Difference between revisions of "The Twenty-Eighth Dynasty of Kevan"
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==Final Ruleset== | ==Final Ruleset== | ||
− | * [[Ruleset | + | * [[Ruleset 186]] |
==Gamestate== | ==Gamestate== | ||
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==Posts of Interest== | ==Posts of Interest== | ||
+ | |||
===Dynastic Rules=== | ===Dynastic Rules=== | ||
* [https://blognomic.com/archive/deck_builder Deck Builder] established the basic Tarot-style deck that the game would use | * [https://blognomic.com/archive/deck_builder Deck Builder] established the basic Tarot-style deck that the game would use | ||
* [https://blognomic.com/archive/a_minute_to_learn_a_lifetime_to_master A Minute to Learn, A Lifetime to Master] established the basic game: each player is dealt a hand of seven cards, and plays them one at a time, in turn | * [https://blognomic.com/archive/a_minute_to_learn_a_lifetime_to_master A Minute to Learn, A Lifetime to Master] established the basic game: each player is dealt a hand of seven cards, and plays them one at a time, in turn | ||
− | * [https://blognomic.com/archive/scorecard_special_case Scorecard] established all played cards as a "Winnow" (a term that was later dropped), and the most recent three as a player's "Pocket"; it also introduced Pegs, a game currency | + | * [https://blognomic.com/archive/scorecard_special_case Scorecard] established all played cards as a "Winnow" (a term that was later dropped), and the most recent three as a player's "Pocket"; it also introduced Pegs, a game currency, and bonuses for particular sequences of cards, which it called "tricks" |
* [https://blognomic.com/archive/power_to_the_players Power to the Players] allowed players to signal that they were Ready, and for games to be started between such people | * [https://blognomic.com/archive/power_to_the_players Power to the Players] allowed players to signal that they were Ready, and for games to be started between such people | ||
* [https://blognomic.com/archive/d_d_d_deck_breaker D-D-D-Deck Breaker] introduced Masks | * [https://blognomic.com/archive/d_d_d_deck_breaker D-D-D-Deck Breaker] introduced Masks | ||
* [https://blognomic.com/archive/cleanliness A Fine Game] established the "Fine": a call from the Dealer that formally ends the game, confirming whether the plays were valid | * [https://blognomic.com/archive/cleanliness A Fine Game] established the "Fine": a call from the Dealer that formally ends the game, confirming whether the plays were valid | ||
− | * [https://blognomic.com/archive/first_to_make_a_joke_about_pegging First to Make a Joke about Pegging] added the Magistrelli scoring system | + | * [https://blognomic.com/archive/first_to_make_a_joke_about_pegging First to Make a Joke about Pegging] added the Magistrelli scoring system, a kind of ELO that rewarded players more for beating a skilled opponent. |
* [https://blognomic.com/archive/dem_trumps Dem Trumps] added effects for playing Arcana-suit cards | * [https://blognomic.com/archive/dem_trumps Dem Trumps] added effects for playing Arcana-suit cards | ||
+ | * [https://blognomic.com/archive/every_impend Every Impend] created two sub rulesets for the Giolitti card game, Tournament and Impending. Amendments would be made to the Impending rules, and players would play card games under the Tournament rules. When no games were being played, the Tournament Rules would be updated to include the Impending ones. | ||
+ | * [https://blognomic.com/archive/doppio_doppio_guaio Doppio Doppio Guaio] added the ''Sfida'', a form of [https://en.wikipedia.org/wiki/Backgammon#Doubling_cube doubling cube] wager to raise the stakes and perhaps force an opponent to fold. | ||
+ | * [https://blognomic.com/archive/mask_on_mask_off Mask On! Mask Off!] added Tognoli, Di Paolo and Bonanno masks | ||
+ | * [https://blognomic.com/archive/pair_of_jokers Pair of Jokers] clarified that all game matchups were assigned at random. This would remain more or less the case for the rest of the dynasty. | ||
+ | * [https://blognomic.com/archive/the_smouldering_cigar_tournament The Smouldering Cigar] ended a game in a loss if it had been waiting for someone to do something for 48 hours | ||
+ | * [https://blognomic.com/archive/a_scaletti_never_betrays A Scaletti Never Betrays] renamed the Traitor card to "Impostor", to avoid a crash with the core usage of this noun | ||
+ | * [https://blognomic.com/archive/two_for_his_heels Two For His Heels] required players to call any points they were scoring; uncalled ones did not score. | ||
+ | * [https://blognomic.com/archive/better_rule_updates Less Lumpy] dropped the Impending/Tournament system and said instead that when a card game started, it would be played under the card game rules at that instant (linked to a specific wiki page revision) | ||
+ | * [https://blognomic.com/archive/sorry_but Sorry, But] renamed Trumps to Arcana | ||
+ | * [https://blognomic.com/archive/moving_target Moving Target] changed the target of ''Il Toro'' from a flat 27 to d13+20 | ||
+ | * [https://blognomic.com/archive/mix_it_up1 Mix It Up] randomly restricted which tricks were valid for each game | ||
