Difference between revisions of "The Sixteenth Dynasty of Josh"

From BlogNomic Wiki
Jump to navigation Jump to search
 
(5 intermediate revisions by 2 users not shown)
Line 30: Line 30:
 
==Final Ruleset==
 
==Final Ruleset==
  
* [[Ruleset 193]]
+
* [[Ruleset 192]]
  
 
==Gamestate==
 
==Gamestate==
Line 36: Line 36:
  
 
==Posts of Interest==
 
==Posts of Interest==
{{to be completed}}
+
 
 
===Dynastic Rules===
 
===Dynastic Rules===
 +
* [https://blognomic.com/archive/history_is_cyclical History is Cyclical] created a 72-hour game clock and a system for private communication via the Emperor... which the Emperor had the power to censor according to a list of Censorship Terms (initially player names, URLs and anything that the Emperor suspected was a secret code)
 +
* [https://blognomic.com/archive/the_peoples_liberation_front_of_judea The People’s Liberation Front of Judea] allowed each player ("Cell") to pick up to three Ideologies from the [[List of Ideologies]]
 +
* [https://blognomic.com/archive/the_heat_sheet The Heat Sheet] gave each Cell a number of Adherents, and the ability to send Adherents to other Cells
 +
* [https://blognomic.com/archive/bill_dings Bill Dings] defined a list of public and private Buildings that Cells could select as the target of Tasks, each having a Progress score that advanced each round based on how many Cells were targetting it
 +
* [https://blognomic.com/archive/ear_of_the_panopticon Ear of the Panopticon] allowed Cells to report each other to the Ministry of Information if they could deduce each other's Ideologies
 +
* [https://blognomic.com/archive/census_and_censurability Census and Censurability] changed Adherents from a number to a list of named Citizens, each with a randomly-generated Name and an Ideology
 +
* [https://blognomic.com/archive/bell_leaf Bell Leaf] had the Ministry of Information give each Cell a "Psy-Index" score for how likely they seemed to be able to win, each cycle. [https://blognomic.com/archive/ace_of_clubs Ace of Clubs] later made this a "Most Wanted" score.
 +
* [https://blognomic.com/archive/ministry_of_adversary Ministry of Adversary] allowed Cells to appeal against Censorship Terms that they felt targetted individual players
 +
* [https://blognomic.com/archive/price_and_precedence Price and Precedence] only allowed Adherents to be passed between Cells if they shared an Ideology
 +
* [https://blognomic.com/archive/cell_du_jour Cell du Jour] gave Cells a "Buzz" stat which got exchanged for new Adherents each cycle
 +
* [https://blognomic.com/archive/where_do_you_see_yourself_in_five_years Where Do You See Yourself In Five Years?] changed from Cells having Target Buildings to Adherents working at particular Buildings
 +
* [https://blognomic.com/archive/in_plain_sight In Plain Sight] made the names of Adherents who worked at Public Buildings public knowledge
 +
* [https://blognomic.com/archive/new_methods New Methods] randomised the lengths of the censorship black boxes after a player was caught sending information through them
 +
* [https://blognomic.com/archive/the_middlemen The Middlemen] moved Informants into public jobs at the Committee Hall, provided that they were secretly aligned with the Ministry of Information
 +
* [https://blognomic.com/archive/unspeakable_crimes Unspeakable Crimes] redefined the unenforceable "you can't do this" limitations on public communication to instead say that if someone ''does'' do that, they lose access to the private comms channels
 +
* [https://blognomic.com/archive/a_principled_populace A Principled Populace] allowed mindless Citizens to acquire new Ideologies from their Cells
 +
* [https://blognomic.com/archive/shredder_party Shredder Party] changed some Building effects
 +
* [https://blognomic.com/archive/strength_in_unity Strength in Unity] rewarded Cells which shared Ideologies
 +
* [https://blognomic.com/archive/sweetness_and_light Sweetness and Light] added two victory conditions: be loyal to the Ministry when all other Cells are destroyed or in disarray, or be opposed to the Ministry and take over the Colonial Palace.
 +
* <strike>[https://blognomic.com/archive/after_the_end After the End]</strike> was a failed proposal to require the Emperor to reveal all private information at game end. Some time later,  [https://blognomic.com/archive/the_truth_waits_for_no_one The Truth Waits for No-one] ruled that the Ministry would ''not'' reveal any private information at the end of the dynasty.
 +
* [https://blognomic.com/archive/the_claloc_clarion The Clatoc Clarion] added more information reveals to the Stability Threat Indexes
 +
* [https://blognomic.com/archive/loop_da_loop_whole Loop-da-Loop Whole] required a loyalty victor to also be in good standing with the Ministry
 +
* [https://blognomic.com/archive/the_face_of_the_revolution The Face of the Revolution] broke ties on a revolution victory: highest Notoriety wins it
 +
* [https://blognomic.com/archive/fluency_influency Fluency/Influency] defined a low bar for an elite group of players ("Any Cell whose Most Wanted score has been above 5 in the past three News Posts") whose votes were enough to enact proposals by themselves, ignoring other players' votes
 +
* [https://blognomic.com/archive/overtime_at_the_memory_bank Overtime at the Memory Bank] sped up building progress rates
 +
* [https://blognomic.com/archive/zoooom Zoooom] accelerated the game clock
 +
* [https://blognomic.com/archive/rebels_without_a_cause Rebels Without A Cause] defined Cells with no members or ideologies as "harmless", restricting their Most Wanted score and ruling them out of the Influence subgroup
 +
* [https://blognomic.com/archive/all_cops_are_bots All Cops Are Bots] allowed staff at the Copbot Depot to target named individuals
 +
* <strike>[https://blognomic.com/archive/criss_cross_apple_sauce Criss Cross Apple Sauce]</strike> was a proposal from Clucky to change the tiebreak rule in their favour, so that they would win the imminent Revolution instead of Kevan. It failed.
 +
* [https://blognomic.com/archive/the_revolution_will_be_televised The Revolution Will Be Televised] addressed the issue that information reveal rules meant that the Ministry might be blocked from announcing whether anybody had won
  
