Difference between revisions of "The Nineteenth Dynasty of Josh"

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==Posts of Interest==
 
==Posts of Interest==
{{to be completed}}
+
* [https://blognomic.com/archive/basic_mechanics Basic Mechanics] (Josh): Established the fundamental economy of the dynasty: Operators had Money with which they could buy Engines, Chassises and Systems (weapons and tools).
 +
* [https://blognomic.com/archive/bot_bouts Bot Bouts] (Josh): Operators could pit their Bots in Bouts with other Operators, by changing their Readiness to signal availability. This was later modified to make it more [https://blognomic.com/archive/ready_or_not1 nuanced], and [https://blognomic.com/archive/set_in_stone restrictions were put in place] to modifications at different points in the Bout lifecycle.
 +
* [https://blognomic.com/archive/start_your_engines2] (Kevan): Bots performed according to a predetermined Script, which sought to anticipate conditions of the Bout and prepare their Bots to perform accordingly. Bouts took place in a single linear pathway, which simulated relative position in three-dimensional space. The Announcer had [https://blognomic.com/archive/synchronising_watches broad latitude] to interpret scripts as needed.
 +
* [https://blognomic.com/archive/wowing_the_crowd Wowing the Crowd] (SingularByte): For a fair chunk of the dynasty, Bouts had a Viewership score; this was never plugged into any other mechanics, and was eventually [https://blognomic.com/archive/cut_the_livestream repealed].
 +
* [https://blognomic.com/archive/scrapheap_challenge Scrapheap Challenge] (Kevan): Components all had a percentage Condition, which represented the Damage taken. A Bot with a 0% Chassis or Engine was [https://blognomic.com/archive/halt_and_catch_fire trashed] and lost its Bout.
 +
* [https://blognomic.com/archive/big_flipper Big Flipper] (Josh): Added the first systems: a Ram that damaged Opponents by bashing into them, an Axe to chop, and a Flipper that could put opponents on their backs. Flipping became a very powerful status so was later [https://blognomic.com/archive/if_you_swing_around_enough_it_might_work nerfed to expire naturally].
 +
* [https://blognomic.com/archive/giving_everyone_a_turn Giving Everyone a Turn] (SingularByte): Implemented a system by which Ready participants for a Bout were selected according to how few Bouts they had participated in before.
 +
* [https://blognomic.com/archive/why_must_we_fight Why Must We Fight] (Kevan): The first stab at how Bouts conclude. This was broadened into a [https://blognomic.com/archive/what_a_boutery range of bout ending criteria].
 +
* [https://blognomic.com/archive/garbage_in_garbage_out Garbage In Garbage Out] (thundershrike): Tidied up rules around script entries that couldn't be processed.
 +
* [https://blognomic.com/archive/up_to_scratch Up To Scratch] (SingularByte): Implemented Scratch Damage, a small amount of damage levied for bumping into an opponent that became a key game concept.
 +
* [https://blognomic.com/archive/ring_out Ring Out] (SingularByte): Established that the squares outside of the confines of the defined Arena were Out of Bounds, and that a Bot finding itself Out of Bounds had lost their Bout. Also established that Bots could Shove each other, a strategy that came to dominate the middle of the dynasty.
 +
* [https://blognomic.com/archive/out_of_range_error Out of Range Error] (Kevan): Some systems were Melee Systems, and could only be used at close range.
 +
* [https://blognomic.com/archive/incentives2 Incentives] (Josh): With all of the above proposed and often enacted, no Bouts had yet taken place; this proposal from the Emperor incentivised getting Operators off the fence and into the Arena to try the rules out.
 +
* [https://blognomic.com/archive/more_weapons_to_the_pile More Weapons To The Pile] (SingularByte): Added a few more consequential weapons: the Taser, which had utility as a support weapon throughout the dynasty; the Cow Catcher, which dominated the middle of the game; and Spikes, which ended up being part of a devastating combo at the end of the dynasty.
 +
