Difference between revisions of "The Eleventh Dynasty of Josh"
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* [https://blognomic.com/archive/reform_the_coinage Reform the Coinage] introduced the concept of weightings, making Power more valuable the less it was used. Rejected on the first attempt, but later successfully re-implemented by [https://blognomic.com/archive/simplified_weights Simplified Weights], this was modified by [https://blognomic.com/archive/flex_those_muscles Flex those muscles] and [https://blognomic.com/archive/counterbalance Counterbalance]. | * [https://blognomic.com/archive/reform_the_coinage Reform the Coinage] introduced the concept of weightings, making Power more valuable the less it was used. Rejected on the first attempt, but later successfully re-implemented by [https://blognomic.com/archive/simplified_weights Simplified Weights], this was modified by [https://blognomic.com/archive/flex_those_muscles Flex those muscles] and [https://blognomic.com/archive/counterbalance Counterbalance]. | ||
* There were, of course, several attempts to game the auction system. These were limited by a [https://blognomic.com/archive/im_honestly_more_disappointed_in_those_of_you_who_havent_started_trying_to CfJ to restrict bids to a single message] and [https://blognomic.com/archive/i_have_other_strengths a proposal to ensure that bids were expressed as numbers]. | * There were, of course, several attempts to game the auction system. These were limited by a [https://blognomic.com/archive/im_honestly_more_disappointed_in_those_of_you_who_havent_started_trying_to CfJ to restrict bids to a single message] and [https://blognomic.com/archive/i_have_other_strengths a proposal to ensure that bids were expressed as numbers]. | ||
− | * Defining the consequences of excess spending was a recurrent theme in the dynasty. [https://blognomic.com/archive/greater_profligacy Greater Profligacy] extended the initial penalty for overspending, [https://blognomic.com/archive/how_the_other_half_live How the | + | * Defining the consequences of excess spending was a recurrent theme in the dynasty. [https://blognomic.com/archive/greater_profligacy Greater Profligacy] extended the initial penalty for overspending (the single player with the highest Debt couldn't win), [https://blognomic.com/archive/how_the_other_half_live How the Other Half Live] extended them further (nobody with a Debt above the median could win), while [https://blognomic.com/archive/je_regrette_tout Je Regrette Tout] offered Dissolute high-Debt Noblemen a way back into the game. |
* The work of generating Items and Auctions mostly fell to Louis XIV. There were a few mechanics put in place to defray this responsibility: [https://blognomic.com/archive/interior_design Interior Design] created locations where Noblemen could add their own Items to a queue, but after they slowed the game down significantly they were [https://blognomic.com/archive/centralised_power repealed], with the item generation queue then being [https://blognomic.com/archive/putting_the_art_in_artifice reinstated and made optional]. | * The work of generating Items and Auctions mostly fell to Louis XIV. There were a few mechanics put in place to defray this responsibility: [https://blognomic.com/archive/interior_design Interior Design] created locations where Noblemen could add their own Items to a queue, but after they slowed the game down significantly they were [https://blognomic.com/archive/centralised_power repealed], with the item generation queue then being [https://blognomic.com/archive/putting_the_art_in_artifice reinstated and made optional]. | ||
* [https://blognomic.com/archive/crime_and_constitution Crime and Constitution] allowed Noblemen to steal Items from each other. Became important in the endgame. | * [https://blognomic.com/archive/crime_and_constitution Crime and Constitution] allowed Noblemen to steal Items from each other. Became important in the endgame. | ||
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==Ascension== | ==Ascension== | ||
− | + | Clucky [https://blognomic.com/archive/request_an_audience_with_the_king_take_two sought an audience with Louis XIV] after gaining a victory score twice higher than everyone else, and was confirmed not to be in too much Debt. They [https://blognomic.com/archive/let_them_eat_cake declared Victory]. | |
==Commentary== | ==Commentary== | ||
{{Dynastic Histories}} | {{Dynastic Histories}} |
Revision as of 08:58, 8 April 2020
12 March 2020 - current
Contents
Ascension Address
Imagine, if you will, a palace.
Sweep through the graceful envelope to the grand chateau, designed and supervised by master architect Louis Le Vau. The interior is baroque; note the stucco, the gilding, the trompe-l’oeil. See how the flow of the rooms is broken up by courtyards, dappled with sun through the leaves of the climbing ivy.
Once this was a mere hunting lodge. Now it is the seat of untrammelled and uncontested power in the Realm. It is not a building. It is propaganda.
The king’s chamber is in the precise centre of the building. The palace as a whole is designed to give the illusion of perfect symmetry, to give the impression that the Realm is secure and the King is solidly situated at its centre. As you enter through Arms Square the arms of the building reach around you in a constricting embrace. It is vaster, much more expansive than you.