+ | * [https://blognomic.com/archive/his_nibs His Nibs] added the Grand Canal; a random card dealt to the table, with scope for it to have an effect on the game | ||
+ | * [https://blognomic.com/archive/see_venice_and_die See Venice and Die] changed the Bersaglio from d13+20 to 20 plus the rank of the Grand Canal | ||
+ | * [https://blognomic.com/archive/wits_and_wagers Wits and Wagers] allowed players to bet on the outcomes of other games | ||
+ | * [https://blognomic.com/archive/wait_for_it Wait for It] paired players prioritising who had been waiting longest for a game | ||
+ | * [https://blognomic.com/archive/fashion_show Fashion Show] added a metagame about mask popularity: winning a game with a mask increased its ''moda'', and winning with a low-''moda'' mask scored bonus points | ||
+ | * [https://blognomic.com/archive/best_of_the_best_of_three_mk._ii Best of the Best of Three, Mk. II] added a victory condition: the first two players to reach 30 Magistrelli would play three Crown Matches against each other, the winner of two of those winning the dynasty | ||
+ | * [https://blognomic.com/archive/trick_question Trick Question] made some tricks more common than others | ||
+ | * [https://blognomic.com/archive/line_of_succession Line of Succession] clarified that games should be resolved in chronological order, where possible | ||
+ | * [https://blognomic.com/archive/arcana_of_the_covenant Arcana of the Covenant] added some special effects for Arcana cards, either when played or when they appeared in the Grand Canal | ||
+ | * [https://blognomic.com/archive/per_josh Per Josh] allowed players to resign from games | ||
+ | * [https://blognomic.com/archive/torn_stubs Torn Stubs] gave a 48 hour window to claim any side bet wins | ||
+ | * [https://blognomic.com/archive/multimasking Multimasking] made it easier to change masks | ||
+ | * [https://blognomic.com/archive/crown_match_bribery Crown Match Bribery] allowed Pegs to be spent to give someone a powerup in the final Crown Matches | ||
+ | * [https://blognomic.com/archive/full_juice Full Juice] disabled Sfidas for the Crown Matches | ||
− | + | ===Core changes=== | |
− | + | * [https://blognomic.com/archive/play_cards_not_dice_appendix Play Cards, Not Dice] recognised the Dice Roller's ability to use comma-separated custom dice | |
− | === | + | * [https://blognomic.com/archive/domino DomiNO] changed Imperial Deferentials so that player DEFs were not counted when the Emperor voted DEF |
− | * [https://blognomic.com/archive/ | + | * [https://blognomic.com/archive/things_are_still_broken_coreappendix Things Are Still Broken] altered ascension to include an Interregnum stage, and to uphold all game actions during the dynasty as valid |
− | * [https://blognomic.com/archive/ | + | * [https://blognomic.com/archive/favours Favours] introduced the interdynastic currency of Favours (which would soon become a Special Case rule): players could grant Favours to others in exchange for this dynasty's Pegs, on the understanding that those Favours could be cashed back the other way as ''anything'' in the next dynasty |
+ | * [https://blognomic.com/archive/solo_effort_special_case Solo Effort] added a "No Collaboration" special case rule to try out in future (it was switched on two dynasties later in [[The Eighth Dynasty of Clucky]]) | ||
+ | * [https://blognomic.com/archive/asterisks_to_asterisks_special_case Asterisks to Asterisks] replaced asterisks with the "Rare" keyword, for Special Case rules like No Collaboration which default to inactive | ||
===Games of ''Giolitti''=== | ===Games of ''Giolitti''=== | ||
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==Ascension== | ==Ascension== | ||
+ | At the end of the third Crown Match, Josh was [https://blognomic.com/archive/capo_pedrolino named Capofamiglia] and [https://blognomic.com/archive/la_familia declared victory]. A complicated victory-share system included Josh's co-conspirators, Brendan and lemonfanta, and a loose collection of other affiliates and occasionally rivals; but the dice roll resulted in lemonfanta being handed the mantle. | ||
==Commentary== | ==Commentary== | ||
+ | * [https://blognomic.com/archive/mantle_pass1 Post-dynastic commentary] | ||
{{Dynastic Histories}} | {{Dynastic Histories}} |
Latest revision as of 13:09, 18 December 2021
16 March - 13 April 2021
Contents
Ascension Address: Giolitti As It Is Played
Giolitti is a two-player trick-taking card game thought to have been played widely across northern Italy in the 17th and early 18th century. Despite its popularity, the culture of the game was unusually secretive in nature and little is known about its rules today, beyond the fact that it was played with a tarot deck (most likely a version of the Tarocco Bolognese) and that its trump suit may have reflected and satirised political characters of the time. Cartlesham (1912) suggests that the “Traditore” trump card, which reappears across all known versions of the game, may represent a high-ranking figure from the court of the Doge of Venice, although contemporary sources and card illustrations appear to disagree over the individual’s exact identity.
