Difference between revisions of "The Fifth Dynasty of JonathanDark"
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− | '''22 May 2024 - ''' | + | '''22 May 2024 - 24 July 2024''' |
==Ascension Address== | ==Ascension Address== | ||
[https://blognomic.com/archive/let_me_tell_you_a_story Let Me Tell You A Story] | [https://blognomic.com/archive/let_me_tell_you_a_story Let Me Tell You A Story] | ||
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The following players were active at the beginning of this Dynasty: 4st, Clucky, JonathanDark, Juniper.ohyegods, Kevan, NadNavillus | The following players were active at the beginning of this Dynasty: 4st, Clucky, JonathanDark, Juniper.ohyegods, Kevan, NadNavillus | ||
− | The following players were active at the end of this Dynasty: | + | The following players were active at the end of this Dynasty: ChaosGoblin, Clucky, Darknight, djf1107, JonathanDark |
==Gameplay summary== | ==Gameplay summary== | ||
Line 39: | Line 39: | ||
==Posts of Interest== | ==Posts of Interest== | ||
+ | * [https://blognomic.com/archive/finding_the_right_words Finding the Right Words] - Defined the Common Elements that must be in every Fragment | ||
+ | * [https://blognomic.com/archive/fractured_fairy_tales Fractured Fairy Tales] - Defined a Fragment and the beginnings of Drawing the Common Elements | ||
+ | * [https://blognomic.com/archive/collecting_ones_notes Collecting Ones Notes] - Added Categories as a way to continually re-use certain Characters, Locations, etc. | ||
+ | * [https://blognomic.com/archive/stand_in_judgement Stand In Judgement] - Process for posting each Storyteller's Fragments | ||
+ | * [https://blognomic.com/archive/four_score_and_seven_points_ago Four Score and Seven Points Ago] - Process for scoring Fragments | ||
+ | * [https://blognomic.com/archive/sparks_of_hope Sparks of Hope] - Allows Storytellers to pick a common word for the chance that it gets used in the Common Elements, and added the Common Words in the [[Oxford 3000]] wiki page | ||
+ | * [https://blognomic.com/archive/writers_block1 Writers Block] - Removed the time limits for submitting Fragments or Scoring | ||
+ | * [https://blognomic.com/archive/ghost_writers Ghost Writers] - Shortened the Idle timer to 96 hours for Storytellers who didn't post or comment and who didn't perform significant dynastic actions within the past 96 hours | ||
+ | * [https://blognomic.com/archive/giving_credit_where_credit_is_due Giving Credit Where Credit Is Due] - Allowed posting of who wrote which parts of The Story at the end of the dynasty | ||
+ | * [https://blognomic.com/archive/connecting_the_dots1 Connecting the Dots] - Gave Storytellers 1 point for each correct guess of who authored each Fragment | ||
+ | * [https://blognomic.com/archive/challenging Challenging] - Allowed Storytellers to set Challenges which awarded 1 point each to Storytellers whose Fragment satisfied the Challenge | ||
+ | * [https://blognomic.com/archive/end_of_days End of Days] - Set up the win condition based on most Points and triggered by The Story ending with "The End" | ||
+ | * [https://blognomic.com/archive/my_kingdom_for_an_extra_sentence My kingdom for an extra sentence] - Extended the maximum words in a Fragment to 150. | ||
+ | * [https://blognomic.com/archive/the_story_arc The Story Arc] - Allowed calling for an Ending Drawing to write The Last Fragment so that Storytellers knew where The Story was going to end | ||
+ | * [https://blognomic.com/archive/the_last_is_the_l_only_one The Last is the L-Only One] - Allowed any Storyteller to call for a vote to add The Last Fragment to the end of The Story and end the dynasty | ||
− | + | ===Non-dynastic Proposals=== | |
+ | * [https://blognomic.com/archive/mantle_shelf_core_building_blocks Mantle Shelf] - Made Mantle Passing off by default | ||
+ | * [https://blognomic.com/archive/take_it_to_the_limit Take It To The Limit] - Made ranges of numerical values inclusive by default | ||
==Ascension== | ==Ascension== | ||
+ | |||
+ | [https://blognomic.com/archive/closing_the_book Closing the Book] - DoV | ||
+ | |||
+ | Having written 4 of the 9 winning Fragments, Darknight accumulated enough Points to have [https://blognomic.com/archive/the_story_is_complete the highest Points among all active Storytellers] and achieve victory. | ||
==Commentary== | ==Commentary== | ||
{{dynastic Histories}} | {{dynastic Histories}} |
Latest revision as of 09:25, 25 July 2024
22 May 2024 - 24 July 2024
Contents
Ascension Address
The children gathered around Granny as she sat in her rocking chair, smoking her pipe while waiting for the tiny voices to settle down into silence. She took one last puff and blew a smoke ring that drifted lazily up to the ceiling before it faded away. With a smile, she set down her pipe, then reached out and grabbed a well-worn book from the nearby shelf, its edges frayed from multiple readings and its pages yellowed from the ravages of Time. It smelled of leather, pulp, and decades of dust. The spine made an audible creaking noise as she opened the book and turned to the first page. In a quiet but clear voice, she began to read: "Once upon a time..."