* [https://blognomic.com/archive/anti_lockout_mechanism Anti-Lockout Mechanism] (Jumble): Gave Operators a weekly stipend to fix up their battered bots and avoid making Money too much of a rich-get-richer mechanism.
 +
* [https://blognomic.com/archive/time_to_cap_off Time to Cap Off] (Raven1207): Put a cash limit to deter hoarding.
 +
* [https://blognomic.com/archive/minute_to_win_it Minute to Win It] (Kevan): Increased the duration of Bouts from 10 turns to 60.
 +
* [https://blognomic.com/archive/opening_shop Opening Shop] (thundershrike): More systems, including the essential Shove counterplay Lead Weight.
 +
* [https://blognomic.com/archive/junkers Junkers] (SupernovaStarbright): Allowed unused systems to be retained in a spare parts bin.
 +
* [https://blognomic.com/archive/underlay_underlay_arena Underlay Underlay Arena] (Josh): Added Arena configurations, which could be traps, obstacles, House Bots or bumpers, and added a few new Statuses.
 +
* [https://blognomic.com/archive/your_name_in_lights Your Name In Lights] (Josh): The first VC. Added the LED Banner, which each Bot could have as a System in their Bot and which tracked the number of Bots that Operator had defeated; having quorum names on your Banner would confer victory.
 +
* [https://blognomic.com/archive/new_drops New Drops] (Josh): More new kit; the Inverter Driver being a powerful counter to a flipper build, and the flamethrower and pincers being used to apply statuses to rivals.
 +
* [https://blognomic.com/archive/dont_tar_all_bots_with_the_same_brush Don't Tar All Bots With The Same Brush] (SingularByte): Configurations created an issue whereby Competitors could get caught on either side of the House Bot and not manage to reach each other. This was one proposal to fix it: Trashed Bots got removed from the floor, leaving a trap behind them as they did so.
 +
* [https://blognomic.com/archive/bye_bye_pass Bye Bye Pass] (Josh): Another change on the same theme was Bypassing, which allowed Bots to opt to move through the space without interacting with each other or the House Bots. [https://blognomic.com/archive/diverting_the_bypass Blocking] could counter bypassing.
 +
* [https://blognomic.com/archive/gaffer_tape_bodge Gaffer Tape Bodge] (Josh): Allowed for small, occasional repairs to Bots, to avoid players getting caught in a 0% / 0 Money trap.
 +
* [https://blognomic.com/archive/economy_fail Economy Fail] (Brendan): Made cash rewards flat between winners and losers. The emperor missed this change and no-one noticed, meaning that a lot of Bouts ended with the amount of cash awarded to the loser being missed. This was addressed by [https://blognomic.com/archive/economy_fail_is_correct CfJ].
 +
* [https://blognomic.com/archive/hook_line_and_sinker Hook Line and Sinker] (Josh): The Grapple got a big buff, and accordingly so did melee builds.
 +
* [https://blognomic.com/archive/sfida Sfida] (Josh): Introduced the ability to Taunt each other, for increased money or additional damage. Only lightly used, even after being made [https://blognomic.com/archive/meaningful_mist more powerful].
 +
* [https://blognomic.com/archive/pumped_up_kicks Pumped Up Kicks] (Josh): Added some new gear, including the exploitable Modular Breakpoint and the powerful defensive Ablative Plating.
 +
* [https://blognomic.com/archive/winners_at_war Winners at War] (Josh): A second VC, this one setting a time limit after which the remaining Operators would get placed into a Bracket and would have to fight a tournament for the crown.
 +
* [https://blognomic.com/archive/formalised_disputes Formalised Disputes] (SingularByte): Set out how disputes would impact the timeline during the Tournament.
 +
* [https://blognomic.com/archive/the_bots_attain_sentience The Bots Attain Sentience] (Josh): Picked up an idea from Habanero to add some advanced scripting options into the game.
 +
* [https://blognomic.com/archive/double_blind Double Blind] (Habanero): Bot configs are hidden during Tournament Mode.
 +
* [https://blognomic.com/archive/bottling_it Bottling It] (Brendan): Nerfed a promising new strategy around stacking multiple versions of the same System on a bot, for multiplicative effect.
  
