Difference between revisions of "The Fourth Dynasty of Bucky"
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==Final Ruleset== | ==Final Ruleset== | ||
− | [[Ruleset 93]] | + | *[[Ruleset 93]] |
+ | |||
+ | ==Gamestate== | ||
+ | *[[The Arena]] | ||
==Posts of Interest== | ==Posts of Interest== | ||
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===Proposals=== | ===Proposals=== | ||
*[http://blognomic.com/archive/setting_the_setting/ Setting the Setting] created [[The Arena]], the space on which the game of Clingboom was played | *[http://blognomic.com/archive/setting_the_setting/ Setting the Setting] created [[The Arena]], the space on which the game of Clingboom was played | ||
− | *[https://blognomic.com/archive/this_deserves_to_be_saved This Deserves to be Saved] allowed players to move around the board, and shove adjacent rivals into squares. | + | *[https://blognomic.com/archive/action Action!] set the pace of the dynasty to one turn per week, with each player getting 3 Action Points to spend during that week |
+ | *[https://blognomic.com/archive/this_deserves_to_be_saved This Deserves to be Saved] allowed players to spend action points to move around the board, and shove adjacent rivals into squares. | ||
*[http://blognomic.com/archive/stand_here/ Stand Here] added Traps to the Arena: a series of Target squares which, when stepped (or shoved) into, would reveal either a Vertical Particle Beam, a Floor-Mounted Buzzsaw, a Monowire Cheesecutter, a Stickybomb Fountain, a Spring-Mounted Propeller Panel or a Crazy Ivan. (Most of these began with an effect of "victim dies".) | *[http://blognomic.com/archive/stand_here/ Stand Here] added Traps to the Arena: a series of Target squares which, when stepped (or shoved) into, would reveal either a Vertical Particle Beam, a Floor-Mounted Buzzsaw, a Monowire Cheesecutter, a Stickybomb Fountain, a Spring-Mounted Propeller Panel or a Crazy Ivan. (Most of these began with an effect of "victim dies".) | ||
*[https://blognomic.com/archive/bzzzzzt Bzzzzzt] made the Floor-Mounted Buzzsaw kill everyone on the same row or column (selected at random) | *[https://blognomic.com/archive/bzzzzzt Bzzzzzt] made the Floor-Mounted Buzzsaw kill everyone on the same row or column (selected at random) | ||
*[https://blognomic.com/archive/pool_cue Pool Cue] added deadly Acid Pools to the four corners of the board, to prevent players from hiding there where they could not be shoved | *[https://blognomic.com/archive/pool_cue Pool Cue] added deadly Acid Pools to the four corners of the board, to prevent players from hiding there where they could not be shoved | ||
− | *[http://blognomic.com/archive/time_to_crate/ Time to | + | *[http://blognomic.com/archive/time_to_crate/ Time to Crate] added Weapons. Scoring a kill with one earned a Frag. |
*[http://blognomic.com/archive/sticky_situations/ Sticky Situation] added the StickyBomb dispenser, retailing a type of weapon that (as is the name of the game) could be stuck onto players before exploding | *[http://blognomic.com/archive/sticky_situations/ Sticky Situation] added the StickyBomb dispenser, retailing a type of weapon that (as is the name of the game) could be stuck onto players before exploding | ||
*[https://blognomic.com/archive/may_the_best_gladiator_win May the best gladiator win!] added a victory condition: score 20 Frags | *[https://blognomic.com/archive/may_the_best_gladiator_win May the best gladiator win!] added a victory condition: score 20 Frags | ||
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*[https://blognomic.com/archive/tick2 Tick] lowered the game's target score | *[https://blognomic.com/archive/tick2 Tick] lowered the game's target score | ||
*[https://blognomic.com/archive/single-slit_experiment Single-Slit Experiment] changed the Vertical Particle Beam trap to kill everyone in the same column and leave a Laser Beam across the board for the duration of the next turn | *[https://blognomic.com/archive/single-slit_experiment Single-Slit Experiment] changed the Vertical Particle Beam trap to kill everyone in the same column and leave a Laser Beam across the board for the duration of the next turn | ||
− | *[https://blognomic.com/archive/here_come_the_warm_jets Here Come The Warm Jets] gave an option to wash the blood from the Arena | + | *[https://blognomic.com/archive/here_come_the_warm_jets Here Come The Warm Jets] gave an option to wash the blood from one row or column of the Arena, each turn |
*[https://blognomic.com/archive/heavy_light Heavy Light] made Laser Beams into deadly obstacles (due to a rule oversight, walking into one didn't previously have any effect) | *[https://blognomic.com/archive/heavy_light Heavy Light] made Laser Beams into deadly obstacles (due to a rule oversight, walking into one didn't previously have any effect) | ||
Latest revision as of 13:55, 6 September 2023
July 2nd - August 25, 2011
Contents
Ascension Address
Ladies and Gentlethings, welcome to an all-new, super-hyped, better than ever season of ClingBooooom! That’s right folks, the planet’s premiere slice-of-death reality sports show is back, better and bloodier than ever.
