Difference between revisions of "The Seventeenth Dynasty of Kevan"
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'''December 3, 2015 - January 17, 2016''' | '''December 3, 2015 - January 17, 2016''' | ||
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==Posts of Interest== | ==Posts of Interest== | ||
+ | |||
+ | * [https://blognomic.com/archive/largely_ignored_jugs_of_water Largely Ignored Jugs of Water] created the framework for Committees with limited seats, each having a "Power". It created the Recruitment Committee. | ||
+ | * [https://blognomic.com/archive/poetry_in_motion Poetry in Motion] allowed Committees to issue proposals which did nothing other than exercise their Powers: these could only be voted on by the members of the Committee. | ||
+ | * [https://blognomic.com/archive/king_of_pentacles King of Pentacles] established the Executive Committee, a one-seat committee which could assign victory (although this was initially unplugged) | ||
+ | * [https://blognomic.com/archive/its_only_payroll_but_i_like_it It's Only Payroll (But I Like It)] added Money, and a Finance Committee to hand it out. | ||
+ | * [https://blognomic.com/archive/musical_chairs Musical Chairs] created the Supply Committee, whose power was to increment or decrement numbers in other Committees. | ||
+ | * [https://blognomic.com/archive/downsizing2 Downsizing] created the Termination Committee, which could remove excess players from oversubscribed Committees | ||
+ | * [https://blognomic.com/archive/id_like_to_call_this_meeting_to_order I’d Like To Call This Meeting To Order] added a Chairperson to each Committee, who got paid more | ||
+ | * [https://blognomic.com/archive/the_gravy_train The Gravy Train] created the Bonus Committee, who could hand money out at will | ||
+ | * [https://blognomic.com/archive/sit_up_and_shut_down Sit Up and Shut Down] created the Legal Committee, who could put other Committees under investigation, causing their members to lose money when powers were used. | ||
+ | * [https://blognomic.com/archive/ofveto OFVETO] allowed the Emperor to privately rank players at his whim, with the highest ranked player achieving victory should the Emperor himself win. Also added a mechanic for the Emperor to veto motions, at a cost. | ||
+ | * [https://blognomic.com/archive/the_big_chair The Big Chair] allowed Chairpersons to veto motions within their own Committees | ||
+ | * [https://blognomic.com/archive/i_didnt_get_where_i_am_today I Didn't Get Where I Am Today] created the Performance Committee, which could remove people from Committees if they failed to vote on that Committee's Motions. | ||
+ | * [https://blognomic.com/archive/t_1000 T-1000] upgraded the Terminations Committee so that it could remove any single player from any Committee | ||
+ | * [https://blognomic.com/archive/doughnut_run Doughnut Run] created the Welcoming Committee, who could hand out money to (and based on) new players joining | ||
+ | * [https://blognomic.com/archive/whats_good_for_ford What's Good for Ford] switched on the victory condition, with a clause that the game should have at least seven players (much like the Dormancy Special Rule, but pre-dating it) | ||
+ | * [https://blognomic.com/archive/wage_avoidance Wage Avoidance] introduced the Investment Committee, who could remove money from players | ||
==Ascension== | ==Ascension== | ||
+ | As the only person on the Executive Committee, and after slowly using the Supply Committee to lower the player requirement for the Executive Power to be used, Kevan posted an [https://blognomic.com/archive/motion_e_executive_decision Executive Motion] to award himself victory. When it enacted, this [https://blognomic.com/archive/unbeleaguered_victory automatically] gave victory to the player with the higher Appraisal score: Quirck. Quick chose to pass the mantle to Moonroof. | ||
+ | |||
+ | ==Commentary== | ||
+ | This dynasty was inspired by Reiner Knizia's senatorial negotiation game ''[https://boardgamegeek.com/boardgame/122/quo-vadis Quo Vadis?]'', which I still haven't played. --[[User:Kevan|Kevan]] ([[User talk:Kevan|talk]]) 12:11, 4 July 2019 (UTC) | ||
{{Dynastic Histories}} | {{Dynastic Histories}} |
Latest revision as of 12:14, 4 July 2019
December 3, 2015 - January 17, 2016
Contents
Ascension Address: Your New Office
Pushing open the door with the blank nameplate, you find yourself in a new but identical windowless office, on what feels like a higher floor. On the cheap grey desk sits a manila folder announcing proposed changes to the organisation’s committee system, and a red and a green pen. In the wastepaper basket, some coffee-stained memo paper and a colourful deck of cards. A wall clock ticks.
Change “Reader” to “Clerk” and “High Arcanist” to “Director”.
Players
The following players were active at the end of the Dynasty: Kevan*, moonroof, quirck*, Tantusar*
Final Ruleset
Posts of Interest
- Largely Ignored Jugs of Water created the framework for Committees with limited seats, each having a "Power". It created the Recruitment Committee.
- Poetry in Motion allowed Committees to issue proposals which did nothing other than exercise their Powers: these could only be voted on by the members of the Committee.
- King of Pentacles established the Executive Committee, a one-seat committee which could assign victory (although this was initially unplugged)
- It's Only Payroll (But I Like It) added Money, and a Finance Committee to hand it out.
- Musical Chairs created the Supply Committee, whose power was to increment or decrement numbers in other Committees.
- Downsizing created the Termination Committee, which could remove excess players from oversubscribed Committees
- I’d Like To Call This Meeting To Order added a Chairperson to each Committee, who got paid more
- The Gravy Train created the Bonus Committee, who could hand money out at will
- Sit Up and Shut Down created the Legal Committee, who could put other Committees under investigation, causing their members to lose money when powers were used.
- OFVETO allowed the Emperor to privately rank players at his whim, with the highest ranked player achieving victory should the Emperor himself win. Also added a mechanic for the Emperor to veto motions, at a cost.
- The Big Chair allowed Chairpersons to veto motions within their own Committees
- I Didn't Get Where I Am Today created the Performance Committee, which could remove people from Committees if they failed to vote on that Committee's Motions.
- T-1000 upgraded the Terminations Committee so that it could remove any single player from any Committee
- Doughnut Run created the Welcoming Committee, who could hand out money to (and based on) new players joining
- What's Good for Ford switched on the victory condition, with a clause that the game should have at least seven players (much like the Dormancy Special Rule, but pre-dating it)
- Wage Avoidance introduced the Investment Committee, who could remove money from players
Ascension
As the only person on the Executive Committee, and after slowly using the Supply Committee to lower the player requirement for the Executive Power to be used, Kevan posted an Executive Motion to award himself victory. When it enacted, this automatically gave victory to the player with the higher Appraisal score: Quirck. Quick chose to pass the mantle to Moonroof.
Commentary
This dynasty was inspired by Reiner Knizia's senatorial negotiation game Quo Vadis?, which I still haven't played. --Kevan (talk) 12:11, 4 July 2019 (UTC)