 +
===Non-Dynastic Proposals===
 +
* [https://blognomic.com/archive/core_play_fair Play Fair] (Trapdoorspyder): Attempted to prevent admins from 'abusing their powers', interpreted broadly; did not pass.
 +
 +
===Bouts===
 +
{| class="wikitable sortable"
 +
|-
 +
! Bout #                !! Participants !! Winner !!  Announcement  !! Post
 +
|-
 +
| 1 || Kevan vs Brendan || Kevan || [https://blognomic.com/archive/announcement_1 Announcement #1] || [https://blognomic.com/archive/bout_1_tincutter_vs_raven1207.2_kevan_vs_brendan Bout #1]
 +
|-
 +
| 2 || SingularByte vs SupernovaStarbright || SupernovaStarbright || [https://blognomic.com/archive/announcement_2 Announcement #2] || [https://blognomic.com/archive/bout_2_hard_hat_vs_duck_bot_of_doom_singularbyte_vs_supernovastarbright Bout #2]
 +
| -
 +
| 3 || Jumble vs Lendunistus || Jumble || [https://blognomic.com/archive/announcement_3 Announcement #3 || [https://blognomic.com/archive/bout_3_sunrise_vs_credit_score_f_jumble_vs_lendunistus Bout 3]
 +
| -
 +
| 4 || Jumble vs Trapdoorspyder || Jumble || [https://blognomic.com/archive/announcement_4 Announcement #4] || [https://blognomic.com/archive/bout_4_sunrise_vs_annoy_o_tron_jumble_vs_trapdoorspyder Bout #4]
 +
|-
 +
| 5 || thundershrike vs SupernovaStarbright || thundershrike || [https://blognomic.com/archive/announcement_5 Announcement #5] || [https://blognomic.com/archive/bout_5_min_mox_vs_duck_boat_of_doom_thundershrike_vs_supernovastarbright Bout #5]
 +
|-
 +
| 6 || SingularByte vs Trapdoorspyder || Trapdoorspyder || [https://blognomic.com/archive/announcement_6 Announcement #6] || [https://blognomic.com/archive/bout_6_hard_hat_vs_annoy_o_tron_singularbyte_vs_trapdoorspyder Bout #6]
 +
|-
 +
| 7 || SupernovaStarbright vs Jumble || SupernovaStarbright || [https://blognomic.com/archive/announcement_8 Announcement #8] || [https://blognomic.com/archive/bout_7_duck_boat_of_doom_vs_sunrise_supernovasunrise_vs_jumble Bout #7]
 +
|-
 +
| 8 || Trapdoorspyder vs thundershrike || Trapdoorspyder || [https://blognomic.com/archive/announcement_7 Announcement #7] || [https://blognomic.com/archive/bout_8_annoy_o_tron_vs_min_mox_trapdoorspyder_vs_thundershrike Bout 8]
 +
|-
 +
| 9 || Trapdoorspyder vs Raven1207 || Trapdoorspyder || [https://blognomic.com/archive/announcement_9 Announcement #9] || [https://blognomic.com/archive/bout_9_annoy_o_tron_vs_crowbot2000_trapdoorspyder_vs_raven1207 Bout #9]
 +
|-
 +
| 10 || lendunsitus vs chiiika || lendunistus [https://blognomic.com/archive/bout_10 *] || [https://blognomic.com/archive/announcement_9 Announcement #9] || [https://blognomic.com/archive/bout_10_credit_score_f_vs_yvette_the_botmistress_lendunistus_vs_chiiika Bout #10]
 +
|-
 +
