Difference between revisions of "The Fourth Dynasty of Bucky"

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(→‎Players: I was here too)
(→‎Proposals: this was a bit sparse, writing it up in more detail)
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===Proposals===
 
===Proposals===
*http://blognomic.com/archive/setting_the_setting/ created [[The Arena]], the space on which the game of Clingboom was played
+
*[http://blognomic.com/archive/setting_the_setting/ Setting the Setting] created [[The Arena]], the space on which the game of Clingboom was played
*http://blognomic.com/archive/stand_here/ created the traps
+
*[https://blognomic.com/archive/this_deserves_to_be_saved This Deserves to be Saved] allowed players to move around the board, and shove adjacent rivals into squares.
*http://blognomic.com/archive/action_and_abstraction/ and the ways to get people into them
+
*[http://blognomic.com/archive/stand_here/ Stand Here] added Traps to the Arena: a series of Target squares which, when stepped (or shoved) into, would reveal either a Vertical Particle Beam, a Floor-Mounted Buzzsaw, a Monowire Cheesecutter, a Stickybomb Fountain, a Spring-Mounted Propeller Panel or a Crazy Ivan. (Most of these began with an effect of "victim dies".)
*http://blognomic.com/archive/time_to_crate/ weapons were added
+
*[https://blognomic.com/archive/bzzzzzt Bzzzzzt] made the Floor-Mounted Buzzsaw kill everyone on the same row or column (selected at random)
*http://blognomic.com/archive/sticky_situations/ the sticky bombs got into play
+
*[https://blognomic.com/archive/pool_cue Pool Cue] added deadly Acid Pools to the four corners of the board, to prevent players from hiding there where they could not be shoved
*http://blognomic.com/archive/fweeep/ Finally the referee woke up
+
*[http://blognomic.com/archive/time_to_crate/ Time to Create] added Weapons. Scoring a kill with one earned a Frag.
*http://blognomic.com/archive/slippery_floor/ the gore left the arena slippery
+
*[http://blognomic.com/archive/sticky_situations/ Sticky Situation] added the StickyBomb dispenser, retailing a type of weapon that (as is the name of the game) could be stuck onto players before exploding
 +
*[https://blognomic.com/archive/may_the_best_gladiator_win May the best gladiator win!] added a victory condition: score 20 Frags
 +
*[http://blognomic.com/archive/fweeep/ Fweeep] allowed players to invoke "fouls" for illegal gamestate updates, each Foul counting as -1 Frag for scoring
 +
*[https://blognomic.com/archive/my_cup_of_tea My Cup of Tea] added an item called the ClingBoom Cup, where holding onto it for three turns without dying was another way to win the game.
 +
*[http://blognomic.com/archive/slippery_floor/ Slippery Floor] caused deaths to leave behind blood pools
 +
*[https://blognomic.com/archive/this_ivan_is_insufficiently_crazy This Ivan is Insufficiently Crazy] changed Crazy Ivans from zeroing Action Points to allowing whoever triggered the trap to move its Victim in the worst possible direction
 +
*[https://blognomic.com/archive/tick2 Tick] lowered the game's target score
 +
*[https://blognomic.com/archive/single-slit_experiment Single-Slit Experiment] changed the Vertical Particle Beam trap to kill everyone in the same column and leave a Laser Beam across the board for the duration of the next turn
 +
*[https://blognomic.com/archive/here_come_the_warm_jets Here Come The Warm Jets] gave an option to wash the blood from the Arena
 +
*[https://blognomic.com/archive/heavy_light Heavy Light] made Laser Beams into deadly obstacles (due to a rule oversight, walking into one didn't previously have any effect)
 +
 
 +
===Core changes===
 +
*[https://blognomic.com/archive/no_quantum_leaping No Quantum Leaping] allowed proposals to target idle players, after Josh had evaded a Foul/Frag penalty by idling
 +
*[https://blognomic.com/archive/who_is_anybody Who is Anybody?] changed "Anybody may apply to join BlogNomic" to "Any human", in response to somebody from Agora [https://blognomic.com/archive/re-entering_the_game_on_behalf_of_agora joining with the name Agora Nomic] (they [https://blognomic.com/archive/agoraphobia idled out automatically] without having taken any game actions, a week later)
 +
*[https://blognomic.com/archive/snap_judgment Snap Judgment] reduced CfJ timeouts from 96 hours to 48, as they were regularly timing out this dynasty, for some reason.
  
