The Twentieth Dynasty of Kevan
December 10 2016 - March 3 2017
Ascension Address
After nine quiet years, a masked and curiously-attired stranger walks the mountain path into the isolated village of Zahndorf. The night watchman, still on patrol as the sun rises, calls out and raises a brightly glinting crossbow. The stranger nervously unbuckles his cumbersome leather mask, drops a heavy bundle of posters and brass instruments at his feet, and remaining at some distance, clears his throat.
“How many deaths since the summer?” he shouts.
Players
The following players were active at the end of this dynasty:
card, Cuddlebeam, derrick, Kevan, Matt, orkboi, pokes, Quincunx, Viv
Posts of Interest
- Say "Ah" Added diseases to the game and added 10% chance of gaining disease
- Rash Conclusions Added Symptoms to the game, some visible, some not. Added symptoms to diseases
- The Reaper Man Added Death to symptoms
- Out and About Added Locations, defined near, and made some diseases contagious
- Contagion Restrictus made location changing daily
- The Long Run Added the victory condition of last villager to die, and memento Mori for breaking ties
- Snake Oil Added Remedies
- To Do Before You Die Added Location based ways to get more remedies
- Starve a Fever Villagers without a disease loose its symptoms
- Health Club Allows using remedies on others
- Daily Remedials changes timing on saying no to another using a remedy on you.
- Well, Well, Well Clarifies Three carried remedy rule, removes limits on how much well water can draw.
- Take That Makes using a remedy on another villager unstoppable.
- Amongst Our Weaponry changes explanation on number of remedies carried.
- Ghost Town makes the game dormant when there are fewer than five villagers.
- Never Did Me Any Harm Adds family stories
- BlogNomic is Dormant Fewer than Five villagers triggers the game going dormant
- Bark for Mandrake Allows trading of remedies in the market place
- rounding up Puts all the doctor's duties in one place
- Fast-Acting Leeches Removes timing limitations on using remedies on others
- Dormancy Again Allows voluntary contraction of the black death
- Dormancy Again Allows voluntary contraction of the plauge
- AAAHAHHHAHAHAHHHAHAHA Adds the symptom dementia
- The Doctor Is In Makes the doctor's rounds 3 times a week instead of 2
- Doctor Where Makes doctor's movements automated
- Confusion Changes Dementia to Confusion
- Placebo Effect Allows Doctor to vote with majority
- Public Alchemy Allows ingredients to be combined together for consumption
- May Day Language Cleanup
- Clean Slate cleans up rules mess player got into
- Magic Circle more cleanup.
- The Old Curse Create Lycanthropy and give it to a single villager
- Finite looping Limit items per day from surgery to three
- From Beyond the Grave Limits the actions of dead people
- Skeleton Staff Allows a dead doctor to do his duties
- Where Is Thy Sting Makes the death symptom not go away when the disease is cured
- Quarantine Prohibits new villagers from entering the town, restricting them to the road, a new location
- Quarantine 2 Extends Quarantine to unidles as well as new villagers
- Polterheist Allows the dead to move remdies from villager to villager
- Silver Bullets Only makes wolf form grant immunity to symptoms of the black death. (yes, this proposal pretty much won the game for its proposer)
- Last Rites dead villagers can now move to the church (but not from the road)
- Accident & Emergency More special action rules for dead doctors.
- Many Roads Villagers on the road are not considered near to each other
- Guardsmen's Procedures Villagers on the road with visible symptoms are allowed in the town from the road. Unidling villagers gain death.
- Villager-Dead Villager bond Creates a stub "standmaster-stand" relationship.
- Now I See villagers with Confusion learn of random remedy properties.
- Stand Down location requirements for stands
- Hunger Sets In Kills villagers who don't eat one of a list of certain remedies periodically
- An Apple a Day synchronizes hunger with doctors rounds, defines some remedies as plants.
- God takes care of fools Stands grant the confusion symptom
- Spectral Tidy moves the dead being able to move to the church to "spectral actions"
- That's the Spirit renames stands to spirits
- More virulent RNGs diseases much more likely to progress each interval
- Black Humor allows suicide of villagers.
- Re Deal with the Devil A bet about the state of the game
- Unsanitary Conditions Villagers at home during doctor's rounds contract the pox
- Travel Ban villagers on the road can no longer get in, even with symptoms
- Audible Dead reiterates that dead villagers should display the symptom required strings.
- The Sadness of the wolves Win condition for the village being cured
- Like Tears in Rain creates a way to cure all villagers, but kills the villager who uses it.
- Like Tears in Rain creates a way to cure all villagers, but kills the villager who uses it.
- Dandelions Adds a new plant, dandelions, at the roads location.
- Butterknife, Not Bloody Knife! Adds a way to cure werewolves via silver bark or silver butterknives. Possible chance of death
- The Feather of Dust More complex score-keeping
- Burdock of Proof Adds dandelions (and all plants) to the forest
- Biting Action Allows Lycanthropy to be spread as a daily action.
Ascension
Viv called a town meeting to agree the village cured, after performing a Saltwater Ritual, and had the most Memento Mori.
Final Ruleset
Commentary
This game lasted for 2 months.
This was my first dynasty and I clumsily pulled several (mechanically successful!) scams but that actually accomplished nothing, because I didn't know how to weaponize them. So, instead, they just highlighted bugs in the system. I had an obscene amount of Well Waters at a certain moment, for example. Wasn't useful though. --Cuddlebeam (talk) 19:10, 6 May 2017 (UTC)