| 11 || Darknight vs SingularByte || SingularByte || [https://blognomic.com/archive/announcement_11 Announcement #11] || [https://blognomic.com/archive/bout_11_the_killing_joke_vs_hard_hat_darknight_vs_singularbyte Bout #11]
 +
|-
 +
| 12 || Darknight vs SingularByte || SingularByte || [https://blognomic.com/archive/announcement_12_its_a_rematch Announcement #12] || [https://blognomic.com/archive/bout_12_the_killing_joke_vs_hard_hat_darknight_vs_singularbyte Bout #12]
 +
|-
 +
| 13 || Trapdoorspyder vs SupernovaStarBright || SupernovaStarbright || [https://blognomic.com/archive/announcement_13 Announcement #13] || [https://blognomic.com/archive/bout_13_annoy_o_tron_vs_ducktank_trapdoorspyder_vs_supernovastarbright Bout #13]
 +
|-
 +
| 14 || SingularByte vs Jumble || SingularByte || [https://blognomic.com/archive/announcement_13 Announcement #13] || [https://blognomic.com/archive/bout_14_hard_hat_vs_sunrise_singularbyte_vs_jumble Bout #14]
 +
|-
 +
| 15 || Lendunistus vs Raven1207 || lendunistus || [https://blognomic.com/archive/announcement_13 Announcement #13] || [https://blognomic.com/archive/bout_15_credit_score_f_vs_crowbot2000_lendunistus_vs_raven1207 Bout #15]
 +
|-
 +
| 16 || Darknight vs Brendan || Brendan || [https://blognomic.com/archive/announcement_14 Announcement #14] || [https://blognomic.com/archive/bout_16_the_killing_joke_vs_the_dark_lord_darknight_v_brendan Bout #16]
 +
|-
 +
| 17 || SingularByte vs chiiika || SingularByte || [https://blognomic.com/archive/announcement_14 Announcement #14] || [https://blognomic.com/archive/bout_17_hard_hat_vs_yvette_the_botmistress_singularbyte_vs_chiiika Bout #17]
 +
|-
 +
| 18 || SupernovaStarbright vs Lendunistus || SupernovaStarbright || [https://blognomic.com/archive/announcement_15 Announcement #15] || [https://blognomic.com/archive/bout_18_ducktank_vs_credit_score_f_supernovastarbright_vs_lendunistus Bout #18]
 +
|-
 +
| 19 || Jumble vs Trapdoorspyder || Trapdoorspyder || [https://blognomic.com/archive/announcement_15 Announcement #15] || [https://blognomic.com/archive/bout_19_sunrise_vs_annoy_o_tron_jumble_vs_trapdoorspyder Bout #19]
 +
|-
 +
| 20 || SingularByte vs Brendan || Brendan [https://blognomic.com/archive/requesting_a_recount *] || [https://blognomic.com/archive/announcement_16 Announcement #16] || [https://blognomic.com/archive/bout_20_hard_hat_vs_the_dark_lord_singularbyte_vs_brendan Bout #20]
 +
|-
 +
| 21 || SupernovaStarbright vs Trapdoorspyder || Trapdoorspyder || [https://blognomic.com/archive/announcement_17 Announcement #17] || [https://blognomic.com/archive/bout_21_ducktank_vs_annoy_o_tron Bout #21]
 +
|-
 +
| 22 || Brendan vs chiiika || Brendan || [https://blognomic.com/archive/announcement_18 Announcement #18] || [https://blognomic.com/archive/bout_22_the_dark_lord_vs_yvette_the_botmistress_brendan_vs_chiiika Bout #22]