Replace “Doge” with “Dealer” and “Elector” with “Player”.
Players
The following players were active at the start of the Dynasty:
Brendan, Bucky, Clucky, Cuddlebeam, Darknight, Josh, Jumble, Kevan, pokes, Raven1207, Zack
And at the end:
Brendan, Clucky, Darknight, Josh, Jumble, Kevan, lemonfanta, pokes, Raven1207
Final Ruleset
Gamestate
Posts of Interest
Dynastic Rules
- Deck Builder established the basic Tarot-style deck that the game would use
- A Minute to Learn, A Lifetime to Master established the basic game: each player is dealt a hand of seven cards, and plays them one at a time, in turn
- Scorecard established all played cards as a "Winnow" (a term that was later dropped), and the most recent three as a player's "Pocket"; it also introduced Pegs, a game currency, and bonuses for particular sequences of cards, which it called "tricks"
- Power to the Players allowed players to signal that they were Ready, and for games to be started between such people
- D-D-D-Deck Breaker introduced Masks
- A Fine Game established the "Fine": a call from the Dealer that formally ends the game, confirming whether the plays were valid
- First to Make a Joke about Pegging added the Magistrelli scoring system, a kind of ELO that rewarded players more for beating a skilled opponent.
- Dem Trumps added effects for playing Arcana-suit cards
- Every Impend created two sub rulesets for the Giolitti card game, Tournament and Impending. Amendments would be made to the Impending rules, and players would play card games under the Tournament rules. When no games were being played, the Tournament Rules would be updated to include the Impending ones.
- Doppio Doppio Guaio added the Sfida, a form of doubling cube wager to raise the stakes and perhaps force an opponent to fold.
- Mask On! Mask Off! added Tognoli, Di Paolo and Bonanno masks
- Pair of Jokers clarified that all game matchups were assigned at random. This would remain more or less the case for the rest of the dynasty.
- The Smouldering Cigar ended a game in a loss if it had been waiting for someone to do something for 48 hours
- A Scaletti Never Betrays renamed the Traitor card to "Impostor", to avoid a crash with the core usage of this noun
- Two For His Heels required players to call any points they were scoring; uncalled ones did not score.
- Less Lumpy dropped the Impending/Tournament system and said instead that when a card game started, it would be played under the card game rules at that instant (linked to a specific wiki page revision)
- Sorry, But renamed Trumps to Arcana
- Moving Target changed the target of Il Toro from a flat 27 to d13+20
- Mix It Up randomly restricted which tricks were valid for each game
- His Nibs added the Grand Canal; a random card dealt to the table, with scope for it to have an effect on the game
- See Venice and Die changed the Bersaglio from d13+20 to 20 plus the rank of the Grand Canal
- Wits and Wagers allowed players to bet on the outcomes of other games
- Wait for It paired players prioritising who had been waiting longest for a game
- Fashion Show added a metagame about mask popularity: winning a game with a mask increased its moda, and winning with a low-moda mask scored bonus points
- Best of the Best of Three, Mk. II added a victory condition: the first two players to reach 30 Magistrelli would play three Crown Matches against each other, the winner of two of those winning the dynasty
- Trick Question made some tricks more common than others
- Line of Succession clarified that games should be resolved in chronological order, where possible
- Arcana of the Covenant added some special effects for Arcana cards, either when played or when they appeared in the Grand Canal
- Per Josh allowed players to resign from games
- Torn Stubs gave a 48 hour window to claim any side bet wins
- Multimasking made it easier to change masks
- Crown Match Bribery allowed Pegs to be spent to give someone a powerup in the final Crown Matches