===Non-dynastic changes===
+
===Story Posts===
  
===Story Posts===
+
* [https://blognomic.com/archive/issuing_a_notice Issuing a Notice] began censoring "terms that indirectly but specifically refer to any of the above (eg “The second item on the Ideologies List”, “the third Cell alphabetically”)"
 +
* [https://blognomic.com/archive/stability_threat_index_cycle_1 Stability Threat Index, Cycle 1]
 +
* [https://blognomic.com/archive/stability_threat_index_cycle_2 Stability Threat Index, Cycle 2]
 +
* [https://blognomic.com/archive/stability_threat_index_cycle_3 Stability Threat Index, Cycle 3]
 +
* [https://blognomic.com/archive/the_clatoc_clarion_cycle_4 The Clatoc Clarion, Cycle 4]
 +
* [https://blognomic.com/archive/the_clatoc_clarion_cycle_5 The Clatoc Clarion, Cycle 5]
 +
* [https://blognomic.com/archive/official_mininf_notice Official MinInf Notice] began censoring "any term that specifically directs the reader to a specific Votable Matter, rule in the ruleset, or other public utterance"
 +
* [https://blognomic.com/archive/the_clatoc_clarion_cycle_6 The Clatoc Clarion, Cycle 6]
 +
* [https://blognomic.com/archive/official_mininf_notice1 Official MinInf Notice] began censoring "references direct or indirect, per the above, to specific Citizens"
 +
* [https://blognomic.com/archive/the_clatoc_clarion_cycle_7 The Clatoc Clarion, Cycle 7]
 +
* [https://blognomic.com/archive/the_clatoc_clarion_cycle_8 The Clatoc Clarion, Cycle 8]
 +
* [https://blognomic.com/archive/the_clatoc_clarion_cycle_9 The Clatoc Clarion, Cycle 9]
  
 +
===Other Posts===
 +
* [https://blognomic.com/archive/alert_miscommunication Alert Miscommunication] Cuddlebeam had found that the "No Collaboration" Rule didn't apply to the Emperor themselves, meaning that they could share information with all Players except them, privately, and not violate that rule. They used it to attempt to make a non-Emperor public cipher. It didn't work out.
  
 
==Ascension==
 
==Ascension==
Kevan had the highest Notoriety amongst Leaders when the Colonial Hall fell.  
+
Kevan had the highest Notoriety amongst Leaders when the Colonial Hall fell, and [https://blognomic.com/archive/revolution2 declared victory].
  
 
==Commentary==
 
==Commentary==

Latest revision as of 12:36, 25 November 2022

Joshxvi.png

31 August - 23 September 2021

Ascension Address: Memo to the Standing Committee

CMEMO TO THE STANDING COMMITTEE

Earth 21 August 3221 / Clatoc 55 Harvest 52

In the twenty years since we lost contact with Earth, our colonies have been politically stable. Long live the Clatoc Colony! Long live the Standing Committee!

This stability has never been complete. The intellectual and artistic classes have chaffed, and there’s always been cadres of agitants requesting a more democratic process. The popular will is the voice of God! Down with anti-society malcontents!

That notwithstanding, for the most part the citizens seem to have responded well to the continuity and decisiveness of our committee’s leadership. This acceptance has been aided by the considerable efforts of the Ministry of Information.

However, in recent months the Ministry has noticed a disturbing uptick in organised discontent. It is therefore asking for additional powers to monitor communication and intervene to disrupt the flow of seditious sentiment, as well as identifying any perpetrators. Information is security! Security is strength!

