Difference between revisions of "The First Dynasty of Mideg"
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==Posts of Interest== | ==Posts of Interest== | ||
− | + | * [http://blognomic.com/archive/stocktaking Stocktaking] set up the basic mechanics: several Ingredients existed with secret properties such as "Sweetness" and "Sourness", and they could be combined to make Recipes. | |
+ | * [http://blognomic.com/archive/tools_of_the_trade Tools of the Trade] set up an array of cooking equipment. | ||
+ | * [http://blognomic.com/archive/you_say_tomato You Say Tomato] made the properties of Ingredients public. | ||
+ | * [http://blognomic.com/archive/you_say_bulging_red_sphere You Say Bulging Red Sphere] obfuscated them again: each Ingredient came in a cryptically labelled Package, and could only be added to a Recipe by referencing that label. | ||
+ | * [http://blognomic.com/archive/know_your_enemy Know Your Enemy] introduced Reviewers. | ||
+ | * [http://blognomic.com/archive/apple_pie_from_scratch Apple Pie from Scratch] allowed Equipment to be used in Recipes. | ||
+ | * [http://blognomic.com/archive/too_much_iavec_i_in_this_one_for_my_taste Too much avec in this one for my taste] allowed Reviewers to give star ratings to Recipes based on their (secret) personal preferences. | ||
+ | * [http://blognomic.com/archive/first_catch_your_hare First, Catch Your Hare] allowed Recipes to include methods of preparation, which would modify the numbers involved. | ||
+ | * [http://blognomic.com/archive/it_spices_it_rices It Spices, It Rices] let Cooks discard unwanted Equipment to give effects to other pieces. | ||
+ | * [http://blognomic.com/archive/cuisine_of_the_crime Cuisine of the Crime] allowed Cooks to taste their own Recipes to see what stats they had. ([http://blognomic.com/archive/destroying_the_evidence Destroying the Evidence] would later allow them to opt out by serving dishes flambée.) | ||
+ | * [http://blognomic.com/archive/so_sous_me So Sous Me] allowed players to sous for one another, although this mechanic was never invoked. | ||
+ | * [http://blognomic.com/archive/make_it_snappy Make It Snappy] sped the game up, reducing the six-day cycle to 48 hours. | ||
+ | * [http://blognomic.com/archive/supreme Suprême] added a victory condition - to get five-star reviews from five reviewers. | ||
+ | * [http://blognomic.com/archive/winner_of_the_day Winner of the Day] gave secondary awards for the best recipe during each review cycle. | ||
+ | * [http://blognomic.com/archive/ketchup_mechanics Ketchup Mechanics] gave an action bonus to the weakest cook each cycle, but this was never used. | ||
+ | * [http://blognomic.com/archive/good_enough1 Good Enough] lowered the victory bar to ''three-or-more''-star reviews from five reviewers. | ||
+ | * [http://blognomic.com/archive/russian_roulade Russian Roulade] created a subgame where cooks could guess what ingredient a package corresponded to, with a penalty for thinking that chilli pepper was something else. | ||
+ | * [http://blognomic.com/archive/closing_time Closing Time] proposed a game-ending die roll, based on the number of reviews and awards each cook had attained so far. By this point the 48-hour review cycles were timing out at five or six days and the dynasty had dwindled to only three non-Emperor players. | ||
==Ascension== | ==Ascension== |
Revision as of 15:44, 15 May 2015
April 6 - May 11, 2015
Ascension Address
The hectic in the kitchen is organized - more or less. Every cook is rushing for ingredients, making recipes and nervously preparing the meals for the restaurant reviewer arriving later that week. The last trainee has burned all the recipes though and restaurant reviewers change every week. Trying to impress them will be hard.
Only the old Manager knows which ingredients go well together and which don’t.
Change “Townsperson” to “Cook” and “Astrologer” to “Restaurant Manager”. No Dynasty rules are kept.
Players
The following players were active at the end of the Dynasty:
Brendan*, Darknight*, Kevan*, mideg
Final Ruleset
Posts of Interest
- Stocktaking set up the basic mechanics: several Ingredients existed with secret properties such as "Sweetness" and "Sourness", and they could be combined to make Recipes.
- Tools of the Trade set up an array of cooking equipment.
- You Say Tomato made the properties of Ingredients public.
- You Say Bulging Red Sphere obfuscated them again: each Ingredient came in a cryptically labelled Package, and could only be added to a Recipe by referencing that label.
- Know Your Enemy introduced Reviewers.
- Apple Pie from Scratch allowed Equipment to be used in Recipes.
- Too much avec in this one for my taste allowed Reviewers to give star ratings to Recipes based on their (secret) personal preferences.
- First, Catch Your Hare allowed Recipes to include methods of preparation, which would modify the numbers involved.
- It Spices, It Rices let Cooks discard unwanted Equipment to give effects to other pieces.
- Cuisine of the Crime allowed Cooks to taste their own Recipes to see what stats they had. (Destroying the Evidence would later allow them to opt out by serving dishes flambée.)
- So Sous Me allowed players to sous for one another, although this mechanic was never invoked.
- Make It Snappy sped the game up, reducing the six-day cycle to 48 hours.
- Suprême added a victory condition - to get five-star reviews from five reviewers.
- Winner of the Day gave secondary awards for the best recipe during each review cycle.
- Ketchup Mechanics gave an action bonus to the weakest cook each cycle, but this was never used.
- Good Enough lowered the victory bar to three-or-more-star reviews from five reviewers.
- Russian Roulade created a subgame where cooks could guess what ingredient a package corresponded to, with a penalty for thinking that chilli pepper was something else.
- Closing Time proposed a game-ending die roll, based on the number of reviews and awards each cook had attained so far. By this point the 48-hour review cycles were timing out at five or six days and the dynasty had dwindled to only three non-Emperor players.
Ascension
With the original victory condition a long way off and the dynasty slowing down, Kevan proposed a sudden death die roll based on the players' scores so far. The roll fell in Kevan's favour, partly due to his tactically waiting until the sudden death rule had enacted before questioning an illegal (score-affecting) move made by Brendan shortly earlier.