly determined from a few outstanding choices.

God is a Number (Cayvie 01/03/04) Made a purpose to building factories: Infrastructures are cheaper to build with robotic labor.

Trouble at Mill (Kevan 01/04/04) A seemingly inconsequential rule saying that a Representative can get credits back after demolishing an infrastructure. Unimportant - until Kevan used this, Galactic Economy, and the wording of the Planet rules to take over.

Ascension

Kevan realised it was possible to get infinite money out of the Galactic Bank by continually claiming ownership of a Planet, looting the 100MCr of its people and then abandoning it (at which point the Bank gave it another 100MC).

The "Trouble at Mill" proposal was the one catalyst he needed to get the infinite money going - once it had started, he proceeded to divert all of the Bank's money into Damanor's account, before carefully claiming the Bank's final few Mega-Credits, rendering it bankcrupt. Kevan was then able to buy the Bank out, and win the Dynasty.

A full and detailed explanation was made at the time.

Commentary

Damanor's thoughts on the ascension:

"I didn't even realize I was rich until the economy collapsed."

Credits

History originally submitted by Damanor and edited by Kevan. Re-archived by Simon. Re-re-archived by Elias IX.

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII - Kevan XXXII