Thanks to the Ministry’s awareness of your own communications, the Ministry is aware that these additional powers are going to be approved unanimously, and it thanks the Standing Committee for its ongoing and unflinching commitment to the security of our Colony. Long live Clatoc! Long live the Ministry of Information!

Throughout the ruleset, change the term Legislators to Cells and Wielder of Vetoes to Ministry of Information. Set the Dynastic Tracking page to MinInf. Set the Special Case rule No Collaboration to Active.

Players

The following players were active at the start of the Dynasty:

Bucky, Chiiika, Clucky, Cuddlebeam, Darknight, Jason, Josh, Jumble, Kevan, lemonfanta, pokes, Raven1207, Trapdoorspyder, Vovix

And at the end:

Brendan, Clucky, Cuddlebeam, Darknight, Josh, Kevan, Raven1207, SupernovaStarbright, Trapdoorspyder, utina

Final Ruleset

Gamestate

MinInf

Posts of Interest

Dynastic Rules

  • History is Cyclical created a 72-hour game clock and a system for private communication via the Emperor... which the Emperor had the power to censor according to a list of Censorship Terms (initially player names, URLs and anything that the Emperor suspected was a secret code)
  • The People’s Liberation Front of Judea allowed each player ("Cell") to pick up to three Ideologies from the List of Ideologies
  • The Heat Sheet gave each Cell a number of Adherents, and the ability to send Adherents to other Cells
  • Bill Dings defined a list of public and private Buildings that Cells could select as the target of Tasks, each having a Progress score that advanced each round based on how many Cells were targetting it
  • Ear of the Panopticon allowed Cells to report each other to the Ministry of Information if they could deduce each other's Ideologies
  • Census and Censurability changed Adherents from a number to a list of named Citizens, each with a randomly-generated Name and an Ideology
  • Bell Leaf had the Ministry of Information give each Cell a "Psy-Index" score for how likely they seemed to be able to win, each cycle. Ace of Clubs later made this a "Most Wanted" score.
  • Ministry of Adversary allowed Cells to appeal against Censorship Terms that they felt targetted individual players
  • Price and Precedence only allowed Adherents to be passed between Cells if they shared an Ideology
  • Cell du Jour gave Cells a "Buzz" stat which got exchanged for new Adherents each cycle
  • Where Do You See Yourself In Five Years? changed from Cells having Target Buildings to Adherents working at particular Buildings
  • In Plain Sight made the names of Adherents who worked at Public Buildings public knowledge
  • New Methods randomised the lengths of the censorship black boxes after a player was caught sending information through them
  • The Middlemen moved Informants into public jobs at the Committee Hall, provided that they were secretly aligned with the Ministry of Information
  • Unspeakable Crimes redefined the unenforceable "you can't do this" limitations on public communication to instead say that if someone does do that, they lose access to the private comms channels
  • A Principled Populace allowed mindless Citizens to acquire new Ideologies from their Cells
  • Shredder Party changed some Building effects
  • Strength in Unity rewarded Cells which shared Ideologies
  • Sweetness and Light added two victory conditions: be loyal to the Ministry when all other Cells are destroyed or in disarray, or be opposed to the Ministry and take over the Colonial Palace.
  • After the End was a failed proposal to require the Emperor to reveal all private information at game end. Some time later, The Truth Waits for No-one ruled that the Ministry would not reveal any private information at the end of the dynasty.
  • The Clatoc Clarion added more information reveals to the Stability Threat Indexes
  • Loop-da-Loop Whole required a loyalty victor to also be in good standing with the Ministry
  • The Face of the Revolution broke ties on a revolution victory: highest Notoriety wins it
  • Fluency/Influency defined a low bar for an elite group of players ("Any Cell whose Most Wanted score has been above 5 in the past three News Posts") whose votes were enough to enact proposals by themselves, ignoring other players' votes
  • Overtime at the Memory Bank sped up building progress rates
  • Zoooom accelerated the game clock
  • Rebels Without A Cause defined Cells with no members or ideologies as "harmless", restricting their Most Wanted score and ruling them out of the Influence subgroup
  • All Cops Are Bots allowed staff at the Copbot Depot to target named individuals
  • Criss Cross Apple Sauce was a proposal from Clucky to change the tiebreak rule in their favour, so that they would win the imminent Revolution instead of Kevan. It failed.
  • The Revolution Will Be Televised addressed the issue that information reveal rules meant that the Ministry might be blocked from announcing whether anybody had won

Story Posts

Other Posts

  • Alert Miscommunication Cuddlebeam had found that the "No Collaboration" Rule didn't apply to the Emperor themselves, meaning that they could share information with all Players except them, privately, and not violate that rule. They used it to attempt to make a non-Emperor public cipher. It didn't work out.

Ascension

Kevan had the highest Notoriety amongst Leaders when the Colonial Hall fell, and declared victory.

Commentary

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII - Kevan XXXII - JonathanDark V - Darknight II - Clucky X - Lukas I - Desertfrog I