Difference between revisions of "The Fifth Dynasty of RaichuKFM"

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(→‎Posts of Interest: mentioning the drunkenness)
 
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* [http://blognomic.com/archive/to_see_what_he_could_see_see_see To See What He Could See, See, See] let Hunters explore islands
 
* [http://blognomic.com/archive/to_see_what_he_could_see_see_see To See What He Could See, See, See] let Hunters explore islands
 
* [http://blognomic.com/archive/navigation Navigation] allowed them to sail between islands at a speed depending on their ship
 
* [http://blognomic.com/archive/navigation Navigation] allowed them to sail between islands at a speed depending on their ship
* [http://blognomic.com/archive/jolly_boasting_weather Jolly Boasting Weather] allowed Hunters to buy clues from the Pirate
+
* [http://blognomic.com/archive/jolly_boasting_weather Jolly Boasting Weather] allowed Hunters to buy clues from the Pirate, of varying levels of specificity
 
* [http://blognomic.com/archive/treasure Treasure!] allowed Hunters to raid islands for a little cash
 
* [http://blognomic.com/archive/treasure Treasure!] allowed Hunters to raid islands for a little cash
 
* [http://blognomic.com/archive/sand_bank Sand Bank] let Hunters bury excess treasure on islands
 
* [http://blognomic.com/archive/sand_bank Sand Bank] let Hunters bury excess treasure on islands
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* [http://blognomic.com/archive/parrot_fashion Parrot Fashion] guaranteed the Pirate would always sell a clue that they hadn't told that Hunter already; unless someone had paid to make the Pirate drunk
 +
* [http://blognomic.com/archive/getting_warmer1 Getting Warmer] added an expensive but very specific clue level
 
* [http://blognomic.com/archive/combat_version_the_millionth Combat, version the millionth] defined a hypothetical system of inter-ship combat but was never used
 
* [http://blognomic.com/archive/combat_version_the_millionth Combat, version the millionth] defined a hypothetical system of inter-ship combat but was never used
 
* [http://blognomic.com/archive/digging_for_victory Digging for Victory] allowed Hunters to dig at the spot where they thought the treasure resided
 
* [http://blognomic.com/archive/digging_for_victory Digging for Victory] allowed Hunters to dig at the spot where they thought the treasure resided

Latest revision as of 17:10, 22 May 2020

August 8 - September 19 2016

Ascension Address

Everyone knows that pirates don’t bury treasure. Well, maybe not everyone; Somebody had to start saying that, after all—But you all know this. Some, possibly from personal experience.

But this is different. You know there’s treasure here, buried on these islands. He was practically bragging about it to anyone who would listen. Before being caught and carted off, anyways.

He just never said which.

—-

Rename “Scribe” to “Hunter”, and “Editor” to “Pirate”, throughout the Ruleset.

Players

The following players were active during the dynasty:

Aft3rwards, Brendan, Bucky, Clucky, GenericPerson, Larrytheturtle, qwertyu63, RaichuKFM, Sci_Guy12

The following players were active at the end:

Kevan, Larrytheturtle, qwertyu63, RaichuKFM, Sci_Guy12

Posts of Interest

  • Bootylicious gave players Pieces of Eight as a currency
  • A Weathered Map created a 5x5 map of islands in The Golden Archipelago
  • Ship in the Night gave Hunters a selection of craft to travel in
  • X Marks the Spot added a scattering of landmarks to the archipelago's islands
  • Fire the Broadsides added cannons to ships
  • To See What He Could See, See, See let Hunters explore islands
  • Navigation allowed them to sail between islands at a speed depending on their ship
  • Jolly Boasting Weather allowed Hunters to buy clues from the Pirate, of varying levels of specificity
  • Treasure! allowed Hunters to raid islands for a little cash
  • Sand Bank let Hunters bury excess treasure on islands
  • Parrot Fashion guaranteed the Pirate would always sell a clue that they hadn't told that Hunter already; unless someone had paid to make the Pirate drunk
  • Getting Warmer added an expensive but very specific clue level
  • Combat, version the millionth defined a hypothetical system of inter-ship combat but was never used
  • Digging for Victory allowed Hunters to dig at the spot where they thought the treasure resided
  • The Atlas of Babel was a failed DoV based on a dubious interpretation of the sentence "All rules that may cause an Attack to be able to occur should be appended as Subrules to this Rule."
  • Captain's Fable forced the Pirate to reveal a few clues publicly every week
  • Charrrt a Course proposed an endgame of the 19th of September (Talk Like a Pirate Day), at which point every player could submit a list of possible locations of the Pirate's Treasure, with the shortest, correct list winning

Ascension

Kevan submitted the most accurate chart locating the Treasure, having narrowed it down to five possible locations. No other non-Emperor players submitted a chart.

Final Ruleset

Ruleset 142

Commentary

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII - Kevan XXXII - JonathanDark V - Darknight II - Clucky X - Lukas I - Desertfrog I