Difference between revisions of "The First Dynasty of JonathanDark"

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[[File:BanewoodMansionTitle400x250.jpg|right]]
 
[[File:BanewoodMansionTitle400x250.jpg|right]]
  
'''December 6, 2022 - '''
+
'''December 6, 2022 - January 9, 2023'''
 
==Ascension Address==
 
==Ascension Address==
 
[https://blognomic.com/archive/your_new_home1 Ascension Address]:
 
[https://blognomic.com/archive/your_new_home1 Ascension Address]:
Line 29: Line 29:
 
The following players were active at the beginning of this Dynasty: Benbot, Brendan, Bucky, Darknight, Habanero, JonathanDark, Josh, Jumble, Kevan, Raven1207, SingularByte, Snisbo, Trapdoorspyder<br>
 
The following players were active at the beginning of this Dynasty: Benbot, Brendan, Bucky, Darknight, Habanero, JonathanDark, Josh, Jumble, Kevan, Raven1207, SingularByte, Snisbo, Trapdoorspyder<br>
  
The following players were active at the end of this Dynasty: <br>
+
The following players were active at the end of this Dynasty: Benbot, Bucky, Chiiika, Darknight, Habanero, Janet, JonathanDark, Josh, Kevan, quirck, Raven1207, SingularByte, Trapdoorspyder<br>
  
 
==Final Ruleset==
 
==Final Ruleset==
Line 36: Line 36:
  
 
==Gamestate==
 
==Gamestate==
[[File:MansionMap.jpg|thumb|The Mansion Map]]
+
[[File:MansionMap.jpg|339px|thumb|none|The Mansion Map]]
 
*[[Banewood Mansion]]
 
*[[Banewood Mansion]]
  
 
==Posts of Interest==
 
==Posts of Interest==
{{to be completed}}
+
 
 +
===Proposals===
 +
====Act One====
 +
In which the basic shape of the game was constructed.
 +
 
 +
* [https://blognomic.com/archive/starting_in_the_foyer Starting in the Foyer] (JonathanDark): Defined a general network of rooms, a drawn map of them, and a turn-based dynasty with two phases
 +
* [https://blognomic.com/archive/the_spirit_of_katastrophe The Spirit of Katastrophe] (Josh): Created "the spirit of an ancient demon" which could possess a single player
 +
* [https://blognomic.com/archive/spooky_grid_action Spooky Grid Action] (Bucky): Put the map onto a north/south/east/west/up/down grid of nodes and allowed players to move in a direction each turn by publicly declaring
 +
* [https://blognomic.com/archive/im_right_behind_you I'm Right Behind You] (Kevan): Allowed players to submit secret "ploy" moves which would override their public ones
 +
* [https://blognomic.com/archive/hello_darkness_my_old_bro Hello Darkness My Old Bro] (Josh): Made some rooms dark
 +
* [https://blognomic.com/archive/exit_light_enter_night Exit Light, Enter Night] (Josh): Gave some rooms "Malfeasances" - malevolent and secret actions which could be performed in the dark
 +
* [https://blognomic.com/archive/do_you_love_cats Do You Love Cats] (Quirck): Created the Black Cat, who would wander at random around the mansion
 +
* [https://blognomic.com/archive/the_house_of_katastrophe The House of Katastrophe] (Kevan): Transferred some abilities (creating rooms and items, moving the Cat) from the Narrator to the player (if any) who was possessed by Katastrophe
 +
* [https://blognomic.com/archive/connective_tissue Connective Tissue] (Josh): Completed the possession mechanic: if the Black Cat found a player alone, Katastrophe would possess them.
 +
* [https://blognomic.com/archive/identical_reproposal Identical Reproposal] (Bucky): Allowed players to attempt to discover new rooms by walking into apparent walls
 +
 
 +
====Act Two====
 +
Although the majority of players did not yet know it, a player was now possessed by Katastrophe.
 +
 