 +
|-
 +
| 23 || Raven1207 vs Lendunistus || lendunistus || [https://blognomic.com/archive/announcement_18 Announcement #18] || [https://blognomic.com/archive/bout_23_crowbot2000_vs_credit_score_f_raven1207_vs_lendunistus Bout #23]
 +
|-
 +
| 24 || SingularByte vs Trapdoorspyder || SingularByte || [https://blognomic.com/archive/announcement_19 Announcement #19] || [https://blognomic.com/archive/bout_24_hard_hat_vs_annoy_o_tron_singularbyte_vs_trapdoorspyder Bout #24]
 +
|-
 +
| 25 || Lendunistus vs Trapdoorspyder || Trapdoorspyder || [https://blognomic.com/archive/announcement_21 Announcement #21] || [https://blognomic.com/archive/bout_25_credit_score_f_vs_annoy_o_tron_lendunistus_vs_trapdoorspyder Bout #25]
 +
|-
 +
| 26 || Brendan vs Maldor || Brendan || [https://blognomic.com/archive/announcement_20 Announcement #20] || [https://blognomic.com/archive/bout_26_dark_lord_vs_bad_door_brendan_vs_maldor Bout #26]
 +
|-
 +
| 27 || chiiika vs Trapdoorspyder || Trapdoorspyder || [https://blognomic.com/archive/announcement_22 Announcement #22] || [https://blognomic.com/archive/bout_27_yvette_the_botmistress_vs_annoy_o_tron_chiiika_vs_trapdoorspyder Bout #27]
 +
|-
 +
| 28 || SingularByte vs Brendan || Brendan || [https://blognomic.com/archive/annoucement_23 Announcement #23] || [https://blognomic.com/archive/bout_28_hard_hat_vs_dark_lord_singularbyte_vs_brendan Bout #28]
 +
|-
 +
| 29 || Raven1207 vs Habanero || Habanero || [https://blognomic.com/archive/announcement_24 Announcement #24] || [https://blognomic.com/archive/bout_29_crowbot2000_vs_carolaina_reaper_raven1207_vs_habanero Bout #29]
 +
|-
 +
| 30 || SupernovaStarbright vs Trapdoorspyder || SupernovaStarbright || [https://blognomic.com/archive/announcement_24 Announcement #24] || [https://blognomic.com/archive/bout_30_ducktank_vs_b.a.d_supernovastarbright_vs_trapdoorpspyder Bout #30]
 +
|-
 +
| 31 || Brendan vs SupernovaStarBright || Brendan || [https://blognomic.com/archive/announcement_25 Announcement #25] || [https://blognomic.com/archive/bout_31_dark_lord_vs_ducktank_brendan_vs_supernovastarbright Bout #31]
 +
|-
 +
| 32 || Habanero vs Maldor || Habanero || [https://blognomic.com/archive/announcement_26 Announcement #26] || [https://blognomic.com/archive/bout_32_carolaina_reaper_vs_bad_door_habanero_vs_maldor Bout #32]
 +
|-
 +
| 33 || Trapdoorspyder vs SingularByte || Trapdoorspyder || [https://blognomic.com/archive/announcement_27 Announcement #27] || [https://blognomic.com/archive/bout_33_b.a.d._vs_hard_hat_trapdoorspyder_vs_singularbyte Bout #33]
 +
|}
 +
 +
===Tournament===
 +
* [https://blognomic.com/archive/provisional_seed_list Provisional Seed List]
  
