The First Dynasty of pokes

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Revision as of 21:22, 9 August 2020 by Cuddlebeam (talk | contribs) (commentary)
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April 14, 2017 - May 21, 2017

Ascension Address

Centuries ago, a group of teenagers in Pays-Loups, a small country near Zahndorf, decided to settle a small quibble by hitting various things and each other with sticks. They had so much fun doing this that they decided to do it more often, and other people had so much fun too that over time Bloggsball became not only the national sport of little Pays-Loups but a favorite pastime of neighboring countries as well.

As the Manager of a local International Bloggsball Association-affiliated Bloggsball team, this has so far meant big business for you. But a recent contract dispute has led every IBA player to quit right before this upcoming season. There’s only a few weeks to fill out your team, and maybe win some games, before crowds expect to see which team wins this year’s championship belts.

. . .

Throughout the ruleset, rename “Organ” to “Manager” and “Statolith” to “Commissioner”. Keep the “Atomic Actions” rule.

Players

The following players were active at the start of this dynasty:

arthexis*, card*, Cuddlebeam, derrick*, Matt, Maldor, Oracular rufio, orkboi, pokes*^, Quincunx, Ryntai, Sphinx, Viv

And at the end of this dynasty:

card*, Cuddlebeam, Matt, Oracular rufio, pokes*^, Sphinx

  • denotes admins, ^ denotes Commissioner

Posts of Interest

Ascension

Artist's impression of the Final Bowl

Took a while and was a bit of a mess. Cuddlebeam won the auction giving them the right to oversee all of the Bloggsball matches in the Final Bowl.

(1) Immediately beforehand, Cuddlebeam traded players back and forth with Publius Scribonius Scholasticus repeatedly to create players with Level 10^31 or so; they then played a game with these players to generate essentially infinite cash. With the infinite cash, they trained other Managers' players' stats to engineer the Final Bowl point totals they wanted. The games between other Managers were determined to be illegal since their stats couldn't have gone above the cap of 10.

(2) Players belonging to Managers other than Cuddlebeam and PSS were then removed from them via trading the players to PSS, who then auctioned them off. This left only Cuddlebeam and PSS with full Bloggsball teams. A CfJ undid this and restored the teams. Another CfJ gave Cuddlebeam 52 points for winning their four Final Bowl matches and rescheduled a Final Bowl between everyone else.

(3) This next Final Bowl involved Cuddlebeam overseeing some half-matches: A match/game was an atomic action that starts with rolling dice; if the dice looked to be unfavorable to Cuddlebeam, they wouldn't finish the atomic action and let it time out after an hour. The more favorable dice would have given Cuddlebeam victory; yet another CfJ made the games use their first rolls, giving Sphinx the most Merit.

Final Ruleset

Ruleset 147

Commentary

Commissioner's Commentary: The rules for distributing players via auctions were part of the initial proposals, but I didn't anticipate the auctions becoming even more of a grind than just a daily grind. Managers would improve upon bids by the minimum amount ($1, then later 10%) thus making auctions less about who had more money and more about who sniped them better. It sort of got fixed later by limiting the number of bids and allowing for silent auctions (never used) but by then the damage was done; several Managers had idled and no auctions got to the same dollar amount as before, even for great players. --Pokes (talk) 22:44, 22 May 2017 (UTC)

More Commissioner's Notes of Potential Interest: I'm not much of a sports fan; I'd call the dynasty's initial theme "assembling a team efficiently within a limited budget", inspired by Michael Lewis' Moneyball. --Pokes

I'll definitely give a full commentary later but: DYNASTIC QUOTA OF A RESOURCE TO PERFORM ACTIONS: S U P E R B MECHANIC. Such as having limited games and cash. Everyone starts the same, newcomers aren't boned and you can still do stuff if you want to and have good strategic play when you happen to be active. Daily actions cancer: never again. Dynastic quotas are the cure. (Daily actions basically make "IRL Time" that quota and that sucks balls, because not everyone would have that same amount, either because they join later or they just forget to grind. Hail Dynastic Quotas!) --Cuddlebeam (talk) 22:54, 22 May 2017 (UTC)

Three years later, here's the additional commentary. Inspired by an infinite loop scam that was only possible by two collaborating players during the last dynasty, this the first dynasty that I got involved in a Pooling play. I asked PSS to have us pool our money together to give one of us (decided by a coinflip, it landed on me) the biggest chance to win. The one who lost the coinflip would surrender all of their assets early in the game and play the rest basically as a meat puppet, which I was definitely open to do, because it seemed like the most reasonable play. From then on, I've been pooling shitloads, it just very often seems very strong to me. Sheer mechanical power of Pools aside, I believe that having another player with me along the way contributed a lot to how fun I found the game as well.

I had a lot of fun in pulling so many scams here. I MASSIVELY regret not having double-checked my scam sequences more thoroughly, because I gave PSS my sequence and myself PSS's, which ended up in the scam failing. Had it worked (and it was fairly unanimous that it would have), I would've won. But I fucked up. Still, having so much ammo in the chamber and just pulling so many scams, one after the other (three in the endgame!!) was very satisfying and thrilling. Plus that I already figured out another small one (kill auction) was extra gratifying.

That was what I was referring to with a "full commentary" - that my commentary was notably missing out my input on how the gameplay went, I did a lot, and this was my favorite dynasty. I hope to live another dynasty like this one sometime. ---Cuddlebeam (talk)


Other

On the nature of errors in Nomic: This was brought up in this CfJ and illustrated as an "Illusion" versus "Sticky". continuum (Summarized into a picture: here). This issue has been also discussed in Agora's theses "Breaking the Rules" by Steve Gardner and to a smaller degree in "Pragmatism and Platonism: Two Approaches to Nomic" by Don "Vanyel" Blaheta, which may be of interest for anyone into a more in-depth exploration of the problem.

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII - Kevan XXXII - JonathanDark V - Darknight II - Clucky X - Lukas I