The gardens, designed by the legendary André Le Nôtre, are an unfurling wonderland, one miracle after another - fountains, statues, canals, geometric orchards and concealed grottos. Its purpose was to inspire but also to disorient, to bewilder, to stultify. A man could spend a lifetime in the gardens of Versailles and never leave.
The entertainments are ceaseless - torchlit feasts on boats on the waterways, quiet interludes between lovers in secluded glades, and feasts that never cease.
Louis XIV, the Sun King, has mandated that all of the nobles of France spend their every waking hour and their every last coin at Versailles. This is because Versailles is his prison. While the nobles are at Versailles then they are not at their homes, in their castles, where their armies and their cannons are. When they are at Versailles, he can find them, and he can find their wives, and he can read their letters, and he can make sure that their wives find their mistresses.
Ultima Ratio Regum.
Players
The following players were active at the start of the Dynasty:
Brendan*, Cuddlebeam*, Darknight*, The Duke of Waltham, Farsight, Josh*, Jumble, Kevan*, naught, pokes*, Tantusar*
The following players were active at the end of the Dynasty:
tbd
Final Ruleset
Gamestate
Posts of Interest
- (This list of significant dynastic events is currently incomplete.)
- Cash and Guns set up the basic resources of the dynasty: Money, Prestige and Power. It also had the first framework for auctioning off items.
- Goods and Services - established the items can have properties and set up a crude way of generating them. Umpire of the Vanities reformed and regularised Item Impacts, White Elephants made some of them undesirable, Re Pro Posal introduced Characteristics for Physical Items, and The Garbage Pile made some of them Repulsive, making very undesirable items get forced upon Dissolute Noblemen.
- Oui are the brought in ribbons, and the concept that holding all of them made a Nobleman into a Champion. The criteria for the award of them was altered several times but they became a crucial part of the victory criteria.
- Nothing is ever forgotten, only hidden and Nothing is ever hidden, only forgotten gave Noblemen a variety of means of getting some limited information about bids.
- Reform the Coinage introduced the concept of weightings, making Power more valuable the less it was used. Rejected on the first attempt, but later successfully re-implemented by Simplified Weights, this was modified by Flex those muscles and Counterbalance.
- There were, of course, several attempts to game the auction system. These were limited by a CfJ to restrict bids to a single message and a proposal to ensure that bids were expressed as numbers.
- Defining the consequences of excess spending was a recurrent theme in the dynasty. Greater Profligacy extended the initial penalty for overspending (the single player with the highest Debt couldn't win), How the Other Half Live extended them further (nobody with a Debt above the median could win), while Je Regrette Tout offered Dissolute high-Debt Noblemen a way back into the game.
- The work of generating Items and Auctions mostly fell to Louis XIV. There were a few mechanics put in place to defray this responsibility: Interior Design created locations where Noblemen could add their own Items to a queue, but after they slowed the game down significantly they were repealed, with the item generation queue then being reinstated and made optional.
- Crime and Constitution allowed Noblemen to steal Items from each other. Became important in the endgame.
- In The Shadow of the Sun King set up the victory condition: a blend of Prestige score, Items and ribbons held.
Auctions
- The First Auction was later invalidated due to an irregular interaction with a subsequent proposal.
- Auction 1.5
- Auction 2
- Auction 3
- Auction 4
- Special Auction 1, created as a result of Centralised Power to dispense of Items waiting in Locations when the Locations rule was repealed.
- Auction 5
- Auction 6
- Auction 7
- Auction 8
- Auction 9
- Special Auction 2, created as a result of The Garbage Pile to re-allocate Items that were not won at Auction the first time around.
- Auction 10
- Auction 11
Bids
Name | 1 | 1.5 | 2 | 3 | 4 | Sp.1 | 5 | 6 | 7 | 8 | 9 | Sp.2 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brendan | ||||||||||||||
card | ||||||||||||||
Clucky | ||||||||||||||
Cuddlebeam | ||||||||||||||
Darknight | ||||||||||||||
Farsight | ||||||||||||||
JimothyFromTLTT | ||||||||||||||
Jumble | ||||||||||||||
Kevan | ||||||||||||||
naught | ||||||||||||||
Ninja | ||||||||||||||
pencilgame | ||||||||||||||
pokes | ||||||||||||||
Tantusar | ||||||||||||||
The Duke of Waltham | ||||||||||||||
TyGuy6 |
- (WINNER) The Nobleman won this Item.
- (DISSOLUTE) The Nobleman's bid was disregarded because they were Dissolute.
- (IDLE) The Nobleman was idle or not yet active during this Auction.
- (BLOCKED) The Nobleman's bid was blocked as a result of Palace Guard Instructions.
Ascension
Clucky sought an audience with Louis XIV after gaining a victory score twice higher than everyone else, and was confirmed not to be in too much Debt. They declared Victory.