 
==Ascension==
 
==Ascension==

Revision as of 08:48, 9 June 2021

Headerbucky4.png

July 2nd - August 25, 2011

Ascension Address

Ladies and Gentlethings, welcome to an all-new, super-hyped, better than ever season of ClingBooooom! That’s right folks, the planet’s premiere slice-of-death reality sports show is back, better and bloodier than ever.

Right behind me is the new and improved Season 93 arena. Savvy fans will no doubt notice it’s larger than last season. After the exploding zombies took down the back wall during the Season 92 championship, we rebuilt it ten feet farther out. Now, on to the actual hazards.

In the center here we have the altar of mayhem, the heart of ClingBoom, the StickyBomb dispenser! This cute little device spits out time bombs coated in our patented life-force adhesive. Once one of these contraptions get onto you, the only ways to get rid of it are to fob it off on a fellow Gladiator or to set it off. And you don’t want to set it off, folks.

Moving outwards, we have our eight main traps in the classic double ring pattern. Our trap technicians have really outdone themselves this season; the inner ring has an all new vertical particle beam trap that will bore a hole through a person in three-point-eight milliseconds. Of course, we also have returning traps like the perpetual fan favorite floor-mounterd buzzsaws… You’ll get a closer look at these during the pre-game show, I promise. The irregular trap slot this season is right next to one of the AmmoVenders, and it’s a monowire cheesecutter. Expect at least one gladiator to cube himself on it in the opening scrum.

Finally, we’ve been accused of arbitrary rules twists in the past, but this season should blow all your expectations out of the water. Starting this season, the Coaches’ Union is allowed to implement its own twists… with an appropriate review process, of course. Now, off to meet the gene donors who made this event possible.

——————————-

Retain the dynastic rule “Species” and repeal the rest. Replace Farmer with Gladiator and Landlord with Announcer.

Players

The following players were active at the end of this dynasty:

ais523, aguydude, Bucky, coppro, Darknight, Darth Cliche, Galtori, Ienpw III, Josh, mideg, Purplebeard, SingularByte, Winner, Yoda

Also notably active during this dynasty were Doctor29, Florw, Hix, Keba, Ely, Qwertyu63 and Kevan.

Final Ruleset

Ruleset 93

Posts of Interest

Proposals

  • Setting the Setting created The Arena, the space on which the game of Clingboom was played
  • This Deserves to be Saved allowed players to move around the board, and shove adjacent rivals into squares.
  • Stand Here added Traps to the Arena: a series of Target squares which, when stepped (or shoved) into, would reveal either a Vertical Particle Beam, a Floor-Mounted Buzzsaw, a Monowire Cheesecutter, a Stickybomb Fountain, a Spring-Mounted Propeller Panel or a Crazy Ivan. (Most of these began with an effect of "victim dies".)
  • Bzzzzzt made the Floor-Mounted Buzzsaw kill everyone on the same row or column (selected at random)
  • Pool Cue added deadly Acid Pools to the four corners of the board, to prevent players from hiding there where they could not be shoved
  • Time to Create added Weapons. Scoring a kill with one earned a Frag.
  • Sticky Situation added the StickyBomb dispenser, retailing a type of weapon that (as is the name of the game) could be stuck onto players before exploding
  • May the best gladiator win! added a victory condition: score 20 Frags
  • Fweeep allowed players to invoke "fouls" for illegal gamestate updates, each Foul counting as -1 Frag for scoring
  • My Cup of Tea added an item called the ClingBoom Cup, where holding onto it for three turns without dying was another way to win the game.
  • Slippery Floor caused deaths to leave behind blood pools
  • This Ivan is Insufficiently Crazy changed Crazy Ivans from zeroing Action Points to allowing whoever triggered the trap to move its Victim in the worst possible direction
  • Tick lowered the game's target score
  • Single-Slit Experiment changed the Vertical Particle Beam trap to kill everyone in the same column and leave a Laser Beam across the board for the duration of the next turn
  • Here Come The Warm Jets gave an option to wash the blood from the Arena
  • Heavy Light made Laser Beams into deadly obstacles (due to a rule oversight, walking into one didn't previously have any effect)

Core changes

Ascension

With a bold move Kevan shoved Coppro into an Acid Pool. The crowd cheered as his Appreciation hit the threshold of ten required for a victory.

Miscellaneous

After a chaotic start, with a lot of roll backs due to people making illegal moves as these were not tracked, the dynasty took up speed as the Gladiators started to fight and kill each other. Throughout the dynasty however, the issue of illegal moves remained, a referee and foul system helped to keep the gamestate intact and penalize these moves. The dynasty saw a lot of sappy device like a sticky bomb dispenser, a clingboom cup and strange laser barriers, which killed on activation but were impermeable once in place. In the endgame the dynasty slowed down with Gladiators camping in more or less save spots.