 +
* [https://blognomic.com/archive/the_hands_of_fate The Hands of Fate] (Kevan): Removed a leftover Room creation ability from the Narrator, leaving only the freedom to create secret passages
 +
* [https://blognomic.com/archive/piece_it_together Piece It Together] (Bucky): Created the victory condition, which hinged on collecting three Fragment items
 +
* [https://blognomic.com/archive/cold_iron1 Cold Iron] (Kevan): Made new items appear at random rather than by Katastrophe's hand
 +
* <strike>[https://blognomic.com/archive/a_game_of_tag A Game of Tag]</strike> (Bucky): Noteable because had it passed, it would have been a major change in the way that Katastrophe collaborated with other Explorers
 +
* <strike>[https://blognomic.com/archive/giving_up_the_ghost Giving Up the Ghost]</strike> (Bucky): Noteable because had it passed, Katastrophe might not have had enough turns left to play kingmaker
 +
* [https://blognomic.com/archive/no_combos No combos] (Josh): Effectively removed Katastrophe's power to create Rooms and connections
 +
 
 +
===Turns===
 +
* [https://blognomic.com/archive/turn_1_tentative_exploration Turn 1 - Tentative Exploration]
 +
* [https://blognomic.com/archive/turn_2_running_around Turn 2 - Running Around]
 +
* [https://blognomic.com/archive/turn_3_tea_time Turn 3 - Tea Time]: SingularByte is alone with the Black Cat in the Dining Room and becomes possessed by Katastrophe during the next Mansion Phase
 +
* [https://blognomic.com/archive/turn_4_up_up_and_away Turn 4 - Up, Up, and Away]: Bucky spots the Black Cat in the Dining Room but holds on to this information. It would be the last time the cat's location was known by anyone other than SingularByte.
 +
* [https://blognomic.com/archive/turn_5_its_more_fun_in_the_dark Turn 5 - It's More Fun in the Dark]
 +
* [https://blognomic.com/archive/turn_6_where_there_is_smoke Turn 6 - Where there is Smoke]
 +
* [https://blognomic.com/archive/turn_7_fancy_old_things Turn 7 - Fancy Old Things]
 +
* [https://blognomic.com/archive/turn_8_a_fragment_of_a_chance Turn 8 - A Fragment of a Chance]
 +
* [https://blognomic.com/archive/turn_9_power_in_their_hands Turn 9 - Power in their hands]: Trapdoorspyder grabs his first Fragment, solidifying the collaboration between him and the possessed SingularByte
 +
* [https://blognomic.com/archive/turn_10_new_year_same_old_house Turn 10 - New Year, Same Old House]: Bucky grabs a Fragment
 +
* [https://blognomic.com/archive/turn_11_is_this_some_sort_of_funhouse Turn 11 - Is this some sort of funhouse?]: SingularByte as Katastrophe creates a Room and connections that allow Trapdoorspyder to quickly get to the Gymnasium to pick up the next Fragment
 +
* [https://blognomic.com/archive/turn_12_defying_the_laws_of_physics Turn 12 - Defying the Laws of Physics]: Trapdoorspyder grabs his second Fragment
 +
* [https://blognomic.com/archive/turn_13_lucky_13 Turn 13 - Lucky 13]
 +
* [https://blognomic.com/archive/turn_14_feeling_a_little_uneasy Turn 14 - Feeling a little Uneasy]: SingularByte invokes the Kidnapping malfeasance in the Dressing Room that he created earlier and takes Trapdoorspyder to the Utility Room to grab his third and final Fragment
 +
* [https://blognomic.com/archive/turn_15_the_summoning Turn 15 - The Summoning]: Josh grabs a Fragment; SingularByte discovers that the Utility Room also has a Kidnapping malfeasance and uses it to place Trapdoorspyder away from everyone else while Trapdoorspyder successfully performs a Summoning Attempt
 +
 
 +
===Core amendments===
 +
* [https://blognomic.com/archive/core_rewording_tags Rewording Tags] (SingularByte): Tidied the Tags rule, and removed the [Victory] tag
 +
* <strike>[https://blognomic.com/archive/tick_tock6 Tick Tock]</strike> (Josh): Proposed an "Endgame Lockdown" mechanic, which was popular but withdrawn in case it enacted during (and locked) the next dynasty.
  