 
==Ascension==
 
==Ascension==

Revision as of 12:13, 22 August 2022

10 July - 2022

Ascension Address

The stench of oil, sweat, and metal-on-metal filled the arena as the crowd road. Somewhere high above, in a booth overlooking the carnage, an announcer grabbed his microphones, and, after a moment of feedback, gave the cry that the crowd were waiting for: “BLOGBOTS… ARE - YOU - READY!!!”

Throughout the ruleset, change Demiurge to Operator and Omnipotence to Announcer.

Players

At the start of the dynasty, these players were active: Brendan, Darknight, Josh, Jumble, Kevan, lendunistus, Raven1207, SingularByte, SupernovaStarbright, thundershrike Trapdoorspyder, wdtefv

Final Ruleset

Gamestate

Posts of Interest

  • Basic Mechanics (Josh): Established the fundamental economy of the dynasty: Operators had Money with which they could buy Engines, Chassises and Systems (weapons and tools).
  • Bot Bouts (Josh): Operators could pit their Bots in Bouts with other Operators, by changing their Readiness to signal availability. This was later modified to make it more nuanced, and restrictions were put in place to modifications at different points in the Bout lifecycle.
  • [1] (Kevan): Bots performed according to a predetermined Script, which sought to anticipate conditions of the Bout and prepare their Bots to perform accordingly. Bouts took place in a single linear pathway, which simulated relative position in three-dimensional space. The Announcer had broad latitude to interpret scripts as needed.
  • Wowing the Crowd (SingularByte): For a fair chunk of the dynasty, Bouts had a Viewership score; this was never plugged into any other mechanics, and was eventually repealed.
  • Scrapheap Challenge (Kevan): Components all had a percentage Condition, which represented the Damage taken. A Bot with a 0% Chassis or Engine was trashed and lost its Bout.
  • Big Flipper (Josh): Added the first systems: a Ram that damaged Opponents by bashing into them, an Axe to chop, and a Flipper that could put opponents on their backs. Flipping became a very powerful status so was later nerfed to expire naturally.
  • Giving Everyone a Turn (SingularByte): Implemented a system by which Ready participants for a Bout were selected according to how few Bouts they had participated in before.
  • Why Must We Fight (Kevan): The first stab at how Bouts conclude. This was broadened into a range of bout ending criteria.
  • Garbage In Garbage Out (thundershrike): Tidied up rules around script entries that couldn't be processed.
  • Up To Scratch (SingularByte): Implemented Scratch Damage, a small amount of damage levied for bumping into an opponent that became a key game concept.
  • Ring Out (SingularByte): Established that the squares outside of the confines of the defined Arena were Out of Bounds, and that a Bot finding itself Out of Bounds had lost their Bout. Also established that Bots could Shove each other, a strategy that came to dominate the middle of the dynasty.
  • Out of Range Error (Kevan): Some systems were Melee Systems, and could only be used at close range.
  • Incentives (Josh): With all of the above proposed and often enacted, no Bouts had yet taken place; this proposal from the Emperor incentivised getting Operators off the fence and into the Arena to try the rules out.
  • More Weapons To The Pile (SingularByte): Added a few more consequential weapons: the Taser, which had utility as a support weapon throughout the dynasty; the Cow Catcher, which dominated the middle of the game; and Spikes, which ended up being part of a devastating combo at the end of the dynasty.
  • Anti-Lockout Mechanism (Jumble): Gave Operators a weekly stipend to fix up their battered bots and avoid making Money too much of a rich-get-richer mechanism.
  • Time to Cap Off (Raven1207): Put a cash limit to deter hoarding.
  • Minute to Win It (Kevan): Increased the duration of Bouts from 10 turns to 60.
  • Opening Shop (thundershrike): More systems, including the essential Shove counterplay Lead Weight.
  • Junkers (SupernovaStarbright): Allowed unused systems to be retained in a spare parts bin.
  • Underlay Underlay Arena (Josh): Added Arena configurations, which could be traps, obstacles, House Bots or bumpers, and added a few new Statuses.
  • Your Name In Lights (Josh): The first VC. Added the LED Banner, which each Bot could have as a System in their Bot and which tracked the number of Bots that Operator had defeated; having quorum names on your Banner would confer victory.
  • New Drops (Josh): More new kit; the Inverter Driver being a powerful counter to a flipper build, and the flamethrower and pincers being used to apply statuses to rivals.
  • Don't Tar All Bots With The Same Brush (SingularByte): Configurations created an issue whereby Competitors could get caught on either side of the House Bot and not manage to reach each other. This was one proposal to fix it: Trashed Bots got removed from the floor, leaving a trap behind them as they did so.
  • Bye Bye Pass (Josh): Another change on the same theme was Bypassing, which allowed Bots to opt to move through the space without interacting with each other or the House Bots. Blocking could counter bypassing.
  • Gaffer Tape Bodge (Josh): Allowed for small, occasional repairs to Bots, to avoid players getting caught in a 0% / 0 Money trap.
  • Economy Fail (Brendan): Made cash rewards flat between winners and losers. The emperor missed this change and no-one noticed, meaning that a lot of Bouts ended with the amount of cash awarded to the loser being missed. This was addressed by CfJ.
  • Hook Line and Sinker (Josh): The Grapple got a big buff, and accordingly so did melee builds.
  • Sfida (Josh): Introduced the ability to Taunt each other, for increased money or additional damage. Only lightly used, even after being made more powerful.
  • Pumped Up Kicks (Josh): Added some new gear, including the exploitable Modular Breakpoint and the powerful defensive Ablative Plating.
  • Winners at War (Josh): A second VC, this one setting a time limit after which the remaining Operators would get placed into a Bracket and would have to fight a tournament for the crown.
  • Formalised Disputes (SingularByte): Set out how disputes would impact the timeline during the Tournament.
  • The Bots Attain Sentience (Josh): Picked up an idea from Habanero to add some advanced scripting options into the game.
  • Double Blind (Habanero): Bot configs are hidden during Tournament Mode.
  • Bottling It (Brendan): Nerfed a promising new strategy around stacking multiple versions of the same System on a bot, for multiplicative effect.