Commentary

Although I didn't admit it at the time, I had a lot of trouble keeping track of the actions going on in the Arena. This meant I did a lot less Announcing than my original plan called for. -Bucky (talk) 18:47, 14 October 2020 (UTC)


Dynastic Histories

Round One - Myke I - Lyndse I - Myke II - Kevan I - Anthony I - Est I - Kevan II - Damanor I - Kevan III - Cayvie I - Josh I - Keitalia I - SatyrEyes I - Metadynasty I - Cayvie II - Brendan I - Kevan IV - Knightking I - Chronos Phaenon I - TrumanCapote I - Knightking II - Quazie I - Simon I - AngryGrasshopper I - Rodney I - Aaron I - Josh II - Metadynasty II - Chronos Phaenon II - Excalabur I - Excalabur II - 75th Trombone I - Elias IX I - Metadynasty III - Angry Grasshopper II - Hix I - Thelonious I - Elias IX II - Rodney II - Clucky I - Doremi I - Chronos Phaenon III - Amnistar I - Clucky II - Amnistar II - Bucky I - Clucky III - Josh III - Kevan V - Hix II - Spikebrennan I - Jack I - Purplebeard I - Rodlen I - Yoda I - Amnistar III - Darknight I - Bucky II - Yoda II - Metadynasty IV - Arthexis I - Amnistar IV - Devenger I - Ais523 I - Ienpw III I - Qwazukee I - Klisz I - Metadynasty V - Bucky III - Wakukee I - Kevan VI - Ais523 II - Josh IV - Purplebeard II - Ais523 III - Ienpw III II - Klisz II - Lilomar I - Coppro I - Ais523 IV - Kevan VII - Brendan II - Alecto I - Josh V - Clucky IV - Purplebeard III - Kevan VIII - Ais523 V - Purplebeard IV - Yoda III - Bucky IV - Kevan IX - Bateleur I - Metadynasty VI - Coppro II - Ais523 VI - Cpt Koen I - Southpointingchariot I - Josh VI - Scshunt III - Quirck I - Clucky V - Bucky V - Kevan X - Josh VII - Kevan XI - Scshunt IV - RaichuKFM I - Larrytheturtle I - Skju I - Metadynasty VII - Purplebeard V - Spitemaster I - Josh VIII - RaichuKFM II - The Alien I - Benzene I - RaichuKFM III - Purplebeard VI - Kevan XII - Ayesdeeef I - Bucky VI - Kevan XIII - Josh IX - Mideg I - Kevan XIV - Brendan III - Kevan XV - Tantusar I - Josh X - Kevan XVI - Thrawn I - Brendan IV - Kevan XVII - Moonroof I - RaichuKFM IV - Larrytheturtle II - Brendan V - Kevan XVIII - Brendan VI - RaichuKFM V - Kevan XIX - Brendan VII - Kevan XX - Viv I - Pokes I - Sphinx I - Madrid I - Pokes II - Madrid II - Metadynasty VIII - Axemabaro I - Diabecko I - Kevan XXI - Diabecko & Card I - Kevan XXII - Derrick I - Card I - Madrid III - Card II - Kevan XXIII - Pokes III - Kevan XXIV - Trigon I - Derrick II - Kevan XXV - Derrick III - Farsight I - TyGuy6 I - Pokes IV - Madrid IV - TyGuy6 II - Kevan XXVI - The Duke of Waltham I - Josh XI - Clucky VI - Naught I - Metadynasty IX - Kevan XXVII - Josh XII - Clucky VII - Josh XIII - Bucky VII - Josh XIV - Kevan XXVIII - Lemonfanta I - Clucky VIII - Josh XV - Misty I - ais523 VII - Josh XVI - Kevan XXIX - Trapdoorspyder I - Metadynasty X - Brendan VIII - Brendan IX - Zack I - Misty II - Josh XVII - MadisonSilver I - Josh XVIII - Kevan XXX - Lendunistus I - Josh XIX - SingularByte I - Trapdoorspyder II - Bucky XIII - JonathanDark I - Trapdoorspyder III - Habanero I - JonathanDark II - Misty III - Metadynasty XI - Josh XX - Lemon II - Kevan XXXI - Josh XXI - Clucky IX - Vovix I - JonathanDark III - Zack II - JonathanDark IV - Josh XXII - Kevan XXXII - JonathanDark V - Darknight II - Clucky X - Lukas I