Difference between revisions of "The Twentieth Dynasty of Kevan"
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*[https://blognomic.com/archive/well_well_well1 Well, Well, Well] Clarifies Three carried remedy rule, removes limits on how much well water can draw. | *[https://blognomic.com/archive/well_well_well1 Well, Well, Well] Clarifies Three carried remedy rule, removes limits on how much well water can draw. | ||
*[https://blognomic.com/archive/take_that Take That] Makes using a remedy on another villager unstoppable. | *[https://blognomic.com/archive/take_that Take That] Makes using a remedy on another villager unstoppable. | ||
− | + | *[https://blognomic.com/archive/amongst_our_weaponry Amongst Our Weaponry] changes explanation on number of remedies carried. | |
− | + | *[https://blognomic.com/archive/ghost_town1 Ghost Town] makes the game dormant when there are fewer than five villagers. | |
+ | *[https://blognomic.com/archive/never_did_me_any_harm Never Did Me Any Harm] Adds family stories | ||
+ | *[https://blognomic.com/archive/blognomic_is_dormant BlogNomic is Dormant] Fewer than Five villagers triggers the game going dormant | ||
+ | *[https://blognomic.com/archive/bark_for_mandrake Bark for Mandrake] Allows trading of remedies in the market place | ||
+ | *[https://blognomic.com/archive/rounding_up rounding up] Puts all the doctor's duties in one place | ||
+ | *[https://blognomic.com/archive/fast_acting_leeches Fast-Acting Leeches] Removes timing limitations on using remedies on others | ||
+ | *[https://blognomic.com/archive/dormancy_again Dormancy Again] Allows voluntary contraction of the black death | ||
+ | *[https://blognomic.com/archive/dormancy_again Dormancy Again] Allows voluntary contraction of the plauge | ||
+ | *[https://blognomic.com/archive/aaahahhhahahahhhahaha AAAHAHHHAHAHAHHHAHAHA] Adds the symptom dementia | ||
+ | *[https://blognomic.com/archive/the_doctor_is_in The Doctor Is In] Makes the doctor's rounds 3 times a week instead of 2 | ||
+ | *[https://blognomic.com/archive/doctor_where Doctor Where] Makes doctor's movements automated | ||
+ | *[https://blognomic.com/archive/confusion2 Confusion] Changes Dementia to Confusion | ||
+ | *[https://blognomic.com/archive/placebo_effect Placebo Effect] Allows Doctor to vote with majority | ||
+ | *[https://blognomic.com/archive/public_alchemy Public Alchemy] Allows ingredients to be combined together for consumption | ||
+ | *[https://blognomic.com/archive/may_day May Day] Language Cleanup | ||
+ | *[https://blognomic.com/archive/clean_slate1 Clean Slate] cleans up rules mess player got into | ||
+ | *[https://blognomic.com/archive/magic_circle Magic Circle] more cleanup. | ||
+ | *[https://blognomic.com/archive/the_old_curse The Old Curse] Create Lycanthropy and give it to a single villager | ||
+ | *[https://blognomic.com/archive/finite_looping Finite looping] Limit items per day from surgery to three | ||
+ | *[https://blognomic.com/archive/from_beyond_the_grave From Beyond the Grave] Limits the actions of dead people | ||
+ | *[https://blognomic.com/archive/skeleton_staff1 Skeleton Staff] Allows a dead doctor to do his duties | ||
+ | *[https://blognomic.com/archive/where_is_thy_sting1 Where Is Thy Sting] Makes the death symptom not go away when the disease is cured | ||
+ | *[https://blognomic.com/archive/where_is_thy_sting1 Quarantine] Prohibits new villagers from entering the town, restricting them to the road | ||
+ | *[https://blognomic.com/archive/quarantine1 Quarantine] Prohibits new villagers from entering the town, restricting them to the road, a new location | ||
+ | *[https://blognomic.com/archive/quarantine_2 Quarantine 2] Extends Quarantine to unidles as well as new villagers | ||
== Ascension == | == Ascension == |
Revision as of 16:17, 3 March 2017
December 10 2016 - March 3 2017
Ascension Address
After nine quiet years, a masked and curiously-attired stranger walks the mountain path into the isolated village of Zahndorf. The night watchman, still on patrol as the sun rises, calls out and raises a brightly glinting crossbow. The stranger nervously unbuckles his cumbersome leather mask, drops a heavy bundle of posters and brass instruments at his feet, and remaining at some distance, clears his throat.
“How many deaths since the summer?” he shouts.
Players
The following players were active at the end of this dynasty:
card, Cuddlebeam, derrick, Kevan, Matt, orkboi, pokes, Quincunx, Viv
Posts of Interest
- Say "Ah" Added diseases to the game and added 10% chance of gaining disease
- Rash Conclusions Added Symptoms to the game, some visible, some not. Added symptoms to diseases
- The Reaper Man Added Death to symptoms
- Out and About Added Locations, defined near, and made some diseases contagious
- Contagion Restrictus made location changing daily
- The Long Run Added the victory condition of last villager to die, and memento Mori for breaking ties
- Snake Oil Added Remedies
- To Do Before You Die Added Location based ways to get more remedies
- Starve a Fever Villagers without a disease loose its symptoms
- Health Club Allows using remedies on others
- Daily Remedials changes timing on saying no to another using a remedy on you.
- Well, Well, Well Clarifies Three carried remedy rule, removes limits on how much well water can draw.
- Take That Makes using a remedy on another villager unstoppable.
- Amongst Our Weaponry changes explanation on number of remedies carried.
- Ghost Town makes the game dormant when there are fewer than five villagers.
- Never Did Me Any Harm Adds family stories
- BlogNomic is Dormant Fewer than Five villagers triggers the game going dormant
- Bark for Mandrake Allows trading of remedies in the market place
- rounding up Puts all the doctor's duties in one place
- Fast-Acting Leeches Removes timing limitations on using remedies on others
- Dormancy Again Allows voluntary contraction of the black death
- Dormancy Again Allows voluntary contraction of the plauge
- AAAHAHHHAHAHAHHHAHAHA Adds the symptom dementia
- The Doctor Is In Makes the doctor's rounds 3 times a week instead of 2
- Doctor Where Makes doctor's movements automated
- Confusion Changes Dementia to Confusion
- Placebo Effect Allows Doctor to vote with majority
- Public Alchemy Allows ingredients to be combined together for consumption
- May Day Language Cleanup
- Clean Slate cleans up rules mess player got into
- Magic Circle more cleanup.
- The Old Curse Create Lycanthropy and give it to a single villager
- Finite looping Limit items per day from surgery to three
- From Beyond the Grave Limits the actions of dead people
- Skeleton Staff Allows a dead doctor to do his duties
- Where Is Thy Sting Makes the death symptom not go away when the disease is cured
- Quarantine Prohibits new villagers from entering the town, restricting them to the road
- Quarantine Prohibits new villagers from entering the town, restricting them to the road, a new location
- Quarantine 2 Extends Quarantine to unidles as well as new villagers
Ascension
Viv called a town meeting to agree the village cured, after performing a Saltwater Ritual, and had the most Memento Mori.