 
==Ascension==
 
==Ascension==
 +
SingularByte has become Possessed by Katastrophe on turn 3, and had successfully kept the role for the entire game. Not wanting to be Emperor themselves, they used the role to kingmake, agreeing to help Trapdoorspyder when approached. SingularByte used their powers to keep the Black  Cat away from all other players, to assist Trapdoorspyder by creating new rooms and connections, and to build up a sizeable bank of contingency plans based on rooms created with useful Malfeasances in known positions. At the end of [https://blognomic.com/archive/turn_15_the_summoning Turn 15], Trapdoorspyder had gained the required three fragments, and had been Kidnapped to a position of safety by SingularByte; he therefore chanted with the third fragment while having no other Explorer in the same Room or in any connected Room, and [https://blognomic.com/archive/the_great_summoning achieved victory].
  
 
==Commentary==
 
==Commentary==
 +
Quote from the Discord chat by Josh:
 +
<blockquote>The rules definitely didn't anticipate a totally altruistic Katastrophe</blockquote>
 +
 +
Quote from Kevan:
 +
<blockquote>Big three takeaways from that dynasty for me were:
 +
 +
* Always avoid resolving ties randomly, as much as possible; a placeholder at most, until you can tiebreak another way. It would have been disappointing if the endgame there had come down very plainly to a single coin flip on which equal-speed action happened first.
 +
* As players, make sure that the ruleset matches the game that you think you’re playing. Although that dynasty was superficially “one player is secretly the antagonist, hiding their identity”, it was much closer to just “one random player has more power than everyone else, with no downside”. I was holding off on an accusation mechanic so that I could tailor it to whichever prime suspect actually emerged, but left it too late.
 +
* We really do need something like the Tick Tock endgame lockdown, rather than leaving it up to unpredictable, veteran-friendly etiquette to decide when the time for proposals has passed.</blockquote>
 +
 +
Quote from Bucky:
 +
<blockquote>Things that I’d propose early if we restarted the dynasty from the final ruleset but a new mansion:
 +
* Giving Up the Ghost verbatim
 +
* More ways to discover already-existing Malfeasances
 +
* New players start with a flashlight
 +
...All in the spirit of spreading the fun around more.</blockquote>
 +
 +
Other commentary: [https://blognomic.com/archive/escape_from_banewood_mansion Escape from Banewood Mansion]
  
 
{{dynastic Histories}}
 
{{dynastic Histories}}

Latest revision as of 14:21, 5 February 2023

BanewoodMansionTitle400x250.jpg

December 6, 2022 - January 9, 2023

Ascension Address

Ascension Address:

You wake up, as if from a dream. You can't remember where you came from or how you got here, or where here even is. After blinking a few times, you see that you're in a dimly lit room that you don't recognize, and you're lying on the floor. The light comes from a pile of flashlights in the center of the room. Around you are other people you've never seen before, also lying on the floor and apparently in the same confused state as you. Before you have a chance to say or do anything, a disembodied voice speaks with a low rumbling tone:

Welcome to Banewood Mansion. It's been a long time since we've had guests here. I've been quite lonely since they...departed. But now you're here. Please...do pick up a flashlight and have a look around. I think you'll find the rooms of this house quite interesting. They may even take your breath away. However, do not think of leaving. It is impossible to do so until I've judged you worthy. Furthermore, only one of you will be so lucky. The rest...well, the ones who don't make it might just become a permanent addition to the "entertainment" you'll find here. Enjoy your stay!

The voice ends the last phrase with a long echoing laugh that fades away into the dark recesses of the house.

The dynasty's theme shall be "Banewood Mansion"

Repeal all dynastic rules except the rule "Grillin'"

Change Proprietor to Narrator and Group to Explorer

Change the gamestate tracking page to "Banewood Mansion"

Set the Special Case rule "Dynastic Distance" to Active. Leave all other Special Case rules at their current values.

This dynasty is inspired by the board game Betrayal at House on the Hill, which is about exploring a haunted house and surviving the horrors within.

I like the idea of mentioning Imperial Styles, so for this dynasty, mine will be: Guide, Protective, Powerhouse, Scam-Neutral, Guarded, Methodical

Players

The following players were active at the beginning of this Dynasty: Benbot, Brendan, Bucky, Darknight, Habanero, JonathanDark, Josh, Jumble, Kevan, Raven1207, SingularByte, Snisbo, Trapdoorspyder

The following players were active at the end of this Dynasty: Benbot, Bucky, Chiiika, Darknight, Habanero, Janet, JonathanDark, Josh, Kevan, quirck, Raven1207, SingularByte, Trapdoorspyder

Final Ruleset

Gamestate

The Mansion Map

Posts of Interest

Proposals

Act One

In which the basic shape of the game was constructed.