Non-Dynastic Proposals

  • Play Fair (Trapdoorspyder): Attempted to prevent admins from 'abusing their powers', interpreted broadly; did not pass.

Bouts

Bout # Participants Winner Announcement Post
1 Kevan vs Brendan Kevan Announcement #1 Bout #1
2 SingularByte vs SupernovaStarbright SupernovaStarbright Announcement #2 Bout #2 - 3 Jumble vs Lendunistus Jumble [https://blognomic.com/archive/announcement_3 Announcement #3 Bout 3 - 4 Jumble vs Trapdoorspyder Jumble Announcement #4 Bout #4
5 thundershrike vs SupernovaStarbright thundershrike Announcement #5 Bout #5
6 SingularByte vs Trapdoorspyder Trapdoorspyder Announcement #6 Bout #6
7 SupernovaStarbright vs Jumble SupernovaStarbright Announcement #8 Bout #7
8 Trapdoorspyder vs thundershrike Trapdoorspyder Announcement #7 Bout 8
9 Trapdoorspyder vs Raven1207 Trapdoorspyder Announcement #9 Bout #9
10 lendunsitus vs chiiika lendunistus * Announcement #9 Bout #10
11 Darknight vs SingularByte SingularByte Announcement #11 Bout #11
12 Darknight vs SingularByte SingularByte Announcement #12 Bout #12
13 Trapdoorspyder vs SupernovaStarBright SupernovaStarbright Announcement #13 Bout #13
14 SingularByte vs Jumble SingularByte Announcement #13 Bout #14
15 Lendunistus vs Raven1207 lendunistus Announcement #13 Bout #15
16 Darknight vs Brendan Brendan Announcement #14 Bout #16
17 SingularByte vs chiiika SingularByte Announcement #14 Bout #17
18 SupernovaStarbright vs Lendunistus SupernovaStarbright Announcement #15 Bout #18
19 Jumble vs Trapdoorspyder Trapdoorspyder Announcement #15 Bout #19
20 SingularByte vs Brendan Brendan * Announcement #16 Bout #20
21 SupernovaStarbright vs Trapdoorspyder Trapdoorspyder Announcement #17 Bout #21
22 Brendan vs chiiika Brendan Announcement #18 Bout #22
23 Raven1207 vs Lendunistus lendunistus Announcement #18 Bout #23
24 SingularByte vs Trapdoorspyder SingularByte Announcement #19 Bout #24
25 Lendunistus vs Trapdoorspyder Trapdoorspyder Announcement #21 Bout #25
26 Brendan vs Maldor Brendan Announcement #20 Bout #26
27 chiiika vs Trapdoorspyder Trapdoorspyder Announcement #22 Bout #27
28 SingularByte vs Brendan Brendan Announcement #23 Bout #28
29 Raven1207 vs Habanero Habanero Announcement #24 Bout #29
30 SupernovaStarbright vs Trapdoorspyder SupernovaStarbright Announcement #24 Bout #30
31 Brendan vs SupernovaStarBright Brendan Announcement #25 Bout #31
32 Habanero vs Maldor Habanero Announcement #26 Bout #32
33 Trapdoorspyder vs SingularByte Trapdoorspyder Announcement #27 Bout #33

Tournament

Ascension

Commentary

Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII - Kevan XXXII