Difference between revisions of "The Second Dynasty of TyGuy6"
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==Posts of Interest== | ==Posts of Interest== | ||
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+ | * [https://blognomic.com/archive/its_a_nonogram Regular Nonagram] defined personality types as "a nine pointed figure in the shape of a regular nonagon, with the nine points numbered clockwise, 1-9, with 9 at the top" | ||
+ | * [https://blognomic.com/archive/strengths_and_weaknesses Strengths and Weaknesses] set up the nine personality types | ||
+ | * [https://blognomic.com/archive/the_sims The Sims] added some stats and actions that players could take | ||
+ | * [https://blognomic.com/archive/love_what_you_do Love What You Do] added Happiness bonuses for actions that matched a player's personality type | ||
+ | * [https://blognomic.com/archive/finding_your_center Finding Your Center] added "MHB" scores for Mind/Heart/Body | ||
+ | * [https://blognomic.com/archive/class_system Class System] added nine Happiness bonus actions, one for each personality type | ||
+ | * [https://blognomic.com/archive/blegnemic Blegnemic] allowed players to take actions in a BlogNomic-style subgame | ||
+ | * [https://blognomic.com/archive/happiness_is_inside_out Happiness is Inside Out] removed the Happiness bonus actions added by Love What You Do and Class System, and turned remaining Happiness increases into MHB modifiers | ||
==Ascension== | ==Ascension== |
Revision as of 09:12, 7 January 2020
10 December 2019 - 3 January 2020
Ascension Address
What are we, as human beings? We each have a mind for thinking and decision, a heart to feel and to love, and a body to move, to act, and to react.
From our first moments to the many years of a life, we practice and grow in all of these aspects. Our journey is toward becoming our fulfilled and truest self, but the harsh climate around us creates obstacles that we try desperately to overcome. These obstacles thwart us, and our aspects present short term solutions: fear, anger, distraction, deceit. Imbalances can occur if we depart from integrity.
Only when we open our hearts, quiet our minds, and ground ourselves in our being can we actually achieve the goals that we seek, and become who we are meant to be.
Repeal all dynastic rules. Change Priest to Bookman and Adventurer to Person (or People when plural). Set Imperial Deferentials, The Traitor, and Dynastic Distance to Inactive.
Players
The following players were active at the start of the Dynasty:
Cuddlebeam, The Duke of Waltham, NoOneImportant, Kevan*, pokes*, TyGuy6
The following players were active at the end of the Dynasty:
card*, Cuddlebeam, The Duke of Waltham, Kevan*
Final Ruleset
Posts of Interest
- Regular Nonagram defined personality types as "a nine pointed figure in the shape of a regular nonagon, with the nine points numbered clockwise, 1-9, with 9 at the top"
- Strengths and Weaknesses set up the nine personality types
- The Sims added some stats and actions that players could take
- Love What You Do added Happiness bonuses for actions that matched a player's personality type
- Finding Your Center added "MHB" scores for Mind/Heart/Body
- Class System added nine Happiness bonus actions, one for each personality type
- Blegnemic allowed players to take actions in a BlogNomic-style subgame
- Happiness is Inside Out removed the Happiness bonus actions added by Love What You Do and Class System, and turned remaining Happiness increases into MHB modifiers
Ascension
After the game went Dormant, a proposal was made to assign victory to a random active player. Cuddlebeam was selected, and passed the mantle to Kevan.