Difference between revisions of "The Twenty-Second Dynasty of Josh"
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[[File:Josh22.png|right|500px]] | [[File:Josh22.png|right|500px]] | ||
− | '''March | + | '''9 March - 26 April 2024''' |
==Ascension Address== | ==Ascension Address== | ||
[https://blognomic.com/archive/the_sequel The Sequel] | [https://blognomic.com/archive/the_sequel The Sequel] | ||
Line 13: | Line 13: | ||
The following players were active at the beginning of this Dynasty: Brendan, Clucky, JonathanDark, Josh, Kevan, naught, pokes, Snisbo | The following players were active at the beginning of this Dynasty: Brendan, Clucky, JonathanDark, Josh, Kevan, naught, pokes, Snisbo | ||
− | The following players were active at the end of this Dynasty: | + | The following players were active at the end of this Dynasty: 4st, JonathanDark, Josh, Juniper.ohyegods, Kevan, NadNavillus, Xebec |
− | The following players were active at other points during the dynasty: | + | The following players were active at other points during the dynasty: |
+ | |||
+ | ==Gameplay summary== | ||
+ | |||
+ | As of April 13th: Players take photos of the world, with their name and the Merriam Webster Word of the Day written in shot to prove that they took the photo that day. They each have secret criteria for what they want photos to contain (eg. "taken at night") and score points for any photos that match it. Players can gain bonus upgrades for certain types of shot (eg. "contains the name of another player"), which allow them to post photos more regularly. | ||
+ | |||
+ | To win the game, players have to attain four out of five awards (eg. "have 200 points" or "guess another player's criteria"). | ||
==Final Ruleset== | ==Final Ruleset== | ||
Line 25: | Line 31: | ||
==Posts of Interest== | ==Posts of Interest== | ||
− | + | * [https://blognomic.com/archive/snap_happy Snap Happy] (Josh) - Re-proposed the basic mechanic of [[The Eighteenth Dynasty of Kevan]], adding the wrinkle that photos woud be assessed against a mixture of public and private criteria. Criteria were later tightened to [https://blognomic.com/archive/looping_the_holes only include elements visible in the photograph itself]. Seekers could also have [https://blognomic.com/archive/personal_criteria2 individual criteria], although this was never used. | |
+ | * [https://blognomic.com/archive/all_points_east All Points East] (Josh) - Photos generated Score based on the Crtieria that they met. Also set out that Snaps could only be posted on according to a Development Interval, initially 5 days. | ||
+ | * [https://blognomic.com/archive/keep_it_secret_keep_it_safe Keep It Secret, Keep It Safe] (Clucky) - Seekers could Guess each others' Criteria. This would become on of the Victory awards but was only successfully done twice, one of which was a snipe. | ||
+ | * [https://blognomic.com/archive/mise_en_abyme Mise en Abyme] (Brendan) - Turned on the No Cooprations building block, which was the source of controversy throughout the dynasty. | ||
+ | * [https://blognomic.com/archive/its_impolite_to_be_trite It's Impolite To Be Trite] (JonathanDark) - For a while, there was a list of words whose inclusion in a Private Criterion would lead to that Criterion being unable to score. It was [https://blognomic.com/archive/the_dying_of_the_trite repealed], but only after repealing was it discovered that it had, surprisingly, been effective. | ||
+ | * [https://blognomic.com/archive/half_satisfied Half-Satisfied] (pokes) - Amended Criteria satisfaction such that Criteria scored when either satisfed or unsatisfied, but for the obverse total, encouraging Criteria that were balanced in their assessment. [https://blognomic.com/archive/runaway_games_are_no_fun Runaway Games are No Fun] (Clucky) further ammended this mechanic to force Criteria to refresh after they had scored a certain number of times. | ||
+ | * [https://blognomic.com/archive/hunter_seeker2 Hunter/Seeker] (Josh) - A bounty system whereby Development Intervals could be reduced, allowing for more frequent posting of Snaps. [https://blognomic.com/archive/monomethyl_p_aminophenol_hemisulfate monomethyl-p-aminophenol hemisulfate] (Josh), [https://blognomic.com/archive/this_is_not_a_place_of_honour This Is Not A Place Of Honour] (Kevan), and [https://blognomic.com/archive/the_bench_acknowledges The Bench Acknowledges] (Josh) each added to the Upgrade Benchmarks available. | ||
+ | * [https://blognomic.com/archive/paper_trail1 Paper Trail] (JonathanDark) - DoVs had to be accompanied by a full log of all Private Criteria used in the dynasty. | ||