- Full Juice disabled Sfidas for the Crown Matches
Core changes
- Play Cards, Not Dice recognised the Dice Roller's ability to use comma-separated custom dice
- DomiNO changed Imperial Deferentials so that player DEFs were not counted when the Emperor voted DEF
- Things Are Still Broken altered ascension to include an Interregnum stage, and to uphold all game actions during the dynasty as valid
- Favours introduced the interdynastic currency of Favours (which would soon become a Special Case rule): players could grant Favours to others in exchange for this dynasty's Pegs, on the understanding that those Favours could be cashed back the other way as anything in the next dynasty
- Solo Effort added a "No Collaboration" special case rule to try out in future (it was switched on two dynasties later in The Eighth Dynasty of Clucky)
- Asterisks to Asterisks replaced asterisks with the "Rare" keyword, for Special Case rules like No Collaboration which default to inactive
Games of Giolitti
No. | Players | Winner | Ended by |
---|---|---|---|
1 | Pokes vs Jumble | Pokes | 7 Plays |
2 | Pokes vs Zack | Draw | 7 Plays |
3 | Clucky vs Jumble | Clucky | Sfida Rejected |
4 | Bucky vs Josh | Josh | 7 Plays |
5 | Darknight vs Brendan | Draw | 7 Plays |
6 | Clucky vs Bucky | Bucky | 7 Plays |
7 | Pokes vs Jumble | Pokes | 7 Plays |
8 | Raven1207 vs Josh | Josh | 7 Plays |
9 | Raven1207 vs Josh | Josh | 7 Plays |
10 | Clucky vs Jumble | Clucky | Sfida Rejected |
11 | Pokes vs Brendan | Pokes | Sfida Rejected |
12 | (No twelfth game, Dealer miscounted) | n/a | n/a |
13 | Bucky vs Brendan | Brendan | Sfida Rejected |
14 | Pokes vs Raven1207 | Pokes | 7 Plays |
15 | Josh vs Lemonfanta | Josh | 7 Plays |
16 | Josh vs Brendan | Brendan | Unclean |
17 | Jumble vs Raven1207 (restarted) | Draw | 7 Plays |
18 | Lemonfanta vs Pokes | Lemonfanta | Sfida Rejected |
19 | Pokes vs Clucky | Clucky | Unclean |
20 | Brendan vs Lemonfanta | Brendan | 7 Plays |
21 | Clucky vs Josh | Clucky | Sfida Rejected |
22 | Jumble vs Pokes | Draw | 7 Plays |
23 | Jumble vs Raven1207 | Jumble | 7 Plays |
24 | Josh vs Brendan | Josh | Sfida Rejected |
25 | Pokes vs Clucky | Clucky | Sfida Rejected |
26 | Lemonfanta vs Jumble | Lemonfanta | Sfida Rejected |
27 | Raven1207 vs Clucky | Voided | n/a |
28 | Brendan vs Josh | Brendan | Sfida Rejected |
29 | Clucky vs Pokes | Pokes | Sfida Rejected |
30 | Josh vs Brendan | Josh | Sfida Rejected |
31 | Lemonfanta vs Jumble | Lemonfanta | Resigned |
32 | Raven1207 vs Jumble | Raven | Resigned |
33 | Clucky vs Pokes | Pokes | 7 Plays |
34 | Brendan vs Josh | Josh | Sfida Rejected |
35 | Lemonfanta vs Jumble | Jumble | Resigned |
36 | Pokes vs Josh | Josh | Sfida Rejected |
37 | Raven1207 vs Clucky | Clucky | 7 Plays |
38 | Lemonfanta vs Clucky | Clucky | Sfida Rejected |
39 | Raven1207 vs Brendan | Brendan | Timeout |
40 | Josh vs Pokes | Pokes | Sfida Rejected |
41 | Brendan vs Jumble | Brendan | Sfida Rejected |
42 | Clucky vs Pokes | Clucky | 7 Plays |
43 | Josh vs Lemonfanta | Lemonfanta | Resigned |
44 | Jumble vs Lemonfanta | Lemonfanta | Sfida Rejected |
45 | Clucky vs Josh | Josh | Sfida Rejected |
46 | Pokes vs Brendan | Pokes | Sfida Rejected |
47 | Brendan vs Clucky | Brendan | Sfida Rejected |
48 | Lemonfanta vs Jumble | Lemonfanta | Resigned |
49 | Pokes vs Josh | Josh | Sfida Rejected |
50 | Josh vs Brendan | Josh | Resigned |
51 | Lemonfanta vs Jumble | Jumble | Resigned |
52 | Clucky vs Pokes | Clucky | Resigned |
Crown Match
No. | Players | Winner | Ended by |
---|---|---|---|
1 | Clucky vs Josh | Josh | 7 Plays |
2 | Josh vs Clucky | Clucky | 7 Plays |
3 | Clucky vs Josh | Josh | 7 Plays |
Ascension
At the end of the third Crown Match, Josh was named Capofamiglia and declared victory. A complicated victory-share system included Josh's co-conspirators, Brendan and lemonfanta, and a loose collection of other affiliates and occasionally rivals; but the dice roll resulted in lemonfanta being handed the mantle.