The First Dynasty of Raven1207
6 February - 9 March 2025
Contents
Ascension Address
Ascension Address: The Book of the Board Game Island
As a series of Bank Heist were happening in a Kingdom down yonder, a different story begins passed the seas of and rivers of Tonari and Deep Blue on a few islands ruled by a Royal with a blue attire, which consist of a dashing suit, top hat that had peacock feather resting on its side, and matching shoes and a cane in hand. These islands that this ruler controls are, however, not used to conquering but for the lavish fun of gaming. Those who start here can’t stop until they make it to the end these travels or they may be left for a purgatory of dice rolling, card trading, and gambling until their last breath.
Change Participant to Meeple, and Mastermind to Monarchple
Repeal Rules in Dynastic Rules
Repeal “Dynastic Safeguard” from Building Blocks, and Keep “Precondition Unidling” and “Reinitialisation” and discard “Everyone’s Playing” from Building Blocks
Change the dynastic tracking page denoted as “The Heist Teams” to “Board Game Isle Reports”
And my Imperial Style thoughts that I have specified before in the discord server last night that I want this game to be similar to the game of chutes and ladders where everyone starts at a space denoted as 0 and it heading to the number that will be the designated finish line. Additionally for the places in between, I would like for them to have uses similar to other games, like buying properties like in Monopoly, or having some kind event happen like Game of Life, card drafting like in many games, etc. I’d also like to have it where the board has different layers to which the layers get harder as you try to pass through them. As for other stuff, I would like to have a turns and rounds system that has it where people can change the turn order for the next round and that something could benefit the person last in the turn order so that it isn’t just a fight for who goes first and that the person in last place isn’t in an endless cycle of being there. Additionally, it would be nice to use a similar mechanic from our pass dynasties for turns where each rounds ends when the Meeples all take their turns. Also as one last thing that I also specified in the Discord Server, since this is my first, is to keep things moreso on players to do their actions involving their game plays and that my participation should be to help guide things in a direction, daily/weekly actions, and of course voting,
Players
The following players were active in the early game: ais523, Bera, Darknight, Desertfrog, Habanero, JonathanDark, Josh, Raven1207, Sergiu1200, Snisbo
The following players were active at the end of the dynasty: ais523, Bunana, Desertfrog, Habanero, JonathanDark, Josh, Raven1207, Snisbo
Gameplay summary
TBD
Final Ruleset
Gamestate
Posts of Interest
Ascension
The dynasty ended with ais523 scamming the Kingmaker rule by naming his team "Winning" and arguing that this meant it met the defined victory condition of being "the Winning Team", because the rule's clause about team names being flavor text was ambiguous and potentially non-functional.
The interpretation was upheld as valid by CfJ, allowing ais523 to post a DoV.