+ | * [https://blognomic.com/archive/catching_up_with_the_photos Catching Up With The Photos] (chiiika) - Allowed new-joining players to catch up quickly. | ||
+ | * [https://blognomic.com/archive/abstraction Abstraction] (Josh) - The victory mechanic for the dynasty. Players could attain Awards through a variety of approached. First to 5 ([https://blognomic.com/archive/shutter_speed later brought down to 4]) wins. [https://blognomic.com/archive/philosophical_opposites Philosophical Opposites] (JonathanDark) and [https://blognomic.com/archive/freeze_frame Freeze Frame] (Kevan) each added to or amended the Awards available. | ||
+ | * [https://blognomic.com/archive/into_the_light Into the Light] (Nadnavillus) - Forced players to declare their Private Criteria when changing them. Exposed [https://blognomic.com/archive/criteria_change at least one ongoing scam] that would not otherwise have come to light. | ||
+ | * An attempt was made to [https://blognomic.com/archive/its_not_about_your_feelings remove subjectivity from Criteria formation and scoring]. This prompted some [https://blognomic.com/archive/it_is_a_little_bit_about_your_feelings formalised subjectivity], alongside some failed attempts to enlist idle Seekers or use AI tools. Aesthetic choices were required to carry a [https://blognomic.com/archive/everyones_a_critic1 few words of reaosning]. | ||
+ | * [https://blognomic.com/archive/aesthetically_out_of_order Aesthetically Out of Order] (Clucky) - Provoked a discussion about the limits of sportsmanship in a game that had established a principle of no cooperation. That conversation continued in [https://blognomic.com/archive/skipping_stones Skipping Stones]. | ||
− | === | + | ===Core Proposals=== |
− | + | * [https://blognomic.com/archive/expecting_the_unexpected_building_blocks Expecting the Unexpected] (Kevan) - Made the wording of No Cooperations a little more restrictive. | |
+ | * [https://blognomic.com/archive/idle_cooperative Idle Cooperative] (Josh) - Amended No Cooperations again. | ||
+ | * [https://blognomic.com/archive/the_tables_edge_building_blocks The Table's Edge] (Kevan) - Further amended No Cooperations, this time to establish that proposing and voting culd never be considered cooperation. | ||
+ | * [https://blognomic.com/archive/mento_fresh Mento Fresh] (Josh) - No Cooperations again, this time ensuring that mentorship did not count as cooperation. | ||
+ | * [https://blognomic.com/archive/cooperative_emperor_style Cooperative Emperor Style] (JonathanDark) - Enshrined Imperial Styles in the rulset. | ||
+ | * [https://blognomic.com/archive/get_the_laminator_appendix_building_blocks Get The Laminator] (Kevan) - Corrected a long-standing misapprehension in the ruleset by mandating that all wiki pages called by the ruleset were themselves gamestate. | ||
===Gallery=== | ===Gallery=== | ||
Line 52: | Line 75: | ||
File:JonathanDarkSnap019.jpg|Waving From The Other Side of the Mountain | File:JonathanDarkSnap019.jpg|Waving From The Other Side of the Mountain | ||
File:Snap020.jpg|Trees | File:Snap020.jpg|Trees | ||
+ | File:Snap021.jpg|Recycle, kids | ||
+ | File:Snap 022.png|In the middle of the road | ||
+ | File:Snap023.jpg|What That World Will Be Like | ||
+ | File:Snap-024.png |Drops | ||
+ | File:JonathanDarkSnap025.jpg |Ajuga genevensis | ||
+ | File:Snap026.jpg|Bark | ||
+ | File:Snap027.jpg|Night Blossom | ||
+ | File:Snap028.png|Underwing | ||
+ | File:Snap029.jpg|Chalk | ||
+ | File:Snap-030.png|Pansy Bowls | ||
+ | File:JonathanDarkSnap031.jpg|Alien Flora | ||
+ | File:Snap032.jpg|Private Furlong | ||
+ | File:JonathanDarkSnap033.jpg|A Relaxing Evening | ||
+ | File:Snap034.jpg|A Glass of Water | ||
+ | File:Snap035.png|Ahhh…Qua! | ||
+ | File:Snap036.jpg|Beach | ||
+ | File:Snap-037.png|Bounty | ||
+ | File:JonathanDarkSnap038.jpg|Carnivore in the Garden Redux | ||
</gallery> | </gallery> | ||
==Ascension== | ==Ascension== | ||
+ | Kevan attained the required 4 Awards and successfully [https://blognomic.com/archive/photo_finish declared Victory]. | ||
==Commentary== | ==Commentary== | ||
− | + | * [https://blognomic.com/archive/the_darkroom The Darkroom], post-dynastic discussion | |
{{dynastic Histories}} | {{dynastic Histories}} |
Latest revision as of 13:38, 28 April 2024
9 March - 26 April 2024
Contents
Ascension Address
As any good sequel should, I’m going to stick to the formula that worked the last time: no narrative pre-amble, just an acknowledgement that Spring is here, in the Northern hemisphere at least, and so it’s a good time to go outside and take in the beauty of the world.