Right behind me is the new and improved Season 93 arena. Savvy fans will no doubt notice it’s larger than last season. After the exploding zombies took down the back wall during the Season 92 championship, we rebuilt it ten feet farther out. Now, on to the actual hazards.
In the center here we have the altar of mayhem, the heart of ClingBoom, the StickyBomb dispenser! This cute little device spits out time bombs coated in our patented life-force adhesive. Once one of these contraptions get onto you, the only ways to get rid of it are to fob it off on a fellow Gladiator or to set it off. And you don’t want to set it off, folks.
Moving outwards, we have our eight main traps in the classic double ring pattern. Our trap technicians have really outdone themselves this season; the inner ring has an all new vertical particle beam trap that will bore a hole through a person in three-point-eight milliseconds. Of course, we also have returning traps like the perpetual fan favorite floor-mounterd buzzsaws… You’ll get a closer look at these during the pre-game show, I promise. The irregular trap slot this season is right next to one of the AmmoVenders, and it’s a monowire cheesecutter. Expect at least one gladiator to cube himself on it in the opening scrum.
Finally, we’ve been accused of arbitrary rules twists in the past, but this season should blow all your expectations out of the water. Starting this season, the Coaches’ Union is allowed to implement its own twists… with an appropriate review process, of course. Now, off to meet the gene donors who made this event possible.
——————————-
Retain the dynastic rule “Species” and repeal the rest. Replace Farmer with Gladiator and Landlord with Announcer.
Players
The following players were active at the end of this dynasty:
ais523, aguydude, Bucky, coppro, Darknight, Darth Cliche, Galtori, Ienpw III, Josh, Kevan, mideg, Purplebeard, SingularByte, Winner, Yoda
Also notably active during this dynasty were Doctor29, Florw, Hix, Keba, Ely and Qwertyu63.
Final Ruleset
Gamestate
Posts of Interest
Proposals
- Setting the Setting created The Arena, the space on which the game of Clingboom was played
- Action! set the pace of the dynasty to one turn per week, with each player getting 3 Action Points to spend during that week
- This Deserves to be Saved allowed players to spend action points to move around the board, and shove adjacent rivals into squares.
- Stand Here added Traps to the Arena: a series of Target squares which, when stepped (or shoved) into, would reveal either a Vertical Particle Beam, a Floor-Mounted Buzzsaw, a Monowire Cheesecutter, a Stickybomb Fountain, a Spring-Mounted Propeller Panel or a Crazy Ivan. (Most of these began with an effect of "victim dies".)
- Bzzzzzt made the Floor-Mounted Buzzsaw kill everyone on the same row or column (selected at random)
- Pool Cue added deadly Acid Pools to the four corners of the board, to prevent players from hiding there where they could not be shoved
- Time to Crate added Weapons. Scoring a kill with one earned a Frag.
- Sticky Situation added the StickyBomb dispenser, retailing a type of weapon that (as is the name of the game) could be stuck onto players before exploding
- May the best gladiator win! added a victory condition: score 20 Frags
- Fweeep allowed players to invoke "fouls" for illegal gamestate updates, each Foul counting as -1 Frag for scoring
- My Cup of Tea added an item called the ClingBoom Cup, where holding onto it for three turns without dying was another way to win the game.
- Slippery Floor caused deaths to leave behind blood pools, which would cause players who moved into them to move again in the same direction
- This Ivan is Insufficiently Crazy changed Crazy Ivans from zeroing Action Points to allowing whoever triggered the trap to move its Victim in the worst possible direction
- Tick lowered the game's target score
- Single-Slit Experiment changed the Vertical Particle Beam trap to kill everyone in the same column and leave a Laser Beam across the board for the duration of the next turn
- Here Come The Warm Jets gave an option to wash the blood from one row or column of the Arena, each turn
- Heavy Light made Laser Beams into deadly obstacles (due to a rule oversight, walking into one didn't previously have any effect)
Core changes
- No Quantum Leaping allowed proposals to target idle players, after Josh had evaded a Foul/Frag penalty by idling
- Who is Anybody? changed "Anybody may apply to join BlogNomic" to "Any human", in response to somebody from Agora joining with the name Agora Nomic (they idled out automatically without having taken any game actions, a week later)
- Snap Judgment reduced CfJ timeouts from 96 hours to 48, as they were regularly timing out this dynasty, for some reason.
Ascension
With a bold move Kevan shoved Coppro into an Acid Pool. The crowd cheered as his Appreciation hit the threshold of ten required for a victory.
Miscellaneous
After a chaotic start, with a lot of roll backs due to people making illegal moves as these were not tracked, the dynasty took up speed as the Gladiators started to fight and kill each other. Throughout the dynasty however, the issue of illegal moves remained, a referee and foul system helped to keep the gamestate intact and penalize these moves. The dynasty saw a lot of sappy device like a sticky bomb dispenser, a clingboom cup and strange laser barriers, which killed on activation but were impermeable once in place. In the endgame the dynasty slowed down with Gladiators camping in more or less save spots.
Commentary
Although I didn't admit it at the time, I had a lot of trouble keeping track of the actions going on in the Arena. This meant I did a lot less Announcing than my original plan called for. -Bucky (talk) 18:47, 14 October 2020 (UTC)