  • Starting in the Foyer (JonathanDark): Defined a general network of rooms, a drawn map of them, and a turn-based dynasty with two phases
  • The Spirit of Katastrophe (Josh): Created "the spirit of an ancient demon" which could possess a single player
  • Spooky Grid Action (Bucky): Put the map onto a north/south/east/west/up/down grid of nodes and allowed players to move in a direction each turn by publicly declaring
  • I'm Right Behind You (Kevan): Allowed players to submit secret "ploy" moves which would override their public ones
  • Hello Darkness My Old Bro (Josh): Made some rooms dark
  • Exit Light, Enter Night (Josh): Gave some rooms "Malfeasances" - malevolent and secret actions which could be performed in the dark
  • Do You Love Cats (Quirck): Created the Black Cat, who would wander at random around the mansion
  • The House of Katastrophe (Kevan): Transferred some abilities (creating rooms and items, moving the Cat) from the Narrator to the player (if any) who was possessed by Katastrophe
  • Connective Tissue (Josh): Completed the possession mechanic: if the Black Cat found a player alone, Katastrophe would possess them.
  • Identical Reproposal (Bucky): Allowed players to attempt to discover new rooms by walking into apparent walls

Act Two

Although the majority of players did not yet know it, a player was now possessed by Katastrophe.

  • The Hands of Fate (Kevan): Removed a leftover Room creation ability from the Narrator, leaving only the freedom to create secret passages
  • Piece It Together (Bucky): Created the victory condition, which hinged on collecting three Fragment items
  • Cold Iron (Kevan): Made new items appear at random rather than by Katastrophe's hand
  • A Game of Tag (Bucky): Noteable because had it passed, it would have been a major change in the way that Katastrophe collaborated with other Explorers
  • Giving Up the Ghost (Bucky): Noteable because had it passed, Katastrophe might not have had enough turns left to play kingmaker
  • No combos (Josh): Effectively removed Katastrophe's power to create Rooms and connections

Turns

Core amendments

  • Rewording Tags (SingularByte): Tidied the Tags rule, and removed the [Victory] tag
  • Tick Tock (Josh): Proposed an "Endgame Lockdown" mechanic, which was popular but withdrawn in case it enacted during (and locked) the next dynasty.

Ascension

SingularByte has become Possessed by Katastrophe on turn 3, and had successfully kept the role for the entire game. Not wanting to be Emperor themselves, they used the role to kingmake, agreeing to help Trapdoorspyder when approached. SingularByte used their powers to keep the Black Cat away from all other players, to assist Trapdoorspyder by creating new rooms and connections, and to build up a sizeable bank of contingency plans based on rooms created with useful Malfeasances in known positions. At the end of Turn 15, Trapdoorspyder had gained the required three fragments, and had been Kidnapped to a position of safety by SingularByte; he therefore chanted with the third fragment while having no other Explorer in the same Room or in any connected Room, and achieved victory.

Commentary

Quote from the Discord chat by Josh:

The rules definitely didn't anticipate a totally altruistic Katastrophe

Quote from Kevan:

Big three takeaways from that dynasty for me were:

  • Always avoid resolving ties randomly, as much as possible; a placeholder at most, until you can tiebreak another way. It would have been disappointing if the endgame there had come down very plainly to a single coin flip on which equal-speed action happened first.
  • As players, make sure that the ruleset matches the game that you think you’re playing. Although that dynasty was superficially “one player is secretly the antagonist, hiding their identity”, it was much closer to just “one random player has more power than everyone else, with no downside”. I was holding off on an accusation mechanic so that I could tailor it to whichever prime suspect actually emerged, but left it too late.
  • We really do need something like the Tick Tock endgame lockdown, rather than leaving it up to unpredictable, veteran-friendly etiquette to decide when the time for proposals has passed.

Quote from Bucky:

Things that I’d propose early if we restarted the dynasty from the final ruleset but a new mansion:

  • Giving Up the Ghost verbatim
  • More ways to discover already-existing Malfeasances
  • New players start with a flashlight

...All in the spirit of spreading the fun around more.

Other commentary: Escape from Banewood Mansion

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII - Kevan XXXII