I’m very open to seeing what direction proposals take, but I’m especially interested in proposals that encourage real-world interactions with other players - including in person where players are geolocated.
Change the term Vassal to Seeker and Sovereign to Observer. Activate the Building Block Everyone’s Playing and Low-Player mode; deactivate all other Building Blocks. Change the Public Tracking page to “Photo Gallery”.
Players
The following players were active at the beginning of this Dynasty: Brendan, Clucky, JonathanDark, Josh, Kevan, naught, pokes, Snisbo
The following players were active at the end of this Dynasty: 4st, JonathanDark, Josh, Juniper.ohyegods, Kevan, NadNavillus, Xebec
The following players were active at other points during the dynasty:
Gameplay summary
As of April 13th: Players take photos of the world, with their name and the Merriam Webster Word of the Day written in shot to prove that they took the photo that day. They each have secret criteria for what they want photos to contain (eg. "taken at night") and score points for any photos that match it. Players can gain bonus upgrades for certain types of shot (eg. "contains the name of another player"), which allow them to post photos more regularly.
To win the game, players have to attain four out of five awards (eg. "have 200 points" or "guess another player's criteria").
Final Ruleset
Gamestate
Posts of Interest
- Snap Happy (Josh) - Re-proposed the basic mechanic of The Eighteenth Dynasty of Kevan, adding the wrinkle that photos woud be assessed against a mixture of public and private criteria. Criteria were later tightened to only include elements visible in the photograph itself. Seekers could also have individual criteria, although this was never used.
- All Points East (Josh) - Photos generated Score based on the Crtieria that they met. Also set out that Snaps could only be posted on according to a Development Interval, initially 5 days.
- Keep It Secret, Keep It Safe (Clucky) - Seekers could Guess each others' Criteria. This would become on of the Victory awards but was only successfully done twice, one of which was a snipe.
- Mise en Abyme (Brendan) - Turned on the No Cooprations building block, which was the source of controversy throughout the dynasty.
- It's Impolite To Be Trite (JonathanDark) - For a while, there was a list of words whose inclusion in a Private Criterion would lead to that Criterion being unable to score. It was repealed, but only after repealing was it discovered that it had, surprisingly, been effective.
- Half-Satisfied (pokes) - Amended Criteria satisfaction such that Criteria scored when either satisfed or unsatisfied, but for the obverse total, encouraging Criteria that were balanced in their assessment. Runaway Games are No Fun (Clucky) further ammended this mechanic to force Criteria to refresh after they had scored a certain number of times.
- Hunter/Seeker (Josh) - A bounty system whereby Development Intervals could be reduced, allowing for more frequent posting of Snaps. monomethyl-p-aminophenol hemisulfate (Josh), This Is Not A Place Of Honour (Kevan), and The Bench Acknowledges (Josh) each added to the Upgrade Benchmarks available.
- Paper Trail (JonathanDark) - DoVs had to be accompanied by a full log of all Private Criteria used in the dynasty.
- Catching Up With The Photos (chiiika) - Allowed new-joining players to catch up quickly.
- Abstraction (Josh) - The victory mechanic for the dynasty. Players could attain Awards through a variety of approached. First to 5 (later brought down to 4) wins. Philosophical Opposites (JonathanDark) and Freeze Frame (Kevan) each added to or amended the Awards available.
- Into the Light (Nadnavillus) - Forced players to declare their Private Criteria when changing them. Exposed at least one ongoing scam that would not otherwise have come to light.
- An attempt was made to remove subjectivity from Criteria formation and scoring. This prompted some formalised subjectivity, alongside some failed attempts to enlist idle Seekers or use AI tools. Aesthetic choices were required to carry a few words of reaosning.
- Aesthetically Out of Order (Clucky) - Provoked a discussion about the limits of sportsmanship in a game that had established a principle of no cooperation. That conversation continued in Skipping Stones.
Core Proposals
- Expecting the Unexpected (Kevan) - Made the wording of No Cooperations a little more restrictive.
- Idle Cooperative (Josh) - Amended No Cooperations again.
- The Table's Edge (Kevan) - Further amended No Cooperations, this time to establish that proposing and voting culd never be considered cooperation.
- Mento Fresh (Josh) - No Cooperations again, this time ensuring that mentorship did not count as cooperation.
- Cooperative Emperor Style (JonathanDark) - Enshrined Imperial Styles in the rulset.
- Get The Laminator (Kevan) - Corrected a long-standing misapprehension in the ruleset by mandating that all wiki pages called by the ruleset were themselves gamestate.
Gallery
Ascension
Kevan attained the required 4 Awards and successfully declared Victory.
Commentary
- The Darkroom, post-dynastic discussion