The dynasty's theme shall be "Storytelling".
Repeal all dynastic rules.
Set the synonym for Player to "Storyteller" and the synonym for Emperor to "Publisher".
Change the gamestate tracking page to "Once Upon A Time".
Include the following Building Blocks: "No Private Communication", "Mantle Limitations", "Virtual Actions".
Imperial Styles: Guide, Protective, Powerhouse, Scam-Neutral, Servile, Methodical.
Players
The following players were active at the beginning of this Dynasty: 4st, Clucky, JonathanDark, Juniper.ohyegods, Kevan, NadNavillus
The following players were active at the end of this Dynasty: ChaosGoblin, Clucky, Darknight, djf1107, JonathanDark
Gameplay summary
Storytellers collaboratively write a story by first creating Fragments of the story using specific words chosen by the Storytellers themselves and a random word from a common list of words. The Fragments are then posted without the names of the authors, and are secretly scored by the Storytellers. The Storytellers receive Points from the Scoring for their Fragment, and the highest-scoring Fragment is added to The Story.
Final Ruleset
Gamestate
Posts of Interest
- Finding the Right Words - Defined the Common Elements that must be in every Fragment
- Fractured Fairy Tales - Defined a Fragment and the beginnings of Drawing the Common Elements
- Collecting Ones Notes - Added Categories as a way to continually re-use certain Characters, Locations, etc.
- Stand In Judgement - Process for posting each Storyteller's Fragments
- Four Score and Seven Points Ago - Process for scoring Fragments
- Sparks of Hope - Allows Storytellers to pick a common word for the chance that it gets used in the Common Elements, and added the Common Words in the Oxford 3000 wiki page
- Writers Block - Removed the time limits for submitting Fragments or Scoring
- Ghost Writers - Shortened the Idle timer to 96 hours for Storytellers who didn't post or comment and who didn't perform significant dynastic actions within the past 96 hours
- Giving Credit Where Credit Is Due - Allowed posting of who wrote which parts of The Story at the end of the dynasty
- Connecting the Dots - Gave Storytellers 1 point for each correct guess of who authored each Fragment
- Challenging - Allowed Storytellers to set Challenges which awarded 1 point each to Storytellers whose Fragment satisfied the Challenge
- End of Days - Set up the win condition based on most Points and triggered by The Story ending with "The End"
- My kingdom for an extra sentence - Extended the maximum words in a Fragment to 150.
- The Story Arc - Allowed calling for an Ending Drawing to write The Last Fragment so that Storytellers knew where The Story was going to end
- The Last is the L-Only One - Allowed any Storyteller to call for a vote to add The Last Fragment to the end of The Story and end the dynasty
Non-dynastic Proposals
- Mantle Shelf - Made Mantle Passing off by default
- Take It To The Limit - Made ranges of numerical values inclusive by default
Ascension
Closing the Book - DoV
Having written 4 of the 9 winning Fragments, Darknight accumulated enough Points to have the highest Points among all active Storytellers and achieve victory.